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Gothos25

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About this mod

This mod replaces the Sustenance system with a more gradual one, that includes sleep mechanics.

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Vitality - Sustenance Overhaul



Starfield's sustenance system is a letdown after Fallout 4's great version. It's too linear, with either a huge buff or debuff, with nothing in between, and sleep isn't handled at all. This mod replaces it with a more granular version.


 

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You now need to eat, drink and sleep. For eating and sleeping, your hunger and thirst rise by one per hour. Different food and drink items give various amounts of satiation, six hours worth for simple food and drink, nine for quality items, and twelve for the best-homecooked meals. If you go six hours without eating/drinking you will receive a warning that you are slightly hungry/thirsty. This doesn't actually change anything, you still keep your buffs, it's just to let you know to eat lunch soon. After ten hours you get another warning and lose your buffs. After twelve hours you gain a debuff instead.

For sleeping, you get a warning after twelve hours, lose your buffs after twenty, and gain a debuff after a day. Sleeping restores two and a half hours of fatigue, so eight hours of sleep will basically always be enough. Hunger and thirst rise by half the rate while you are sleeping. Drinking Coffee or Tea will lower your fatigue by two hours.

Buffs/Debuffs
  • Hunger < 10: Max carry weight + 10
  • Hunger > 12: Max carry weight - 20
  • Thirst < 10: Oxygen + 5%
  • Thirst > 12: Oxygen = 10%
  • Fatigue < 20: Exp + 15%
  • Fatigue > 24: exp - 10%

To make this mod work, disable sustenance in the game settings menu. You will still get the exp boost from the fatigue buffs.

Let me know if there are any features you would like me to add.