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Tridasha

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tridasha

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51 comments

  1. macrocosm144
    macrocosm144
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    It mostly worked for me, however, I could not land on the planets, & I did bring over the files it said to, I tried a bunch of times just to be sure I was following instructions, alas, I still couldn't land on them, I will test again more eventually though, I so close, yet not quite all the way there.
    1. tridasha
      tridasha
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      It looks like (can't be 100% sure as I've not tried it). If you are going to create an ESM then the biom file needs to be in a planetdata/biomemaps/<NAMEOFYOUR_ESM>.esm/ directory so the planet can be landed on.

      There is a long thread on people trying to create new stars/planets/biomes and ESMs for this on discord -starfield moding - creating new stars and planets
    2. macrocosm144
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      Thanks @tridasha, I was there in the discord & saw your discovery about the directory recently. heheh Good stuff!
  2. MinkaSakura
    MinkaSakura
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    Hi, 
    did you find out how to increase the planet orbit radius to the sun? 
    I created my own first solar system with your tool and I have the problem with planets crashing XD
  3. bwblade05
    bwblade05
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    I installed these two first in Visual Studio 2022 via the top toolbar "Tools , Nuget package manager ,Manage nuget package manager for
    solutions ,Browse (search)" :
    zlib-msvc-x64
    zlib-msvc-x86

    ie: zlib-msvc-x64.1.2.11.8900
    Then build the solution from the github SFStarEditor files.
    The built exe was in C:\Users\user\source\repos\SFStarEditor\x64\Debug folder.

    Here's my built SFStarEditor.exe.
    Starfield star system creator. Experimental version .0.2:
    https://1fichier.com/?ud4sheywzjz354gy6tr8
    or
    https://buzzheavier.com/mctxgof9jc6c
    password is 123

    Is that enough for it to work as intended ?
    Hopefully someone can test it.
    1. RONALDMCDONLD
      RONALDMCDONLD
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      thank you
    2. FrozenFirebrand
      FrozenFirebrand
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      I'd be happy to test it if you send through the code to unlock the file I've had a bit of trouble compiling it myself so I don't think I'd be that helpful if something is wrong though!
    3. FrozenFirebrand
      FrozenFirebrand
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      I managed to compile mine and get it working so can test if you still feel you are having any issues.  I had trouble with anything that was from outside Starfield.esm but honestly there are only two other files that I know of that have planet and star data to begin with.  Shattered space I was keen to do a transplant of.  Also just in case anyone was wondering and it makes sense that you can't make planets into Moons and the other way around.  So if you are looking at having a lot of varied Garden world moons around a garden world planet you aren't without options but may have slightly less.  A great tool.  The feeling I got from seeing my star and it's worlds in the game was a real sense of freedom to start tinkering a bit more with this game.  I am yet to test how well all the pieces are functioning but to see them in my game was wonderful.  I look forward to seeing how this tool progresses.  
    4. bwblade05
      bwblade05
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      SFStarEditor.exe.v.0.2:
      https://1fichier.com/?ud4sheywzjz354gy6tr8
      or
      https://buzzheavier.com/mctxgof9jc6c

      password is 123
    5. MinkaSakura
      MinkaSakura
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      I downloaded your Editor: 
      https://buzzheavier.com/mctxgof9jc6c
      password is 123

      but it crashes/ closes itself when I try to load my Starfield.esm

      Did I do something wrong?
    6. bwblade05
      bwblade05
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      Dunno . Maybe try running it as Admin.

      Try installing microsoft redists . There's some usefull all-in-one installers out there if you google.
    7. MinkaSakura
      MinkaSakura
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      Hi, 

      I finally managed to get the programm running. I love it <3

      Ähm someone an idea how to increas the radius the planet has to the sun? I addet 2 planets and they would crash into each other, because of to low orbital distance to each other.
  4. fortex111
    fortex111
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    will it be possible to create systems where there will be two stars (not like it is currently implemented in the game)?
    1. PrincessJessy
      PrincessJessy
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      ive had the same thought. lets hope someone will figure out a way to do it. im pretty sure Beth had a reason why they implemented twin stars the way they did, but im also sure that there will be a way. ^^ #fingerscrossed
    2. SCYNXTH
      SCYNXTH
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      If I'm not mistaken, stars in binary star systems are pretty far from each other compared to planetary orbits sometimes the current layout makes sense, while binary stars that are close to each other may not be stable enough to bold planetary orbits.

      I'd prefer having elliptical planetary orbits in systems instead of circular first. You can't do much with stars in Starfield anyway. 
    3. avrie
      avrie
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      There are also very close binaries, where the two stars orbit next to each other, and the system is stable enough to have planets orbiting both at once. A la Tatooine. Currently close binaries are not implemented, but I think they can be cheesed into the game by somehow making a custom single star with a model of two stars.
  5. Rock44
    Rock44
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    Program loads but crashes when trying to load the latest revision starfield.esm.  Anybody else seeing this?
    1. MinkaSakura
      MinkaSakura
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      Have the same problem.
  6. jackel006
    jackel006
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    hello, thanks for sharing your project. i have made it and it works well so far. I have not had a issue with it. Must be careful of where you place the new star system it can overlap a old system. Again thank you for sharing it.
    1. taosecurity
      taosecurity
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      Hello, can you share how you got zlib.h to work? How did you set up your Visual Studio project? Thank you.
    2. jackel006
      jackel006
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      I sent you a message.
    3. DirtyDan42069
      DirtyDan42069
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      Can I get a message on how to build as well? I have visual studio but appear to be missing the zlib.h header file and can't build.

      EDIT: Nevermind, did a deep dive to figure out how to add the necessary reference to zlib in the project, and was able to build.
    4. Rock44
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      Could I get the message as well?  Thanks
    5. bwblade05
      bwblade05
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      Post the info here ,might be helpful...
    6. FrozenFirebrand
      FrozenFirebrand
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      If it helps anyone else like it helped me, I was trying to install zlib manually and had a hard time finding out how to even do that, with no luck, then I followed the process bwblade05 used in their comment. Thanks for that bwblade by the way.  They started by going to the Tools menu in Visual Studio.
      "Tools ,
      Nuget package manager ,
      Manage nuget package manager for solutions ,
      Browse (search)" :
      zlib-msvc-x64

      They also downloaded the x86 library but I did not as I figured being on a 64bit OS I didn't need it.  I could build and once I found the folder it was in, it was all good to go.  
  7. RONALDMCDONLD
    RONALDMCDONLD
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    or please make a tutorial on how to build the solution please im beggin ya
  8. RONALDMCDONLD
    RONALDMCDONLD
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    hey is there anyway you can upload a complied version ?
  9. DTheGizmo
    DTheGizmo
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    Is this something hard to set up. ive been waiting for something like this to pop up however i have never modded before so i dont even know what i would need to run this.
  10. taosecurity
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    Hello, thanks for sharing this. I tried to compile the project but I ran into errors regarding zlib.h. For example, in espmanger.h

    #ifdef STATIC_ZLIB
    #include "zlib\zlib.h"
    #endif
    #ifndef STATIC_ZLIB
    #include <zlib.h>
    #endif

    but there is no zlib header file in your repo.

    Can you describe how you set up your project and what files you put where?

    I've been trying to use the Zlib from https://www.zlib.net/

    but I'm too much of a n00b to get it to work. Thank you.