Weird question, is there are way to decrease the damage? I used 28f44b few times, but its too OP now. Can I decrease it? tried rmod.28f44b but didn't work.
How do you install this? I don't understand the instructions you gave? What does GAME starfield folder mean? Like any other bat file? How do you install a bat file? a file path at LEAST would be nice.
Legendary items have 3 effects. That's what makes them legendary.
Weapons and armor have 3 slots for the "legendary" effects. Each slot can only take a certain list of effects. Adding two to the same slot will just over-write the first one with the second you on try and add.
Listed by slot: https://www.ign.com/wikis/starfield/All_Armor_Modifier_IDs https://www.ign.com/wikis/starfield/All_Weapon_Modifier_and_Attachment_IDs
Example: Click the weapon in the console and make sure you have the weapon and not some invisible fog or world object. If you have the weapon the console will have the word weapon in it like: weapon_xxx
Type amod 000EA117 amod 000FEA04 amod 000F4557
That should give you Furious, Rapid, Shattering. Three of my favorites.
You can also use the syntax [itemid].amod [effect] as in ff00443.amod 000EA117
When you click on an item in the game there could be invisible items between you and it like fog, lighting, etc. Use your mouse wheel to shift between layers until the console reads weapon_ xxx or armor_xxx or npc_xxx that's when you have the item you want selected.
On my mouse rolling the wheel up goes forward in layers and rolling it down goes backwards.
With this in mind, get as close to the item you want to click as you can before opening the console and clicking. That way there will be fewer invisible items between you and it. This is especially true of doors or containers you want to use the OPEN command on.
Hey mugenjikuu, thank you for this mod. Any plans on doing the same for armor (helmets, suits, jetpacks)? Or would the approach be different for those items?
it seems like these commands only works with the balistic weapons, energetic weapons got balistic damage+energetic damage when you input the command and only balistic damage is increased when you input the command again, tried with Equinox and the maximum energetic damage that it gone was 62 while only the balistic damage gone raising.
try .amod 0028f462 for ballistic+energy, might need to add a few small ballistic damages as it boosts energy more, .amod 0028f45a for pure energy, been through every quality string nothing for em
28 comments
mod_Legendary_Wep_1_Berserkeramod 000F437E
mod_Legendary_Wep_1_SpaceAdeptamod 000F7321
mod_Legendary_Wep_1_Oxygenatedamod 000FAEAB
mod_Legendary_Wep_1_Bashingamod 000FEA07
mod_Legendary_Wep_1_AntiPersonnelamod 000FF442
mod_Legendary_Wep_1_ExtendedMagamod 000FFA3B
mod_Legendary_Wep_1_Exterminatoramod 0015DD18
mod_Legendary_Wep_1_Disassembleramod 001625EB
mod_Legendary_Wep_1_Instigatingamod 000F2013
mod_Legendary_Wep_1_Furiousamod 000EA117
mod_Legendary_Wep_2_Incendiaryamod 0007D728
mod_Legendary_Wep_2_Corrosiveamod 0008AB47
mod_Legendary_Wep_2_Staggeringamod 000E8D64
mod_Legendary_Wep_2_Handloadingamod 000EA0BA
mod_Legendary_Wep_2_Radioactiveamod 000EA13B
mod_Legendary_Wep_2_Cripplingamod 000F2E39
mod_Legendary_Wep_2_Rapidamod 000FEA04
mod_Legendary_Wep_2_Lacerateamod 000FEA49
mod_Legendary_Wep_2_MedTheftamod 000FFA3C
mod_Legendary_Wep_2_Hitmanamod 00122F1C
mod_Legendary_Wep_2_Poisonamod 00319AEC
mod_Legendary_Wep_3_Shatteringamod 000F4557
mod_Legendary_Wep_3_OneInchPunchamod 000F4CF0
mod_Legendary_Wep_3_Explosiveamod 000FA8D6
mod_Legendary_Wep_3_Concussiveamod 000FBD3C
mod_Legendary_Wep_3_Despondentamod 000FC884
mod_Legendary_Wep_3_Frenzyamod 000FC8A4
mod_Legendary_Wep_3_Titaniumamod 000FFA3D
mod_Legendary_Wep_3_SkipShotamod 0031C0C4
mod_Legendary_Wep_3_Elementalamod 0031C0C5
mod_Legendary_Wep_3_Teslaamod 0031C0C6
Weapons and armor have 3 slots for the "legendary" effects. Each slot can only take a certain list of effects. Adding two to the same slot will just over-write the first one with the second you on try and add.
Listed by slot:
https://www.ign.com/wikis/starfield/All_Armor_Modifier_IDs
https://www.ign.com/wikis/starfield/All_Weapon_Modifier_and_Attachment_IDs
Example:
Click the weapon in the console and make sure you have the weapon and not some invisible fog or world object. If you have the weapon the console will have the word weapon in it like: weapon_xxx
Type
amod 000EA117
amod 000FEA04
amod 000F4557
That should give you Furious, Rapid, Shattering. Three of my favorites.
You can also use the syntax [itemid].amod [effect] as in ff00443.amod 000EA117
But having it selected in the console is enough.
"picked non ref av object : unnamed "
after using this on 2 weapons ?! after clicking on the console to get the ref id for further modding the same weapons and/or somethign else...
if im loading any save before that all is ok...
i dont use any mod or w/e mods are at this stage...
On my mouse rolling the wheel up goes forward in layers and rolling it down goes backwards.
With this in mind, get as close to the item you want to click as you can before opening the console and clicking. That way there will be fewer invisible items between you and it. This is especially true of doors or containers you want to use the OPEN command on.
Any plans on doing the same for armor (helmets, suits, jetpacks)? Or would the approach be different for those items?