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Gamer_1984

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weiming1007

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42 comments

  1. jizzatron17
    jizzatron17
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    does this work without the DLC?
  2. Sephrajin
    Sephrajin
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    Love your mod for the weapon/suit mod upgrades!

    I'm not certain with the base building aspect, while the crew desk requires only credits, the landing pads still require lots of material?
    I do still miss the first skill for the base building perk/skill, but since the crew desk work, i was hoping the landing pad would (be only credits/cash) as well?
    1. weiming1007
      weiming1007
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      You mean the landing pad with ship construction still requires materials to build? I think something might go wrong 'cause I'm using this mod as well, and I just buy my landing pad, I will check that tonight.
    2. Sephrajin
      Sephrajin
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      Nevermind it, that it should be credits helped to rememer to check/verify the LO.
      Also, I'm playing with OUT+, so i had to move your mod after that one, problem solved.

      Now i have 2 entries (for the landing pad).
      1 (big) with only 1 option -> credits
      1 with 3 options -> credits, mats and small with credits
    3. weiming1007
      weiming1007
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      Glad you figured that out.
  3. Fedora25
    Fedora25
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    Thanks for the mod. Are there any research requirements for purchasing modules?
    1. weiming1007
      weiming1007
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      Yes, there are. Try to think this way, you will need to learn the skills to modify your weapons and spacesuits, to assemble your outpost and furniture, you will need materials to test these skills, that's why I didn't remove the research requirements, didn't want to make things too easy.
  4. Madmyk4
    Madmyk4
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    Hello.Thanks for the mod but vould you please change the version in the main page so the version is the same as the last update in the File Tab. MO2 thinks that : the newest version seems to be older than the one installed
    1. weiming1007
      weiming1007
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      I just archived 1.5 main file, now only 1.6 is available, that should fix the mo2 issue.
    2. Madmyk4
      Madmyk4
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      Thanks :)
    3. weiming1007
      weiming1007
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      No problem.
  5. LTD22
    LTD22
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    is there a possibility of you uploading a version of that doesnt have Shattered Space as a master ? i havent gotten the DLC and updated without checking. SRY my bad :( and now i cant use it because the archived files i cant download. or am i being dumb ? hahaah love the mod just wanted to quickly ask
    1. weiming1007
      weiming1007
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      It's no trouble, I just unarchived v1.5 file so you can download it again. Enjoy!
  6. Malrethir
    Malrethir
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    Just wondering if there will be a version of this for the Shattered Space DLC?  Thanks!
    1. weiming1007
      weiming1007
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      Yes, there will be! I just beat the DLC and now I can update some of my mods.
    2. Malrethir
      Malrethir
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      Thank you.
    3. weiming1007
      weiming1007
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      Thank you for your support.
  7. mp5lng
    mp5lng
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    Always wanted a mod like this, even some old games give you the right to buy gear upgrade, and not require 2 units of Aluminum to craft a suppressor.
    The only thing I want to; if possible, request; is to make gear upgrades cost far more, something in the level of outpost elements, suppressor for 5k or 6k sounds more plausible than 1 or 2 credits. Thanks!
    1. weiming1007
      weiming1007
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      Acctually, suppressors will cost you 1k or 2k credits, ui won't show more than three digits cuz they were not designed to. I use an excel to calculate the price of every piece of equipment based on their recipes to match the cost in vanilla game. So I might not change the price manually cuz there are a lot of entries to go. Sorry!
    2. mp5lng
      mp5lng
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      Oh in that case it'll all good, I only checked the images here, haven't tested the mod yet as I thought 2 creds were the actual price lmao. Now I'm definitely going to use it. Thanks!
    3. weiming1007
      weiming1007
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      Thank you for your support and do enjoy your gaming experience!
    4. mp5lng
      mp5lng
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      Cheers mate!
  8. kkkiwi
    kkkiwi
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    I think there might be a problem with this mod and cargo links. I had a deliver mission, "deliver 270 polytextiles to Gagarin". I built a inter-system cargo link, loaded the materials, but could not add any helium. The blue helium container at the back of the link pad could not be interacted with. When you go to build the link it says "operating cost 200 credits" or whatever the value is.

    I disabled this mod then I was able to link a helium container to the pad and the link then worked.
    1. weiming1007
      weiming1007
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      Thanks for the bug report, I'll look into it.
    2. weiming1007
      weiming1007
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      Fixed and tested, thanks again!
  9. Vandal71
    Vandal71
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    Great mod.  I shouldn't have to build everything from scrounged crap hundreds of years in the future.  Most things based on currency makes a lot more sense.
    1. Avulsions
      Avulsions
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      +1
    2. weiming1007
      weiming1007
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      Glad you like it, really appreciate it!
  10. noobkillerv2
    noobkillerv2
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    Does this replace the requirements for crafting, or give you the option? Cause I'd rather not trade not having enough materials to not having enough money,
    1. weiming1007
      weiming1007
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      This mod replaces the requirements for crafting, I could make this optional, but then I have to duplicate everything constructible. I might upgrade this mod if I have more spare time, but for now this is the best I can do.
      Thanks for the recomenndation! Great idea!