Game Pass discussion is off topic and will be removed. As usual, beta updates are not supported.
Status updates: 2024-10-20: An update is out (0.2.15) that should fix issues with signing verification on different operating system versions. 2024-11-19: Bethesda has moved the beta runtime to release (1.14.74). SFSE has been updated for this version. 2025-05-06: Bethesda has released a beta update (1.15.214). It will be supported when officially released, as usual. 2025-05-14: Bethesda has released another beta update (1.15.215). It will be supported when officially released, as usual. 2025-05-22: Game update 1.15.216 has been released, and is being analyzed. 2025-05-22 update 2: Compiler option changes in this patch may cause some delays and plugin incompatibilities. 2025-05-22 update 3: Plugins will need to be recompiled for compatibility with this game update. If you have a complicated mod setup, be prepared to wait a while.
1.14.74 depot rollback steam console commands (only do this if you know what you're doing, don't ask about it here):
2024-05-15: The beta runtime has been released, and as usual is different from the version that was out weeks ago. An update is available adding compatibility with 1.11.36. Let's see if the changes to the loader help with virus scanners. 2024-06-09: Game update 1.12.30 has been released, and is being analyzed. This takes many hours and may not finish until late tonight. To be clear: I will probably need to sleep before the whole thing finishes. 2024-06-10: An update is available adding compatibility with 1.12.30. 2024-06-14: Game update 1.12.32 has been released, and is being analyzed. SFSE has been updated for this version. 2024-07-03: Game update 1.12.36 and an update for SFSE has been released. Imagine releasing a patch before a holiday weekend. 2024-08-20: Game update 1.13.61 has been released very late in the day, and is being analyzed. There is a very good chance that I will need to sleep before the automated steps finish. 2024-08-21: The automated part of the analysis completed, but took a very long time due to changes in the large game executable (made worse by the release time of the patch). An update for SFSE has been released. 2024-08-23: Some new preliminary serialization code appears to be causing problems. Sorry for any trouble. Please download version 0.2.12 to resolve the issues. 2024-09-30: A game update has been released that requires an update to SFSE. 1.14.70 is currently being analyzed. Bethesda has made a major change to the base form type in 1.14.70, so all gameplay plugins will need to be recompiled. Expect some plugin developers to have not marked up their compatibility data correctly and for some plugins to crash. An update for SFSE has been released. 2024-10-19: I have purchased a code signing certificate in order to hopefully reduce virus scanner false positives. This largely seems to be a racket where you pay them $657 every three years, and then virus scanners are happier with your products, but that's the world we live in. Thanks to Magicockerel for generously donating to cover part of the cost (unprompted!). Please let me know if this breaks anything or you still get virus scanner issues.
Crashing on startup? Remove everything from Data/SFSE/Plugins. Empty halted loader window? Remove VCRUNTIME140_1.dll from the game folder, and don't install BetterConsole that way. Interact key (E) not working? Check your UI mods.
We are getting frequent reports via the "Report Abuse" button that this mod contains malware/viruses/other malicious files. I would like to reassure any users seeing these messages that it is a false positive and that you should add an exception for SFSE to your virus scanner. You should also report this false positive to your virus scan provider so they can correct their detection.
All files shared on Nexus Mods are scanned for viruses before being made available and you can see the "Virus Scan" result just below the image at the top of the page. The Virus Total report can be viewed by clicking the green checkmark in the Files tab, here's an example of the scan result for 0.1.3.
Please do not file reports stating this mod contains a virus as it has been fully verified by our team at Nexus Mods.
When its done downloading (about 27MB) , the console will tell you where the files are. Copy/replace those files into the launcher folder (where your exe is)
Then, in console again, Type: download_depot 1716740 1716742 7986310915959292882 9055339130498423803
Same deal, only this will take longer to download (13957MB). Once complete, copy/replace these files into the Data folder.
Uhmmm... I am replacing both downloads into my instalatino folder. Now nothing will happen when I launch sfse 🤔 Any idea? Seems a pretty straightforward proccess.
Hey, check out the top comment first; it explains it all. If you're too lazy to read, you gotta downgrade your game and hold off on updates till SFSE is updated. No idea when that'll be, but it'll be a while.
Hey Gamers! Friendly reminder that you can stop automatic game updates on Steam and use SFSE to launch the game when an update is not available!! Save yourself the headache of being unable to launch the game or have to rollback vers. or god forbid... w a i t ! ! ! :p
feels bro. i apparently re-installed it literally 2 seconds after the patch dropped today, and i had no idea whatsoever. i spent several hours re-downloading my mod list only for it to not start on me XD. wasted my whole day so so far. talk about awful timing.
Starfield May 2025 update just pushed today, now SFSE is reporting cant find SFSE.DLL
Did a reinstall of SFSE but it seems still throwing this error.
EDIT: This is apparently expected behavior after a game patch. The mods need to be updated to be compatible, so we simply have to wait for those mod creators to update their mods.
SFSE and any mods that rely on it are always broken with updates. We have to wait til the author(s) update to the newest game version to use SFSE and it's dependent mods sadly.
You have to wait for the author to craft a new version of SFSE to match the new version of Starfield. This is always the case when there is a Starfield update.
my question is why dont they got an update ready to push out when the beta get official, aint that the point of the beta, to see what is changed and update accordingly. this should have given modders tons of times to update their mods as fast as possible before the official update. unless all files in a beta are vastly different than the live update
In theory Crimyreaf5555, yes, the SFSE devs could have an update ready to go based on the beta. But what if Bethesda changes something between the last beta update and the version they push live? Then they've wasted a bunch of time and effort preparing an SFSE update nobody will need. Better to wait and only do it once.
This is why you set Steam to manual updates so that you can keep playing until SFSE and all of the mods using it have time to update. Based on past experience it usually takes a week or so for everything to update. Remember that any mods depending on SFSE can't even begin working on an update until after SFSE updates.
So i've never used SFSE but it was installed anyway (2 files in the SF dir)... Now after the update (of which im *NOT* launching the game via SFSE) the game gives the msg that SFSE is not gonna work and i wont have achievements/etc.
... But im not launching the game via the SFSE exe anyway.. So even after deleting these 2 SFSE files i still get this msg. How do i tell the game i dont have SFSE? Is there another step to properly uninstall SFSE besides deleting the 2 files? Using MO2 for mods if it makes any difference. Right now i just wanna re enable achievements during gameplay. using this mod btw: https://www.nexusmods.com/starfield/mods/1402
MO2 uses a virtual folder, if you are still trying to launch through MO2 the vanilla .exe it may do that. Launch directly from Steam, not MO2, but, if you try to load a save that was modded, its likely not going to work. You would have to start a new game un modded through Steam until all the mods you use are updated.
When its done downloading (about 27MB) , the console will tell you where the files are. Copy/replace those files into the launcher folder (where your exe is)
Then, in console again, Type: download_depot 1716740 1716742 7986310915959292882 9055339130498423803
Same deal, only this will take longer to download (13957MB). Once complete, copy/replace these files into the Data folder.
bro be calm, the update just released. it'll take some time before we'll get an update. launch through te normal exe and accept that for now all sfse mods don't work. or rollback on steam
Always best to wait on the authors to update SFSE. Honestly it's not worth messing around with downgrading or you can end up wishing you had waited. One thing about the Script Extender team is they are prompt and they are also thorough, give them time. Usually takes 1-2 days but years ago (for other games it took longer) so hang in there.
A good practice to get in the habit of doing is protecting your game from updates until you're ready to accept them and there are a couple of ways to do so. These methods are well known so they are easy to find (I also have a guide in my Nexus profile).
An alternative to downgrading for the future if you use MO2 is to use the Stock Game method as outlined on Wabbajack's wiki. I have Stock Game folders set up for all my mod lists. No worrying about updates because the install being updated isn't the one MO2's using. Then I just wait until all my mods are updated and update my Stock Game folder. No loss of playtime in the meantime. Not sure if it works with Vortex.
6706 comments
Status updates:
2024-10-20: An update is out (0.2.15) that should fix issues with signing verification on different operating system versions.
2024-11-19: Bethesda has moved the beta runtime to release (1.14.74). SFSE has been updated for this version.
2025-05-06: Bethesda has released a beta update (1.15.214). It will be supported when officially released, as usual.
2025-05-14: Bethesda has released another beta update (1.15.215). It will be supported when officially released, as usual.
2025-05-22: Game update 1.15.216 has been released, and is being analyzed.
2025-05-22 update 2: Compiler option changes in this patch may cause some delays and plugin incompatibilities.
2025-05-22 update 3: Plugins will need to be recompiled for compatibility with this game update. If you have a complicated mod setup, be prepared to wait a while.
1.14.74 depot rollback steam console commands (only do this if you know what you're doing, don't ask about it here):
download_depot 1716740 1716741 751978938301675949
download_depot 1716740 1716742 7986310915959292882
Older updates:
2024-06-09: Game update 1.12.30 has been released, and is being analyzed. This takes many hours and may not finish until late tonight. To be clear: I will probably need to sleep before the whole thing finishes.
2024-06-10: An update is available adding compatibility with 1.12.30.
2024-06-14: Game update 1.12.32 has been released, and is being analyzed. SFSE has been updated for this version.
2024-07-03: Game update 1.12.36 and an update for SFSE has been released. Imagine releasing a patch before a holiday weekend.
2024-08-20: Game update 1.13.61 has been released very late in the day, and is being analyzed. There is a very good chance that I will need to sleep before the automated steps finish.
2024-08-21: The automated part of the analysis completed, but took a very long time due to changes in the large game executable (made worse by the release time of the patch). An update for SFSE has been released.
2024-08-23: Some new preliminary serialization code appears to be causing problems. Sorry for any trouble. Please download version 0.2.12 to resolve the issues.
2024-09-30: A game update has been released that requires an update to SFSE. 1.14.70 is currently being analyzed. Bethesda has made a major change to the base form type in 1.14.70, so all gameplay plugins will need to be recompiled. Expect some plugin developers to have not marked up their compatibility data correctly and for some plugins to crash. An update for SFSE has been released.
2024-10-19: I have purchased a code signing certificate in order to hopefully reduce virus scanner false positives. This largely seems to be a racket where you pay them $657 every three years, and then virus scanners are happier with your products, but that's the world we live in. Thanks to Magicockerel for generously donating to cover part of the cost (unprompted!). Please let me know if this breaks anything or you still get virus scanner issues.
Crashing on startup? Remove everything from Data/SFSE/Plugins.
Empty halted loader window? Remove VCRUNTIME140_1.dll from the game folder, and don't install BetterConsole that way.
Interact key (E) not working? Check your UI mods.
We are getting frequent reports via the "Report Abuse" button that this mod contains malware/viruses/other malicious files. I would like to reassure any users seeing these messages that it is a false positive and that you should add an exception for SFSE to your virus scanner. You should also report this false positive to your virus scan provider so they can correct their detection.
All files shared on Nexus Mods are scanned for viruses before being made available and you can see the "Virus Scan" result just below the image at the top of the page. The Virus Total report can be viewed by clicking the green checkmark in the Files tab, here's an example of the scan result for 0.1.3.
Please do not file reports stating this mod contains a virus as it has been fully verified by our team at Nexus Mods.
Thanks!
Open "Run" menu (Windows Key + R)
Type steam://open/console/ and hit enter.
Type: download_depot 1716740 1716741 751978938301675949 6270867041624635278
When its done downloading (about 27MB) , the console will tell you where the
files are. Copy/replace those files into the launcher folder (where
your exe is)
Then, in console again, Type: download_depot 1716740 1716742 7986310915959292882 9055339130498423803
Same deal, only this will take longer to download (13957MB). Once complete, copy/replace these files into the Data folder.
ENJOY
Verify Games Cache
when you are ready to update, simply verify game files.
(Right click on game, properties, Installed files, "verify integrity of game files")
You're a life saver m8! After game reinstall i did lately i forgot to change update settings and then, you know, almost headbanged my keyboard 😛
Any idea? Seems a pretty straightforward proccess.
available!! Save yourself the headache of being unable to launch the
game or have to rollback vers. or god forbid... w a i t ! ! ! :p
I guess no game night for me tonight haha
Anyways, thanks for this great mod! Makes the fun, more fun. :)
Did a reinstall of SFSE but it seems still throwing this error.
EDIT: This is apparently expected behavior after a game patch. The mods need to be updated to be compatible, so we simply have to wait for those mod creators to update their mods.
You're right, you should let them know you'll be docking their pay for not having it ready fast enough.
you are paying them right? you'd sound really silly and entitled if you weren't.
You'll get used to waiting. :)
I have updated the OP to reflect this for future readers.
... But im not launching the game via the SFSE exe anyway.. So even after deleting these 2 SFSE files i still get this msg. How do i tell the game i dont have SFSE? Is there another step to properly uninstall SFSE besides deleting the 2 files?
Using MO2 for mods if it makes any difference. Right now i just wanna re enable achievements during gameplay. using this mod btw:
https://www.nexusmods.com/starfield/mods/1402
EDIT:______________________________
MAY 22nd (THUR) FOR PEOPLE LOOKING TO REVERT TO GAME'S STEAM VERSION BEFORE THE BGS UPDATE:
Open "Run" menu (Windows Key + R)
Type steam://open/console/ and hit enter.
Type: download_depot 1716740 1716741 751978938301675949 6270867041624635278
When its done downloading (about 27MB) , the console will tell you where the
files are. Copy/replace those files into the launcher folder (where
your exe is)
Then, in console again, Type: download_depot 1716740 1716742 7986310915959292882 9055339130498423803
Same deal, only this will take longer to download (13957MB). Once complete, copy/replace these files into the Data folder.
ENJOY
Literally zero of the SFSE-dependent mods have updated either, so even if they did so right now, your save still wouldn't work.
https://www.reddit.com/r/Starfield/comments/16s0sjr/downgrade_steam_version_of_starfield/
The version numbers would be different, you can get the correct ones here:
https://steamdb.info/depot/1716741/manifests/
You want to switch to : 751978938301675949
Personally, I would just wait 2 days for SFSE and Address Library other mods to update.
A good practice to get in the habit of doing is protecting your game from updates until you're ready to accept them and there are a couple of ways to do so. These methods are well known so they are easy to find (I also have a guide in my Nexus profile).