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CptMurphy21 and based on mods by Matilija and JimSoon

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CptMurphy21

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42 comments

  1. CptMurphy21
    CptMurphy21
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    FYI:
    I've set the patch's version number to match MA's at the time of publishing. This does not mean that the numbers have to match.
    For example, patch 4 works with MA 5, but I published it when MA was in version 4.
  2. tyleraymond21
    tyleraymond21
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    needs an update as the doors do not work with the new ladder habs
  3. sincy
    sincy
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    Matilija 6.0 update. pdy v4.0 compatible?
    1. CptMurphy21
      CptMurphy21
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      I haven't had a chance to test the patch with MA 6. However, no one has reported any problems yet.
    2. sincy
      sincy
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      i tested. door not showing up~~ u should try ya
    3. CptMurphy21
      CptMurphy21
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      Got any more info than that? Thanks
  4. beetus142
    beetus142
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    Does the newest update need a patch?  I'm about to update and wanted to double check first.  Thanks again for your work, we all really appreciate it!
    1. CptMurphy21
      CptMurphy21
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      Going from MA 4.0 to 4.01? That doesn't need a new patch. Matilija made changes to the elevator hatches to fix the issue that was happening in 4.0 with PDY.
      MA 3.0 needed a specific patch, also 3.0. If you're updating from MA 3.0, keep in mind that the master size goes back to full from medium, which can have an impact on your ships using MA parts.
      But if you already moved on from 3.0, then you're okay to update. Patch 4.0 will work with MA 4.01.

      I'm glad that the patch has been useful to you. Keep on building those sweet ships! o7
  5. franebleu
    franebleu
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    Aand the instant patch from the cap, perfect :)
    1. CptMurphy21
      CptMurphy21
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      I had this one put together ahead of time ;D
      I just wanted to do some testing to verify or it would have been up even sooner lol
  6. Evmeister
    Evmeister
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    Thank you! I was gonna have to write Matilija habs off and than by chance came across this. This will really improve my ship design now!
    1. CptMurphy21
      CptMurphy21
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      Gotta have that PDY! Thanks for stopping by to leave a comment; I appreciate the feedback. Have fun building ships :D
  7. beetus142
    beetus142
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    Holy crap, THANK you...
    1. CptMurphy21
      CptMurphy21
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      I was saying the same thing after I managed to get it working LOL. This is actually the first patch I've made, so it took a little bit to figure out. I'm glad I could improve your shipbuilding experience :D
    2. beetus142
      beetus142
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      Oh, immensely.  I'm about to build an all Matilija and Habz ship soon so this helps a LOT.
    3. CptMurphy21
      CptMurphy21
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      Sweet! I'd like to see that. Feel free to upload shots where this patch has helped your build :D
    4. beetus142
      beetus142
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      Will do for sure.  Having an issue getting the V-Hab to work with PDY though.  The walls inside the hab are still there with no doors at all.  I can walk in through the wall from the back but once I'm in I'm stuck.  Tried other doorways and same result.
    5. CptMurphy21
      CptMurphy21
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      I'll take a look at it. Maybe I missed something.

      Edit: I've tried the v-hab in the different orientations with fore/aft/port/starboard doors, passageways, and no insert, and I wasn't able to replicate this. Everything appeared as it should. Double check your load order to make sure this is after Matilija's Aerospace and Place Doors Yourself. Other than that, I've read that some people had issues where some masters at the end of the list wouldn't get loaded if you have too many mods installed.
    6. beetus142
      beetus142
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      I'd wager that's my issue, I have about 125 masters in my load order atm.  I'll fiddle with it and see what happens.  Thank you so much for your prompt responses, I really appreciate it.
    7. CptMurphy21
      CptMurphy21
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      That's probably what's going on. When you said that you got a one-way wall with no door, I thought of how the habs responded before I made the patch, so I figured maybe it's not getting applied. Perhaps you can locate some mods that you're not using anymore and slim down your load list a bit. I hope that helps.
    8. beetus142
      beetus142
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      Yep, that was it.  There's a few that will load for sure past 100, but I still have some messing around to do to get it all perfect.  I noticed a few that weren't loading after looking at my load order, thanks for the help!
    9. CptMurphy21
      CptMurphy21
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      Glad I could help point you in the right direction. Good luck :D
  8. TheNitroTM
    TheNitroTM
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    Many thanks, friend! Been hoping that the mod author for Matilija would patch it themselves but they either don't have an interest or haven't gotten around to it yet.

    Immediately downloading this!
    1. CptMurphy21
      CptMurphy21
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      Glad I could help! It's been bugging me too that I couldn't use PDY with Matilija. I feel that PDY is a must-have for shipbuilding.
    2. Meimeiriver
      Meimeiriver
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      Glad I could help! It's been bugging me too that I couldn't use PDY with Matilija. I feel that PDY is a must-have for shipbuilding.

      Never had any issue with Matilija habs and PDY. But while you're at it, PDY and the Ancient Mariner hab really is a problem.
    3. CptMurphy21
      CptMurphy21
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      Never had any issue with Matilija habs and PDY.
      You can have both mods loaded, but in order to get the PDY functionality to work in Matilija habs, the logic that sets up the various wall panels needed to be adapted. That's what this patch does.

      PDY and the Ancient Mariner hab really is a problem.
      I'm not familiar with the Ancient Mariner.
    4. Meimeiriver
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      You can have both mods loaded, but in order to get the PDY functionality to work in Matilija habs,
       
      That is why, in my latest post, I was wondering whether ppl are really using 2.0.7beta version of PDY, as I have been using Matilija habs since day 1, and PDY for an even longer time. If there was an issue, I would have noticed it, for sure.

      Ancient Mariner is a paid-for 2x2 hab, that cost 1,000 CC credits. that somehow uses broken door logic and really can't be used with PDY.
    5. CptMurphy21
      CptMurphy21
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       I was wondering whether ppl are really using 2.0.7beta version of PDY, as I have been using Matilija habs since day 1, and PDY for an even longer time. If there was an issue, I would have noticed it, for sure.
      Oh, I wasn't aware that Matilija's habs were working with PDY 1.x. I've only used 2.x, and a lot of it has changed between the major versions.
    6. Meimeiriver
      Meimeiriver
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      Oh, I wasn't aware that Matilija's habs were working with PDY 1.x.

      No, no, they don't work with 1.0 of PDY. :) Just the 2.0.07beta version.
    7. NeoKingArthur
      NeoKingArthur
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      I was wondering whether ppl are really using 2.0.7beta version of PDY

      Totally, I've been using the 2.0.7 beta version of PDY since it was released, and it was far superior compared v1.x. It's easier to use, more compatible and more control over which side you want the door to open into. I'm actually surprised if there are people still using the initial version. I mean I understand if you're on an existing ship that you have initially built using version 1.x that you don't want broken if you updated. But if you're starting a new game or rebuilding your ship, might as well update to 2.0.7beta and reap all the benefits. Besides, only the 2.0.7beta was updated by the original author using the CK and it's the one approved for release on Xbox, so it actually passed all the strict compatibility and validation process that Xbox needs, so there's really no reason not to update to the latest beta version. I'm not even sure why the author still calling it beta, it feels more polished to me compared to v1.x.
    8. CptMurphy21
      CptMurphy21
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      Ancient Mariner is a paid-for 2x2 hab, that cost 1,000 CC credits. that somehow uses broken door logic and really can't be used with PDY.
      @Meimeiriver
      Did PDY 2.0.7 beta fix the issues you were having with the Ancient Mariner? I took a look at it in Creations and it looks pretty nice.
      Edit: There's a bug report about this over on PDY's bug page.
    9. Meimeiriver
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      Totally, I've been using the 2.0.7 beta version of PDY since it was released, and it was far superior compared v1.x. It's easier to use, more compatible and more control over which side you want the door to open into. I'm actually surprised if there are people still using the initial version. I mean I understand if you're on an existing ship that you have initially built using version 1.x that you don't want broken if you updated. But if you're starting a new game or rebuilding your ship, might as well update to 2.0.7beta and reap all the benefits. Besides, only the 2.0.7beta was updated by the original author using the CK and it's the one approved for release on Xbox, so it actually passed all the strict compatibility and validation process that Xbox needs, so there's really no reason not to update to the latest beta version. I'm not even sure why the author still calling it beta, it feels more polished to me compared to v1.x.

      Totally. I'm surprised the author is even still offering the 1.x series. See, the problem is that many people want to play it safe, and think "I'm going with the stable version, not the beta." Whereas 1.x is not only quite unstable, but also simply based on a now obsoleted idea. Honestly, I wish he would just remove the 1.x series for download altogether, and no longer brand 2.x as 'beta', as the latter is rock stable, and vastly superior to its predecessor.
    10. Meimeiriver
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      Did PDY 2.0.7 beta fix the issues you were having with the Ancient Mariner? I took a look at it in Creations and it looks pretty nice.
      Edit: There's a bug report about this over on PDY's bug page.

      Nah. Ancient Mariner hab is not fixed. Not the PDY author's fault, though. Turns out Mariner hab has an ESL flag, so he can't make an override patch for it.

      Apparently, Ancient Mariner hab can still be successfully connected to, using PDY, via aft (and fore via direct cockpit link-up). Not ideal per se, but makes it possible to integrate it into your build, at least.
    11. CptMurphy21
      CptMurphy21
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      Nah. Ancient Mariner hab is not fixed.
      @Meimeiriver
      It very well could be, with this patch.
  9. armus75
    armus75
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    Major thank you. I love Matilija's work but this makes it even better. I still have a door from my Mat Y hab into a cockpit but I can live with one.  
    1. CptMurphy21
      CptMurphy21
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      Cockpits automatically get a door with PDY. If you don't mind using console commands, you can disable the door and it won't show up again until you make a change in the ship builder. I usually do this because I prefer having a passageway into the cockpit as well, since I usually put it on a crew-only deck anyway. So I put a door to the crew-only deck instead.

      I'm glad the patch improved your shipbuilding experience :D
  10. Sobekeus
    Sobekeus
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    I don't say this often, but you're a BIG DAMN HERO
    1. CptMurphy21
      CptMurphy21
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      Thanks for the kind words :D
      I'm glad I could make your shipbuilding experience better.
  11. williamburns
    williamburns
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    GodSend THX!
    1. CptMurphy21
      CptMurphy21
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      Glad I could help. Enjoy!