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YellowZhao

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YellowZhao

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14 comments

  1. VirtualChrisM
    VirtualChrisM
    • member
    • 8 kudos
    I've been using Double Enemy Numbers for about a year, is this worth switching to?
  2. chew222
    chew222
    • member
    • 5 kudos
    after i installed this mod, whenever i went to a planet to collect a bounty on a pirate outlaw or a gang leader, i found that the target was already engaged in combat with someone at the base and soon was killed before i could even reach his location.  as soon as he was killed by whomever or whatever, i received my bounty and experience as normal, but i missed out on the opportunity to hunt him down myself.  so i will uninstall the mod and see if the problem continues or if everything returns to normal.
    1. YellowZhao
      YellowZhao
      • supporter
      • 6 kudos
      Thanks for your feedback. Let me see what I can do.
    2. Sexyowl
      Sexyowl
      • premium
      • 6 kudos
      That's a game bug. I've had the same issue and that was even before I installed this mod.
    3. memlapse
      memlapse
      • premium
      • 50 kudos
      Same here.  The more enemies and competing factions, the more chance you will see that.  No worries.  You still get to kill a bunch more and get more, better loot.
  3. Sexyowl
    Sexyowl
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    • 6 kudos
    Since installing this mod, I've been to two abandoned cryo labs and there were no blue flags or the supplies that should have been at the base. Something to look into?

    EDIT [3rd October]: Does this mod need to be recompiled to work with the latest game update?
  4. LTD22
    LTD22
    • supporter
    • 1 kudos
    Is this one already merged with the indoor combat one or are you still going to do it?

    thank you for your continued work on this mod <3
    1. YellowZhao
      YellowZhao
      • supporter
      • 6 kudos
      No. This one is not going to merge the indoor one. Xbox Series S users may not need this outdoor combat enhanced due to the hardware limitation.
  5. KresRock
    KresRock
    • member
    • 1 kudos
    Great mod, man! Since your mods adds a lot more enemies to the game world it would be nice if you can also make a 'longer corpse despawn' mod. Corpses will start to disappear when you have more than 15 corpses within 1 cell. It can be frustrating to miss out on some legendary loot from legendary enemies when they start to disappear.. So, a 'longer corpse despawn' mod is kind of a must have, if you have mods that adds more enemies to the game.

    There's a mod called 'Longer Corpse Despawn (More Dead Bodies)' here in Nexus: https://www.nexusmods.com/starfield/mods/3201
    But there's no such a mod on Bethesda.net. So maybe you can use the link that I provided as a baseline and create your own longer corpse despawn mod(?)
    1. Sexyowl
      Sexyowl
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      • 6 kudos
      +1 ...was just coming here to ask the same thing. Just finished at the Abandoned Hangar and I swear more than half the bodies disappeared before I could get to them.

      Plus, the mod mentioned requires Console Command Runner to work...not happening.

      Edit: Just finished the Abandoned Weapons Factory. Killed between 30 - 40 pirates and several robots. When I was ready to loot (it takes a while to kill that many) all the bodies had disappeared except for about 8/9...not cool.
  6. ricksasha
    ricksasha
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    • 0 kudos
    New outdoor poi's keep getting updated with increased NPC's, but I see no update to the mod listed here or on creations. Lol, -- how -- do you do it ??? Forgotten Military base and Abandoned Farm were just updated as well. You must somehow be able to modify the cells at these poi's without actually having to update the mod here or on creations. However you are doing it, I'm having a blast with your mod, thank you for creating this, both the indoor and outdoor versions. Keeps me loving Starfield. Would you please update Abandoned Muybridge, Abandoned Biochem Labratory, Abandoned Biotics Lab,  Abandoned Outpost, Autonomous Dogstar Factory, Deserted Freestar Collective Garrison, Deserted UC Garrison. --- LOVING --- your combat mods !!!
    1. YellowZhao
      YellowZhao
      • supporter
      • 6 kudos
      I am still learning the theory of randomly spawning POI. This is the new function of Creation Engine and CK. Currently I do have some trouble in finding the Form ID of the cells (dungeons) you have mentioned in Creation Kit (the cells are too many). But I will try to update them if I have fully understand how it works.
  7. ricksasha
    ricksasha
    • member
    • 0 kudos
    I was so bummed out when double enemies mod was not available on Creations, and then I found both of your amazing mods. I just came from a battle at Abandoned Research Tower vs --- 46 --- zealots. So much fun !!! Would you please consider expanding your mod to allow 2x or 3x the npc's when we dock on enemy ships? I know there is not a lot of room, but maybe just 2x then? Please consider doing this, I would be so grateful to you. I love both your mods, thank you so much.
  8. VanguardVoyager
    VanguardVoyager
    • premium
    • 4 kudos
    Well, back to the load order drawing board...I *just* got it balanced at 99 mods without breaking the game on pc.. But I love the interior one so I have to add this. 

    So long Noel outfit replacer :-)