This page was last updated on 27 September 2024, 7:50AM
Changelogs
Version 2.16.10
more vehicle summoning bugs fixed, additional search algorithm added
added a toggleable lamp from vehicle remote that can illuminate around the vehicle when parked
added options for full environmental protection when driving or at camp
reorganised Gameplay Options layout - hopefully easier to navigate now
added more distance options for direct ship boarding
direct ship boarding menu will now show again after transferring cargo - in case you want to do both
fixed direct ship boarding sometimes getting players stuck inside the ship frame
fixed campfire being usable in no-atmosphere planets
Version 2.10.9
added new camp set-up to choose from including a fire, chairs, beds, and even a spot for any accompanying creatures or model-s robots to sleep
added a bunch of safety checks when camp is set up - fast travelling is disabled, loading doors will trigger a pack-up and if you venture more than 150m from camp it will automatically pack-up... this is to prevent junk building up and reduce bugs
added new feature to board ship or directly transfer cargo from your vehicle, simply drive up to your ship with the relevant Gameplay Option enabled
added new feature to specify the rarity of minerals being auto harvested when driving
added new feature where auto harvested materials will now be sent to vehicle storage (if storage is enabled)
expanded the camp laptop to have access to all mission boards via a new menu, including the new Trackers Alliance missions - this mod now requires the Trackers Alliance free update (SFBGS003) to be installed
fixed removal of a perk related to camp crafting when the option is disabled
fixed vehicle cargo not available via remote when inside a ship with "Nearby" cargo access enabled
fixed actual weapons getting unequipped when using the vehicle remotes
added second vehicle search algorithm that fires of when using the remote, hopefully this speeds up and make vehicle summoning more reliable for all users, in some cases you'll need to drive a mod-added vehicle before it can be later summoned
added descriptions to the vehicle remotes
auto harvesting is now allowed when in combat
20% option added for extra camp crafting materials
Version 2.4.2
Added environmental resistances whilst driving
Added options for automatically harvesting minerals, plants, and dead creatures
Added a basic camping system and camp workbench options
Overhauled the vehicle summoning mechanism - should be faster and more reliable now
Added version tracking that will trigger an update when using the remote if needed in future updates
Fixed more typos and added more info into some Gameplay Options
Boosted base damage of secondary weapons by around 30-40%
Version 2.0
Added vehicle remote menu system, enabling various features. Significant code update warranting major version increment.
Added secondary vehicle weapon system
Fixed typo details in Gameplay Options menus
Fixed issue allowing contraband to be stored in vehicle cargo and bypass scans. Now vehicle cargo will block any contraband storage, sending back to the player.