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sp00ly69

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sp00ky69

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22 comments

  1. Bechorovka
    Bechorovka
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    I'm using vortex to mod the gamepass version on PC, and it's not showing up.  Neither is another mod that should automatically level powers for every time I enter the unity.  Any ideas what I'm doing wrong?
  2. PeterOcuinn
    PeterOcuinn
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    Starfield won't reload after credits ?  or I get kicked during credits ?
    but this would be great if I could get it to work
    1. sp00ky69
      sp00ky69
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      Strange. There should be no issue with end credits as mod only starts the part of the quest to build armillary and enter Unity.

      Used to have same issue tho even before I created the mod. Sometimes I just had to keep tapping Tab key to get the prompt (I only use PC so don't know what key to use on XBOX)
  3. throthedice
    throthedice
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    Downloaded this thinking I wouldn't use it, or I couldn't see a use for it.  But I've been using it with the choose your galaxy mod, so it's been very helpful to not need to go through those very long ending quests just to see the different beginnings.
  4. tedbash
    tedbash
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    Instead of adding this mod, you could just type coc MQUnity. And thats it.
    1. JamesLionheart
      JamesLionheart
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      Oh yeah, I've been using that as "bat unitynow"

      But this one is much cleaner I think. Instead of teleporting(coc) to straight Unity, this one gives the proper(ish) quest leading to it.
  5. zowrath
    zowrath
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    Nice one, this will be useful! You seem to have a good grasp of this. Ever considered making a mod that circumvents all the Starborn powers, just skip over the temples and anything that gives you powers in the quest line towards unity? :-) There's a fair few of us that really don't want Skyrim Dragonborn and space-magic, pretty sure such a mod would be greatly appreciated. Should you find the time. :-) Thank you for your work so far!
    1. daywalker03
      daywalker03
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      Just go to Mars whenever you want before you get the first Temple mission and pick up the Artifacts.
    2. zowrath
      zowrath
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      Yeah, my comment was not on that though. It was about a normal play-through without any Starborn powers at all and no temples, just the story and artifacts, and if the author would ever consider making that one. I kinda like the story per se, just the Starborn powers part of it just makes it too much space-magic. Sure, don't use them, but you gotta go through the story and they're there. So far I've gotten around that by setting quest stages and jumping over it manually.
    3. sp00ky69
      sp00ky69
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      Thanks for the kind comments. I'm still learning the CK but will continue to try and make useful mods. ATM I think that level of modding is beyond me but I like the idea. I love the game but I do admit the Temple grind is one I could do without although I do find the powers useful but I get where you're coming from
    4. zowrath
      zowrath
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      Thank you for your reply. :-) There is a mod or two that removes Temples but.. only for people to have faster, easier, access to space-magic. I was like "yay" but then "nooo". lol.

      If you ever decide to make the mod we talked about, I'll help you beta-test it before release. Great work so far, you're doing well with CK. :-)
  6. wolfhorse60
    wolfhorse60
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    Wow, This is such an obvious but overlooked idea. I will def be using this.
  7. okeck22
    okeck22
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    ...it just works ;-)
  8. ARVG
    ARVG
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    Can we get a bit more of a detailed description as to where this is? I am standing on Cydonia's landing pad, but only see a hab 08 not 09
    1. sp00ky69
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      If you just exited your ship, turn left and go straight. The firing range is in that area. 
    2. ARVG
      ARVG
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      Thanks buddy, found it.
  9. ythr
    ythr
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    Awesome. I usually console my way there, but this is better.
    1. sp00ky69
      sp00ky69
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      Thank you
  10. Apis4
    Apis4
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    THIS IS AWESOME. 
    1. sp00ky69
      sp00ky69
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      Thank you. Glad you like it