Does it make so that floating name tags are invisible too ? Those drive me nuts everytime I walk next to an npc, I just see a wandering tag, definetly immersion killer for me !
Definitely a cool idea along with your other Immersive exploration mod. Will this cause any problems with any UI related mods or should it pretty much be compatible with whatever?
I think it should be compatible with most of the UI mods as it isn't modifying any UI elements on flash level, it rather just edits or disables them from within the game using in-game settings. I am using it in conjunction with a few UI mods like AmmoHUD and it works great.
Is there any chance of a separate option or perhaps menu toggle that lets you still see healthbars? I love the idea of a less cluttered HUD but certain difficulties and playing with other overhaul mods make it exceedingly tedious to fight certain enemies, and not seeing their health makes encounters more annoying than fun for some.
I can do that as an optional mod file, as I am not yet sure how to make these settings togglable. I will try to make them stay ON for a shorter amount of time, maybe like 2-3 seconds, does that sound OK? Vanilla HP bars stay on for 5.5 seconds after they appear over an enemy.
I like your thinking. One thing to consider is that I've been using a mod that only shows enemy levels, health bars and indicators only using the scanner. That makes sense to me as the scanner could be able to gauge an enemies strength and health status and as with Aliens the movie, show general direction and number of enemies. More importantly, as someone who uses a lot of mods, I'm often in need of this info for trouble shooting combat mods and but don't want to see it all the time. It's an ideal solution. Something to consider: https://www.nexusmods.com/starfield/mods/7364
I like the 'scanner reveals enemies' idea, however it would require SFSE (as does the mod you shared). That mod is already great, so I tried to make a middle ground solution for people who don't use SFSE. Using SFSE as a tool here would beat the purpose of my mod as there is already the one you shared doing the same work. Unfortunately, not possible to do more control over these settings without scripting.
I appreciate this as I do not use SFSE. i haven't found it necessary yet, and try not to overcomplicate my game from a "what if this stops working" aspect :-)
Interesting series of mods to keep an eye on. I love the changes you make here to things like health bars and the compass. Could hitmarkers and experience pop-ups also be disabled?
This would work well I assume with https://www.nexusmods.com/starfield/mods/8946 which hides your hud when not needed.
Yup, that was the goal. Have a HUD tweak .esm that lets players pick and choose what other HUD mods they want to combine with it. Glad you found it useful.
Yeah there's a reason I didn't do it as a HUD replacement mod, it's a gameplay setting change, I doubt I'll have to update it that much. Thanks for the congrats! :)
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This would work well I assume with https://www.nexusmods.com/starfield/mods/8946 which hides your hud when not needed.