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Betamax76

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Betamax76

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88 comments

  1. hongooi2
    hongooi2
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    Hi! I don't think this has been mentioned; your storage items that are linked to crafting don't work with the crafting stations that are part of Graf's 1x1 Nova Habs. These aren't the regular workbenches you build in the decorator; he's used the custom research station you get in the Nova Frontier hab and repurposed it as the base for all the crafting stations.

    I don't expect this mod to be compatible with all the various mods out there, but I just thought you should know. Thanks again for all your excellent work!
    1. Betamax76
      Betamax76
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      The problem would be with the other mod.

      The containers have the keyword "OutpostBuildContainer = 1". This makes them work with all vanilla workbenches including mine and other custom workbenches. Likely the other mod is missing the corresponding keyword or the activator is done differently.
    2. hongooi2
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      Thanks, I suspected that might be the case. Graf seems to have moved on from Starfield modding, but I'll post it on his mod page  anyway.
  2. mlmlars
    mlmlars
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    just updated to latest 2.0 and i have to thank you! such a good mod to have
  3. laylowmoe76
    laylowmoe76
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    Hi, is it just me or do the Kitchen Counter - End pieces look weird? Like the geometry is wrong? I'm trying to recreate the look as per the pic below, and yours is the only decor mod with the right pieces. But it doesn't seem like it should look like that.

    1. Betamax76
      Betamax76
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      They're missing the side panels. These are just the default ones, I'll mess with the texture swaps and see if I can get it to look like the picture.
    2. laylowmoe76
      laylowmoe76
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      Not just the panels, the counter edges too. But if you can do a quick update I'd really appreciate it :)
    3. Betamax76
      Betamax76
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      turns out I added the wrong one. I found the end piece and added it to the current update that will be out in a day or two.
    4. laylowmoe76
      laylowmoe76
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      Thank you!
    5. Betamax76
      Betamax76
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      2.0 should be up. There's now a color variant too.
  4. Robbalucky84
    Robbalucky84
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    Using a couple of decor mods so forgive me if it’s not this one! 
    Is there a reason why street art turns in furniture at outposts but doesn’t turn up when decorating your ship? 
    1. Betamax76
      Betamax76
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      It should be. I have those in the wall decor that starts with the aceles poster.
      I just checked in the CK to confirm they have the decorations submenu, then checked in game in my outpost and ship.
    2. Robbalucky84
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      Must be a mod conflict I’ll have a play around with the load order 
  5. jcooleyw
    jcooleyw
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    Hello! Is there anyway to disable snapping? Maybe with a console command or something? I'm trying to decorate the Well and the small pharmaceutical bench keeps snapping to the damn spacesuit workbench upstairs. I've tried standing in different positions and placing/moving it and nothing works. Super annoying...
    1. Betamax76
      Betamax76
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      Sorry about that, It was pissing me off in my ship yesterday too.
      I'm finding more and more that snapping is more trouble than it's worth.
      I'm working on another project right now, but I think I'll make non snapping variants of the workbenches in the next update.
  6. jcooleyw
    jcooleyw
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    I really love the fact that the various workbenches work seamlessly with SKK Universal Stash. Endorsed!
  7. stevek1ng
    stevek1ng
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    With latest update water coolers (the ones where the player drinks directly) no longer seem to be working for me.
    1. Betamax76
      Betamax76
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      I just built all of them at a new outpost to test and they all worked fine.

      I added a new one, but otherwise didn't change the existing ones so they should all be fine.

      Did you add any other mods lately or change load order?
    2. stevek1ng
      stevek1ng
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      Admittedly I have changed a lot of things, yes, sorry for the false alarm!
  8. avrie
    avrie
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    Any news on updates? Buildable vendors?
    1. phlehks
      phlehks
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      its all in changelog... looks like nexus has the changelog order all jumbled though.
    2. Betamax76
      Betamax76
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      This was a quick update to replace the workshop icons with ones I made. I threw in some new stuff and some organization to make it worthy of an update.

      I'm still working on getting NPCs to spawn in correctly. the Chunks vendor is buggy as hell as is and can't be placed inside so I'm working on a better way to do it. I currently have a test mod with several variants and tests, and a new version of Chunks with more vendor types. I assure you I'm working on it. I want this too, but I want it to work properly.

      In the meantime I do have the Trade Crate mod with vendor terminals and a robot vendor.
      And I saw Wicked workshop is working on the same thing right now.

      For now, I did add some animation markers as crew stations with no build limit. I'm hoping I can make something similar as assignable work stations like in Fallout 4.
    3. Betamax76
      Betamax76
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      It messed them up and when I tried to fix it I accidentally removed some old ones. Oops!

      Latest version is 1.9
  9. iamsgtsplat
    iamsgtsplat
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    Hi, question about a different mod, that I didnt see here, the better sorting mod, I have been struggling to do something similar but I cannot figure out how to modify the building menu on the computer consoles. I have tried just about everything, but cannot seem to figure out how to get other things to show up as build options in the terminal window (normally used for Assembly Buildings). Any tips would be appreciated.
    1. Betamax76
      Betamax76
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      It's the actor value in the build container. The actor value is tied to a resource which has the recipe in it.
    2. iamsgtsplat
      iamsgtsplat
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      Thanks, that will definately be helpful for one of my ideas. Ok, harder, but similar, this is great for something that builds a resource, but what I am trying to do - I built unique resource containers but that is a lot of build menu options, i was thinking about what if I added something like how the assemblybuilders work where you can drop one, and use the terminal to pick another resource, but in this case, it would be have one small solid storage packin option, that had a terminal that allows user to choose what unique filter to apply, i know it should be possible just not smart enough to figure it out yet.
  10. themadstatist
    themadstatist
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    I recently switched from Creations back to Vortex and after reinstalling this mod (Vortex) certain categories like Crew Stations is missing from building options.  Any idea why or a possible fix?