This page was last updated on 02 January 2025, 3:22PM
Changelogs
Version in progress
[Slim-walls] Removed potentially-problematic NPC markers from areas where railings usually go.
Version 0.8.11
Fixed lingering navmesh errors.
[1x1x2] Added variant with railings already in place.
[2x1x2] Added railings variant.
Version 0.8.10
Removed custom navmesh, allowing it to be imported instead.
Version 0.8.9
[1x1x2] Fixed porthole support for bottom plug.
Version 0.8.8
[1x1x2] Added custom STBH to prevent ladders from the top/bottom plugs. An opening will only be made in the top with a porthole. The bottom will allow portholes, dockers, and landing bays.
[Slim-wall] Replaced hatches with custom versions, to allow for PDY patch.
[Storage] Moved circuit breaker box so the ship inventory terminal doesn't spawn in the same spot.
[Storage] Bumped up hand truck so its tire isn't in the floor.
Version 0.8.7
[Worklab] Fixed light on lavatory not being disabled when lavatory is.
[Worklab] Reduced brightness of counter lights slightly. Raised sources for better coverage.
[Storage] Fixed the pencil holder that got moved off the desk.
[Cargo] Added a medium covered railing to each side near top of staircase.
[Stroud variants] Additional detailing.
Version 0.8.6
[2x2x2] Added workshop/science lab variant.
[Cargo/storage] Removed problematic storage crate. ***Make sure to remove any items from the crate(s) before updating!***
[Lighting] Removed remaining floor light sources, to prevent bad reflections & overbrightness, and to improve performance.
[2x2x2] Corrected the ceiling light source that was a different color than the others.
[2x2x2] Replaced floor light fixtures with ones matching the Stroud 2x1x2.
[Cargo] Added ambient sounds for some of the terminals/screens.
[Cargo] Changed lower deck's freestanding-shelf items, so they aren't the same as the upper deck's.
[Cargo] Moved floor items farther from top/bottom hatches.
[Decor] Gave the railings' support structures a better paint job. Also applied to slim staircases.
[Builder] Minor edits to descriptions.
Version 0.8.5
[2x2x2] Added new cargo variant.
[Stroud variants] Adjusted lower deck's ceiling light sources so they aren't blocked by the panel.
[Stroud variants] Added extra light source to better illuminate under stairs.
[2x1x2 Stroud] Removed center floor light source to prevent bad shadows.
[Storage] Switched the lean-forward NPC markers for inventory ones.
Version 0.8.4
Added NPC markers to habs. If a NPC marker is nearby a potential opening, it is disabled when the opening is active.
[2x1x2 slim] Nudged top deck's wall panels at center-length down, so that they line up with other panels on the top deck.
[2x1x2 slim] Improvements to navmesh precision.
[2x2x2] Corrected some navmesh errors.
[1x2x2 Stroud empty] Rotated ceiling light fixtures so they align with the panels better.
Version 0.8.3
[Lighting] Adjustments for better coverage and balance of light & dark.
Version 0.8.2
Replaced broken post effect volumes.
Reduced post effect volumes' fog effect.
[2x2x2] Fixed light source that got moved out of place.
[2x2x2] Reduced FoV of floor lights, so you aren't hit with too many lights at once.
[2x2x2] Reduced brightness of top-center lights slightly, so it isn't too bright with the fog effect.
Version 0.8.1
[2x1x2 slim] Fixed incorrectly-rotated sound and post effect volumes in port/stbd flips.
[2x1x2 slim] Added missing ceiling light source.
Version 0.8
Added 2x1x2 slim-wall hab with split staircase. Ladders from the top plugs won't activate, but I'll fix this in a coming update.
[Decor] Added a new buildable medium railing.
[Decor] Changed material reqs for railings to be (aluminum/structural mat): 1/1 for small, 2/1 for medium, 4/3 for full.
Lighting overhaul: adjusted light sources for better brightness and coverage.
[1x1x2] Fixed top deck's center light fixtures' positions.
[Exteriors] Slight adjustments for better appearance.