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RabbitDoesStuff

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RabbitDoesStuff

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44 comments

  1. Latenna
    Latenna
    • supporter
    • 5 kudos
    Does this works on Spaceport landing pads? Because somehow in my game the light on the Spaceport landing pads still did not emit any light.

    Thanks
    1. wallfired60
      wallfired60
      • member
      • 4 kudos
      Only on vanilla (self)placed landingpads.
  2. DeityVengy
    DeityVengy
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    • 146 kudos
    Does this overhaul apply to only the outpost landing pads or does it apply to essentially all the vanilla landing pads seen anywhere in the game such as POIs and cities?
    1. RabbitDoesStuff
      RabbitDoesStuff
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      • 241 kudos
      Atm only for new pads in outpost builder. There is a possibility to edit generated POI landingpads but it would only effect new discovered locations I guess. Hadn't time to test this. 

      If you want overhauled pads in the cities check my other mods :)

    2. NewThalos
      NewThalos
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      • 43 kudos
      oooh nice, I was just about to start a new playthrough testing out ELFX and was bummed that I couldn't use the Rabbit lighting mods as a result-- but if this is only Outpost pads, it shouldn't conflict with ELFX, right?
  3. TheOGTennessee
    TheOGTennessee
    • member
    • 265 kudos
    Is there any possibility of the lights being added to the transfer landing pads? (The ones that go between outposts.) I think I would love to see those light up like this.

    Also, is there any chance of a compatibility patch with the Darkstar Astrodynamics landing pads? I know that one is less likely, but I love the landing pads from there.
  4. Chronepsys
    Chronepsys
    • supporter
    • 65 kudos
    Thanks for your hard work.

    This mod is fully compatible with Lower Landing Pad as my screen shows.
  5. Willcario
    Willcario
    • member
    • 8 kudos
    Will you make an "all in one" pack of all of your lighting mods? Love them so far :)
    1. GustavoKeno
      GustavoKeno
      • premium
      • 1 kudos
      This <3 
    2. RabbitDoesStuff
      RabbitDoesStuff
      • premium
      • 241 kudos
      Need help with that. Tried for two weeks now and I'm close to giving up on that idea. 
  6. AWEyeforaneye
    AWEyeforaneye
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    • 2 kudos
    Hello!

    This mod was uploaded by another author in Creations. Would you upload it yourself?
    1. RabbitDoesStuff
      RabbitDoesStuff
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      • 241 kudos
      It is my account, somehow the name change didn't happened when I changed it. I used my reddit name first with the Xbox acc and renamed it to my Nexus name later
    2. AWEyeforaneye
      AWEyeforaneye
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      • 2 kudos
      Good! I was wondering that all your mods were uploaded by you, and only this one was uploaded by another author
  7. WildHaggis13
    WildHaggis13
    • member
    • 17 kudos
    Buh.. Buh.. Mah modlist limit...

    *downloads, installs, & endorses anyway*
    1. RabbitDoesStuff
      RabbitDoesStuff
      • premium
      • 241 kudos
      xD thanks!! 
    2. WildHaggis13
      WildHaggis13
      • member
      • 17 kudos
      You bet! Keep it up! I'm in LOVE with your work! If there are ever any mods I have to uninstall for space or whatever, it will be anything but yours! :)
    3. djk66
      djk66
      • member
      • 1 kudos
      DITTO!
    4. cainroberts
      cainroberts
      • member
      • 1 kudos
      lol, same boat...same sinking overmodded, no disciplined boat -p
      ...oh yah, and endorsed
  8. alcpay10
    alcpay10
    • member
    • 3 kudos
    I am using the DarkStar mod and it does not make any changes to the lighting. Any solution?
    1. RabbitDoesStuff
      RabbitDoesStuff
      • premium
      • 241 kudos
      This mod overhauls vanilla landing pads only atm
  9. ZombieMonkeyNZ
    ZombieMonkeyNZ
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    • 1 kudos
    Will this conflict with Sensible Outpost Lighting? I suspect that mod only touches light posts and spotlights and the such.

    Love your mods by the way! Works real well with Luxor's INI tweaks.
    1. RabbitDoesStuff
      RabbitDoesStuff
      • premium
      • 241 kudos
      We are in touch and our mods perfectly fit together! :)
    2. Keelo6969
      Keelo6969
      • premium
      • 12 kudos
      Does the load order of the 2 matter?

      Cheers!
  10. Reaver1123
    Reaver1123
    • member
    • 1 kudos
    Narrowed an issue down to this mod. It seems to make all other ships landing at city ports invisible except for their portholes and engines. I don't have any mods touching ships or anything like that.
    1. Keelo6969
      Keelo6969
      • premium
      • 12 kudos
      You've hit the 'mod index' limit of 255.  You can use 'Starfield Engine Fixes' to see which mods are taking up how many mod indexes. Ship parts are the first to disappear when the mod index limit is reached.

      Cheers!