Hi! I don't think this has been mentioned; your storage items that are linked to crafting don't work with the crafting stations that are part of Graf's 1x1 Nova Habs. These aren't the regular workbenches you build in the decorator; he's used the custom research station you get in the Nova Frontier hab and repurposed it as the base for all the crafting stations.
I don't expect this mod to be compatible with all the various mods out there, but I just thought you should know. Thanks again for all your excellent work!
The containers have the keyword "OutpostBuildContainer = 1". This makes them work with all vanilla workbenches including mine and other custom workbenches. Likely the other mod is missing the corresponding keyword or the activator is done differently.
Hi, is it just me or do the Kitchen Counter - End pieces look weird? Like the geometry is wrong? I'm trying to recreate the look as per the pic below, and yours is the only decor mod with the right pieces. But it doesn't seem like it should look like that.
Using a couple of decor mods so forgive me if it’s not this one! Is there a reason why street art turns in furniture at outposts but doesn’t turn up when decorating your ship?
It should be. I have those in the wall decor that starts with the aceles poster. I just checked in the CK to confirm they have the decorations submenu, then checked in game in my outpost and ship.
Hello! Is there anyway to disable snapping? Maybe with a console command or something? I'm trying to decorate the Well and the small pharmaceutical bench keeps snapping to the damn spacesuit workbench upstairs. I've tried standing in different positions and placing/moving it and nothing works. Super annoying...
Sorry about that, It was pissing me off in my ship yesterday too. I'm finding more and more that snapping is more trouble than it's worth. I'm working on another project right now, but I think I'll make non snapping variants of the workbenches in the next update.
This was a quick update to replace the workshop icons with ones I made. I threw in some new stuff and some organization to make it worthy of an update.
I'm still working on getting NPCs to spawn in correctly. the Chunks vendor is buggy as hell as is and can't be placed inside so I'm working on a better way to do it. I currently have a test mod with several variants and tests, and a new version of Chunks with more vendor types. I assure you I'm working on it. I want this too, but I want it to work properly.
In the meantime I do have the Trade Crate mod with vendor terminals and a robot vendor. And I saw Wicked workshop is working on the same thing right now.
For now, I did add some animation markers as crew stations with no build limit. I'm hoping I can make something similar as assignable work stations like in Fallout 4.
Hi, question about a different mod, that I didnt see here, the better sorting mod, I have been struggling to do something similar but I cannot figure out how to modify the building menu on the computer consoles. I have tried just about everything, but cannot seem to figure out how to get other things to show up as build options in the terminal window (normally used for Assembly Buildings). Any tips would be appreciated.
Thanks, that will definately be helpful for one of my ideas. Ok, harder, but similar, this is great for something that builds a resource, but what I am trying to do - I built unique resource containers but that is a lot of build menu options, i was thinking about what if I added something like how the assemblybuilders work where you can drop one, and use the terminal to pick another resource, but in this case, it would be have one small solid storage packin option, that had a terminal that allows user to choose what unique filter to apply, i know it should be possible just not smart enough to figure it out yet.
I recently switched from Creations back to Vortex and after reinstalling this mod (Vortex) certain categories like Crew Stations is missing from building options. Any idea why or a possible fix?
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I don't expect this mod to be compatible with all the various mods out there, but I just thought you should know. Thanks again for all your excellent work!
The containers have the keyword "OutpostBuildContainer = 1". This makes them work with all vanilla workbenches including mine and other custom workbenches. Likely the other mod is missing the corresponding keyword or the activator is done differently.
Hi, is it just me or do the Kitchen Counter - End pieces look weird? Like the geometry is wrong? I'm trying to recreate the look as per the pic below, and yours is the only decor mod with the right pieces. But it doesn't seem like it should look like that.
Is there a reason why street art turns in furniture at outposts but doesn’t turn up when decorating your ship?
I just checked in the CK to confirm they have the decorations submenu, then checked in game in my outpost and ship.
I'm finding more and more that snapping is more trouble than it's worth.
I'm working on another project right now, but I think I'll make non snapping variants of the workbenches in the next update.
I added a new one, but otherwise didn't change the existing ones so they should all be fine.
Did you add any other mods lately or change load order?
I'm still working on getting NPCs to spawn in correctly. the Chunks vendor is buggy as hell as is and can't be placed inside so I'm working on a better way to do it. I currently have a test mod with several variants and tests, and a new version of Chunks with more vendor types. I assure you I'm working on it. I want this too, but I want it to work properly.
In the meantime I do have the Trade Crate mod with vendor terminals and a robot vendor.
And I saw Wicked workshop is working on the same thing right now.
For now, I did add some animation markers as crew stations with no build limit. I'm hoping I can make something similar as assignable work stations like in Fallout 4.
Latest version is 1.9
I recently switched from Creations back to Vortex and after reinstalling this mod (Vortex) certain categories like Crew Stations is missing from building options. Any idea why or a possible fix?