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BosDragon

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BosDragon

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20 comments

  1. 12yao
    12yao
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    • 6 kudos
    This MOD proves that an extra HUD can turn a 90 point game into a 70 point one. Thank you for creating it!
  2. 12yao
    12yao
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    • 6 kudos
    My Best MOD of the Year
  3. john33
    john33
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    • 4 kudos
    Does it make so that floating name tags are invisible too ? Those drive me nuts everytime I walk next to an npc, I just see a wandering tag, definetly immersion killer for me !
  4. Niteshade0
    Niteshade0
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    Definitely a cool idea along with your other Immersive exploration mod. Will this cause any problems with any UI related mods or should it pretty much be compatible with whatever?
    1. BosDragon
      BosDragon
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      • 49 kudos
      I think it should be compatible with most of the UI mods as it isn't modifying any UI elements on flash level, it rather just edits or disables them from within the game using in-game settings. I am using it in conjunction with a few UI mods like AmmoHUD and it works great.
  5. squarto
    squarto
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    Is there any chance of a separate option or perhaps menu toggle that lets you still see healthbars? I love the idea of a less cluttered HUD but certain difficulties and playing with other overhaul mods make it exceedingly tedious to fight certain enemies, and not seeing their health makes encounters more annoying than fun for some.
    1. BosDragon
      BosDragon
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      • 49 kudos
      I can do that as an optional mod file, as I am not yet sure how to make these settings togglable. I will try to make them stay ON for a shorter amount of time, maybe like 2-3 seconds, does that sound OK? Vanilla HP bars stay on for 5.5 seconds after they appear over an enemy.
    2. AsteroidLeaf
      AsteroidLeaf
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      • 11 kudos
      hey, could you tell me where in the creation kit these health bars are? I've been digging around for them and can't seem to find them.
  6. VirtualChrisM
    VirtualChrisM
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    • 8 kudos
    I like your thinking. One thing to consider is that I've been using a mod that only shows enemy levels, health bars and indicators only using the scanner. That makes sense to me as the scanner could be able to gauge an enemies strength and health status and as with Aliens the movie, show general direction and number of enemies. More importantly, as someone who uses a lot of mods, I'm often in need of this info for trouble shooting combat mods and but don't want to see it all the time. It's an ideal solution. Something to consider:  https://www.nexusmods.com/starfield/mods/7364
    1. BosDragon
      BosDragon
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      • 49 kudos
      I like the 'scanner reveals enemies' idea, however it would require SFSE (as does the mod you shared). That mod is already great, so I tried to make a middle ground solution for people who don't use SFSE. Using SFSE as a tool here would beat the purpose of my mod as there is already the one you shared doing the same work. Unfortunately, not possible to do more control over these settings without scripting.
    2. VirtualChrisM
      VirtualChrisM
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      I see. Makes sense. 
    3. VanguardVoyager
      VanguardVoyager
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      I appreciate this as I do not use SFSE. i haven't found it necessary yet, and try not to overcomplicate my game from a "what if this stops working" aspect :-) 
  7. PirateBE
    PirateBE
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    • 0 kudos
    Interesting series of mods to keep an eye on. I love the changes  you make here to things like health bars and the compass. Could hitmarkers and experience pop-ups also be disabled?

    This would work well I assume with https://www.nexusmods.com/starfield/mods/8946 which hides your hud when not needed.
    1. BosDragon
      BosDragon
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      • 49 kudos
      I assume it should work with it because it's a SFSE plugin and mine is pure CK edit. I don't imagine there would be any overlaps.
  8. Luso19
    Luso19
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    • 5 kudos
    Great idea, this and your wildlife reduction will be great
    1. BosDragon
      BosDragon
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      • 49 kudos
      That's the idea :) Let's see if people like it. I found it very much fitting with my playstyle.
  9. cbrnx92
    cbrnx92
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    • 1 kudos
    Thank you so much for making this mod as an .esm. I already have various mods in the Data folder (Scanner encumbrance display with time, enhanced player healthbar). This way there is no conflict.
    1. BosDragon
      BosDragon
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      • 49 kudos
      Yup, that was the goal. Have a HUD tweak .esm that lets players pick and choose what other HUD mods they want to combine with it. Glad you found it useful.
  10. ItsmePaulieB
    ItsmePaulieB
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    Welcome to the worst club of mods in starfield! Get ready to update this mod almost every update they make :) poking fun congrats on your release!
    1. BosDragon
      BosDragon
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      • 49 kudos
      Yeah there's a reason I didn't do it as a HUD replacement mod, it's a gameplay setting change, I doubt I'll have to update it that much. Thanks for the congrats! :)