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ZeeOgre

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ZeeOgre

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Lighter touch outpost limit increases

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A few "light touch" modifications to the outpost, to make it a little bigger, without breaking functionality or bogging down resources too badly.
Radius 250 meters -- matching the limit of the flycam object placement -- I still occasionally get "this object is floating" right at the limits, and haven't been able to figure out a workaround there besides first person object placement -- and I hate doing that out on the fringes anyway.
Sets the workshop border height to 25 -- makes it a LOT more visibleSets the PlayerOutsideBuildArea to 9999 -- if you ARE working at the edges, you can stay in edit mode from outside the outpost longer.

Tweaks to Player Skills around outposts:
CargoLinks - Start at 6
CrewStations - Start at 6
Robots - Start at 6
Mannequins - 24
Management and Cargo Links - increased from 3 per level to 6 per for Robots/Turrets/Cargo Links

Planetary Habitation -- Skill buffed to give the following max outpost values:Rank 1 - 16
Rank 2 - 24
Rank 3 - 32
Rank 4 - 40

If your save has already had another limit increase mod applied, your counts wont take effect until you go through unity, or start a fresh game.

If you have another larger outpost mod (several here have a 350 meter limit), this one can override that setting, leaving you with "untouchable" stuff out in the 250-350 zone. Whichever one you want to take precedence, load that one last.