@Brandon007 Are you mentally challenged? Because I can't fathom how else you interpret a request for an optional file with slightly edited textures as a criticism
I believe it was your tone, and I agree that the way you worded your request does make it sound like a criticism. You must keep in mind that tone can't be conveyed perfectly through text, so we compensate by wording things differently e.g. "Any chance you could make an optional lore-friendly version?"
the consensus take on the tone of your post presenting as it was received for anyone not intending not to be antagonistic is entirely objective. that's anti-normative communication at best. also overtly present in your subsequent comments if that wasn't clear. so beyond internalizing the palpable irony of the only person who's demonstrably struggling to apprehend the inherent context for why this mod even exists, asking others if they're cognitively impaired... there's really nothing to discuss about that--just do better.
as to the general misapprehension you're struggling with (we'll give you the benefit of assuming it was in fact a misapprehension and you would be riding this wave even if you had managed to post your request precluding the choice to lead with an undertone douche (and had asked the same naive question like a socially well adapted human being), then the salient clarification needed to get to the same trivial answer "no", would be:
the premise of cross-pollinating fictional game universes with mods porting exogenous content is--functionally the single likeliest starting point for any content to manifest as incongruent with base game lore. that's implicitly the default situation if not intentionally the point.
Hauntedhuntsman--TBF this Warthog also isn't entirely lore-friendly to Halo canon itself, its hard to call it an accurate depiction of the real Warthog notably because this one can manage to stay upright for more than 30 seconds, LOL.
it doesn't quite capture the real Warthog's driving dynamics, with an astonishing ability to FULL SEND yeeet itself and everyone aboard into the air when the right conditions are present (which is just any velocity above 0 km/h and any amount of terrain variability in path of travel).
But other than that it's incredibly well done (assuming of course, you can abide the egregious oversight re: the UNSC is a fake organization).
It's a mod FactualCharacter.... Fallout 4 has Halo mods and Skyrim has so many Star Wars mods. Starfield has Star Wars mods as well, and other sci fi mods from fictional sci fi franchises, and you're criticizing this mod in particular?
Just a heads up in case you're not already aware, there are some identical to master records and wild edits, most likely due to Creation Kit jank. ITM: DR007World "Listening Post" [WRLD:002C8674] Wild edits: MicroGunProjectile "Microgun Bullet" [PROJ:00338BBB], Microgun "Microgun" [WEAP:000546CD]
Great mod. Well done on creating it. Loads of fun driving this around. Especially love using the chain gun, far better than using the vanilla weapon.
Is there any chance of a future update that has a static version for the ship hab decorator? When I use the console to park one in an empty 2x1 taiyo hab - as a garage - if I get too close to it while walking around and bump into it, the collision knocks it all over the place and I have to revert back to a previous save just to get it back to where it originally was.
Tried doing the save, enter ship and exit etc that everyone suggests to fix collision but that doesnt seem to work for me when inside the ship. Works outside on a planet.
Edit, Oh also it occaisionally CTD when I exit the ship so dont know if game doesnt like two vehicle instances... doesnt happen when using the console static vanilla.
123 comments
*Mod Is an accurate depiction of a warthog from halo*
:0
as to the general misapprehension you're struggling with (we'll give you the benefit of assuming it was in fact a misapprehension and you would be riding this wave even if you had managed to post your request precluding the choice to lead with an undertone douche (and had asked the same naive question like a socially well adapted human being), then the salient clarification needed to get to the same trivial answer "no", would be:
the premise of cross-pollinating fictional game universes with mods porting exogenous content is--functionally the single likeliest starting point for any content to manifest as incongruent with base game lore. that's implicitly the default situation if not intentionally the point.
sp-"
it doesn't quite capture the real Warthog's driving dynamics, with an astonishing ability to FULL SEND yeeet itself and everyone aboard into the air when the right conditions are present (which is just any velocity above 0 km/h and any amount of terrain variability in path of travel).
But other than that it's incredibly well done (assuming of course, you can abide the egregious oversight re: the UNSC is a fake organization).
ITM: DR007World "Listening Post" [WRLD:002C8674]
Wild edits: MicroGunProjectile "Microgun Bullet" [PROJ:00338BBB], Microgun "Microgun" [WEAP:000546CD]
Is there any chance of a future update that has a static version for the ship hab decorator? When I use the console to park one in an empty 2x1 taiyo hab - as a garage - if I get too close to it while walking around and bump into it, the collision knocks it all over the place and I have to revert back to a previous save just to get it back to where it originally was.
Tried doing the save, enter ship and exit etc that everyone suggests to fix collision but that doesnt seem to work for me when inside the ship. Works outside on a planet.
Edit, Oh also it occaisionally CTD when I exit the ship so dont know if game doesnt like two vehicle instances... doesnt happen when using the console static vanilla.
Still having a blast using your mod coupled with Shades Vehicle Tuner. Thank you again!