Reporting this again as it poses a game-breaking bug for Shattered Space, as very early on one must pass through a hatch which is impossible with this mod active; it effectively renders the whole DLC inaccessible! Note that it also causes issues in the Sabotage mission of the Ryujin questline, which, being difficult enough to stealth through given Starfield’s paltry stealth mechanics, becomes much harder due to a specific hatch not opening.
100% this is an issue. Finally narrowed it down to this mod. Bug is: inability to open floor/ceiling hatches like the one here: https://youtu.be/HEaW1lLnR2Y?t=106
Does building a full armillary in the vault make your ship jump to the unity, or is it a safe place to store everything until you are ready? As I undeerstand, doing it in an outpost still force the Unity jump, so I'd love to know if this is different.
EDIT: Checked it myself. It keeps your artifacts sage while you freely explore the rest of the Galaxy. Underappreciated mod for sure!
This was not working for me, where the crate should have been it was just empty space.
Through some testing it seems I needed to sign into Bethesda's Creations in the main menu, upon loading save it warns of achievement's being disabled (I believe another mod I have gets around this)
Once I accepted the warning and loaded the save the crate and vault appeared and worked correctly.
I have never needed to sign into creation's until now as all other mods I have in enabled via Vortex just work, maybe worth adding to the description or for anyone else who comes upon this problem.
Hi! Thanks for the report. I’ll look into it as it’s first i’ve heard. My mod shouldn’t require anything from Creations, as far as i’m aware. Hope you enjoy the vault despite the trouble.
No, no armillary attacks that I know of. I didn't incorporate any of that from the main quest into the armillary stand in the vault. So yeah, because tis a vault on a restricted planet filled with hostile life, its protected "naturally". Plus there are two turrets at the vault door for good measure. :)
It occurs to me that a setup like that would be perfect for any traveling Starborn. It combines all the best features in one location. Sadly, I suck at modeling and programming, but I'd definitely be interested if it showed up in Starfield... :)
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Please fix this ASAP.
https://youtu.be/HEaW1lLnR2Y?t=106
EDIT: Checked it myself. It keeps your artifacts sage while you freely explore the rest of the Galaxy. Underappreciated mod for sure!
Through some testing it seems I needed to sign into Bethesda's Creations in the main menu, upon loading save it warns of achievement's being disabled (I believe another mod I have gets around this)
Once I accepted the warning and loaded the save the crate and vault appeared and worked correctly.
I have never needed to sign into creation's until now as all other mods I have in enabled via Vortex just work, maybe worth adding to the description or for anyone else who comes upon this problem.
I really like the hideout though, thanks :P
great design <3
It occurs to me that a setup like that would be perfect for any traveling Starborn. It combines all the best features in one location. Sadly, I suck at modeling and programming, but I'd definitely be interested if it showed up in Starfield... :)