I'm not certain with the base building aspect, while the crew desk requires only credits, the landing pads still require lots of material? I do still miss the first skill for the base building perk/skill, but since the crew desk work, i was hoping the landing pad would (be only credits/cash) as well?
You mean the landing pad with ship construction still requires materials to build? I think something might go wrong 'cause I'm using this mod as well, and I just buy my landing pad, I will check that tonight.
Nevermind it, that it should be credits helped to rememer to check/verify the LO. Also, I'm playing with OUT+, so i had to move your mod after that one, problem solved.
Now i have 2 entries (for the landing pad). 1 (big) with only 1 option -> credits 1 with 3 options -> credits, mats and small with credits
Yes, there are. Try to think this way, you will need to learn the skills to modify your weapons and spacesuits, to assemble your outpost and furniture, you will need materials to test these skills, that's why I didn't remove the research requirements, didn't want to make things too easy.
Hello.Thanks for the mod but vould you please change the version in the main page so the version is the same as the last update in the File Tab. MO2 thinks that : the newest version seems to be older than the one installed
is there a possibility of you uploading a version of that doesnt have Shattered Space as a master ? i havent gotten the DLC and updated without checking. SRY my bad :( and now i cant use it because the archived files i cant download. or am i being dumb ? hahaah love the mod just wanted to quickly ask
Always wanted a mod like this, even some old games give you the right to buy gear upgrade, and not require 2 units of Aluminum to craft a suppressor. The only thing I want to; if possible, request; is to make gear upgrades cost far more, something in the level of outpost elements, suppressor for 5k or 6k sounds more plausible than 1 or 2 credits. Thanks!
Acctually, suppressors will cost you 1k or 2k credits, ui won't show more than three digits cuz they were not designed to. I use an excel to calculate the price of every piece of equipment based on their recipes to match the cost in vanilla game. So I might not change the price manually cuz there are a lot of entries to go. Sorry!
Oh in that case it'll all good, I only checked the images here, haven't tested the mod yet as I thought 2 creds were the actual price lmao. Now I'm definitely going to use it. Thanks!
I think there might be a problem with this mod and cargo links. I had a deliver mission, "deliver 270 polytextiles to Gagarin". I built a inter-system cargo link, loaded the materials, but could not add any helium. The blue helium container at the back of the link pad could not be interacted with. When you go to build the link it says "operating cost 200 credits" or whatever the value is.
I disabled this mod then I was able to link a helium container to the pad and the link then worked.
Great mod. I shouldn't have to build everything from scrounged crap hundreds of years in the future. Most things based on currency makes a lot more sense.
Does this replace the requirements for crafting, or give you the option? Cause I'd rather not trade not having enough materials to not having enough money,
This mod replaces the requirements for crafting, I could make this optional, but then I have to duplicate everything constructible. I might upgrade this mod if I have more spare time, but for now this is the best I can do. Thanks for the recomenndation! Great idea!
42 comments
I'm not certain with the base building aspect, while the crew desk requires only credits, the landing pads still require lots of material?
I do still miss the first skill for the base building perk/skill, but since the crew desk work, i was hoping the landing pad would (be only credits/cash) as well?
Also, I'm playing with OUT+, so i had to move your mod after that one, problem solved.
Now i have 2 entries (for the landing pad).
1 (big) with only 1 option -> credits
1 with 3 options -> credits, mats and small with credits
The only thing I want to; if possible, request; is to make gear upgrades cost far more, something in the level of outpost elements, suppressor for 5k or 6k sounds more plausible than 1 or 2 credits. Thanks!
I disabled this mod then I was able to link a helium container to the pad and the link then worked.
Thanks for the recomenndation! Great idea!