I reworked the mod together with radicalclownfriend and the regular Spacers now wear the Bedlam Raider armors. There are 4 different new armors and helmets and 3 different jetpacks now. Raider bosses still wear the bounty hunter armors. They got some better textures and mesh updates, too. No vanilla armor is replaced. Only spacers and every NPC that is wearing a Spacer spacesuit get the new armors.
If you prefer the old version, you still find it as optional download. But the new models are much more detailed and consistent in their look.
thanks =) i have to admit I hate doing body morphs. so i am starting project after project so i dont have to come back and doing this :D maybe i will update it someday with morphs yeah. cant tell you atm when this "someday" will be...
There appears to be some shoulder gap invisibility and armor clipping through rifles with certain amours right arms. The expert bounty hunter spacesuit is what I'm having problems with so far. I'm using your newest blaster mod and this one.
it is recommended but spacers that are spawned for the first time should be different. otherwise you are most likely using another mod that changes NPCs and there is a conflict between those two. try putting this mod lower in your load order
I can't see the textures. Some kind of conflict with the mod . There are: *Sithtrooper.esm *CF - Guavian Death Gang Overhaul.esm *ND5.esm *ATST.esm *Ecliptic_Merc_Z.esm *Hondo Ohnaka and Crew.esm *JodoKast.esm
If I download your mod before these mods, then it throws me out of the game. If after, then the textures are not visible
except for ecliptic merc i am using all those mods, too and have zero problems. there should be no conflicts between them. How many mods are you using? I guess it is more likely a conflict with another mod (not a texture conflict). Maybe some type of NPC overhaul in general.
put the mod at the bottom of your load order and see if it works (ba2 archive version).
Unfortunately, the textures are not visible. I installed 2 different versions (free and ba2). You can't see the textures anyway. Here is my list and if only alien from sw mb.. otherwise it doesn't seem to affect
yes/ I've already checked by changing the list of mods downloads. But then not all mods are available for other skins (armor, weapons). This list that I threw off above seems to work stably, but unfortunately there are no textures visible..
that's what i would do to check if there are any other mods causing this. Because others and I tested the ba2 version of the mod and it is working without any problems and so are others who downloaded it. If you are only using this one mod and it is still not working (again, make sure to spawn NEW spacers and not load a save game where spacers are already there) there might be something wrong with the mod. For now I just cant say what should cause this in your case but not for others.
I just tried to download the mod from the top of the list plugin.txt and there were crashes when loading the save. As soon as I put your mod above, the crashes stopped, but the textures are not visible. And then I thought. Maybe it's ATST fault because it fills in the level lists and maybe because of this, the conflict is in my mod build...And damn it..Yes! By disabling ATST, your mod is working! I will continue to test
I used to, too. This is not an incompatibility error.This is the number of mods and their loading order. Something is in conflict with something, but I no longer have the strength to find it. I had 120 mods and I had to delete a lot in order to somehow play. But it's not my first day at bethesda and I understand the order of loading mods. I spent 3 days optimizing the download (list)... and something is in conflict with something...This time I had to remove ATST (a good mod, but your mod is my priority). I checked it now, so far there are no failures. All weapon mods and armor can be created. It remains to check the NPC
Thank you for sharing your work with us really. No issues and beautiful textures ! Just a bit sad here that the new version doesn't include the old Captain armor, it looked really cool. But you already gave us a lot so yeah thanks again man !
Legitimately such a good overhaul. I expect the quality to vary a bit with each armor, but they are all solid. Even if I don't decide to wear the armors it still gives my fights with one of the most common enemies a nice fresh coat of paint. Pairs nicely in my experience with the Shadow Collective Crimson Fleet overhaul for extra Star Wars immersion, and badass quality armors.
I found a complete lieutenant suit which I love but the jet pack doesn't sit properly against the back. Not sure if theres a confliction with another mod causing this?
I use alot of Zone69's mods and the Belt and Holster mod. Those are the only 1's I can think of.
Backpack behavior sometimes is really strange and it's one of this typical Bethesda things. All I can say is: We tested it and the backpacks looked fine. But I know sometimes the backpack position is too far or too close. Usually closing the game and reloading it fixes the problem for me.
the assault armor/ marauder / navigators were cool looking armors, should've kept it, no big deal though since i can replace another space suit but yeah . keep up the good work, the new armors look pretty kewl
92 comments
I reworked the mod together with radicalclownfriend and the regular Spacers now wear the Bedlam Raider armors.
There are 4 different new armors and helmets and 3 different jetpacks now.
Raider bosses still wear the bounty hunter armors. They got some better textures and mesh updates, too.
No vanilla armor is replaced. Only spacers and every NPC that is wearing a Spacer spacesuit get the new armors.
If you prefer the old version, you still find it as optional download. But the new models are much more detailed and consistent in their look.
i have to admit I hate doing body morphs. so i am starting project after project so i dont have to come back and doing this :D
maybe i will update it someday with morphs yeah. cant tell you atm when this "someday" will be...
otherwise you are most likely using another mod that changes NPCs and there is a conflict between those two. try putting this mod lower in your load order
*Sithtrooper.esm
*CF - Guavian Death Gang Overhaul.esm
*ND5.esm
*ATST.esm
*Ecliptic_Merc_Z.esm
*Hondo Ohnaka and Crew.esm
*JodoKast.esm
If I download your mod before these mods, then it throws me out of the game. If after, then the textures are not visible
How many mods are you using? I guess it is more likely a conflict with another mod (not a texture conflict). Maybe some type of NPC overhaul in general.
put the mod at the bottom of your load order and see if it works (ba2 archive version).
# Please do not modify this file.
*sfta01.esm
*sfbgs021.esm
*sfbgs023.esm
*sfbgs00e.esm
*sfbgs00a_a.esm
*SKKFastStartNewGame.esm
*Sithtrooper.esm
*CF - Guavian Death Gang Overhaul.esm
*PopcornTime - NoScarySpaceMusic.esm
*RoyalGalaxy.esm
*NoDeadBodyCollision.esm
*RoyalSpaceMagic.esm
*RoyalCombatOverhaul.esm
*RoyalAliens.esm
*RoyalTerror.esm
*VenpiCore.esm
*VenworksFactionOverhaul.esm
*VenworksEncountersOverhaul.esm
*WalterFactionPatch.esm
*RoyalEncounters.esm
*aGTFrame.esm
*dGrindTerraformed.esm
*TreesRescaled.esm
*G231_XenoMaster.esm
*Starvegas - CinematicKillcam.esm
*UC Surplus Expanded - Immersive.esm
*TC12_UC_CydoniaHousingUnits.esm
*DWN_BayusPenthousePlayerHome.esm
*DWN_NeonSmugglersWarehouse.esm
*RowlandApartment.esm
*DWN_NeonHotelApt.esm
*Neon Smuggler 1.3.esm
*BobaFett1313.esm
*The Mandalorian.esm
*ShipMechanic.esm
*CrimsonX_Z.esm
*Starfield_Backpacks_Z.esm
*TheSniper9-SWArmorPack.esm
*ZW_AIO_CombaTech_Dark.esm
*AA105.esm
*AA_Gemini.esm
*projectwarfare.esm
*ArmaLite - AR-121.esm
*Lodecs_WEAP_CustomArmory.esm
*SW Aliens.esm
*SW Alien Player.esm
*Cad_Bane.esm
*CadBaneHunter - Royal Galaxy Patch.esm
*egtech-addspaceship.esm
*MoreImmersiveLandingsTakeOffs.esm
*MoreDramaticGravJumps.esm
*TradeCrate.esm
*FunctionalDecor.esm
*OUT-OutpostsPlus.esm
*BASE.esm
*Emporium.esm
*ImmersiveShipScaling.esm
*SP2_ImmersiveLandingRamps.esm
*Useful Brigs.esm
*ShipColorize.esm
*ShipBuilderCategories.esm
*AvontechShipyards.esm
*IncreasedCrewCapacity.esm
*GR_ShipExtention.esm
*TNSpaceMining.esm
*DerreTech.esm
*MatilijasAerospace.esm
*MAnoLevelRequirement.esm
*TIG_Shipyards.esm
*Easier Ship Building.esm
*All_Parts_No_Sat.esm
*allsellableshipparteverywhere.esm
*SettledSystemsEconomyOverhaul.esm
*ImmersiveShipSystems.esm
*ImmersiveShipSystemsRus.esm
*SpaceshipLandingReloaded.esm
*Non-Lethal Framework.esm
*NLF - Useful Brigs - Patch.esm
*ND5.esm
*ATST.esm
*Ecliptic_Merc_Z.esm
*Hondo Ohnaka and Crew.esm
*JodoKast.esm
*astratobeskar.esm
*StarWarsContraband.esm
*ImmersiveContraband.esm
*Variable Contraband Prices.esm
*overstocked_vendors_sp0ckrates.esm
*SW Spacer Overhaul.esm
*AstrophysicsReworked.esm
then spawn NEW spacers and see if they are wearing the outfits.
If you are only using this one mod and it is still not working (again, make sure to spawn NEW spacers and not load a save game where spacers are already there) there might be something wrong with the mod. For now I just cant say what should cause this in your case but not for others.
Just a bit sad here that the new version doesn't include the old Captain armor, it looked really cool. But you already gave us a lot so yeah thanks again man !
Will be great to have an ecliptic "remake" like this :)
I use alot of Zone69's mods and the Belt and Holster mod. Those are the only 1's I can think of.
Any idea why this could be?
All I can say is: We tested it and the backpacks looked fine. But I know sometimes the backpack position is too far or too close. Usually closing the game and reloading it fixes the problem for me.
But the suit looks so cool! Keep up the great work.
I might reuse them for other purposes. Had to remove them to keep things consistent.