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A few "light touch" modifications to the outpost, to make it a little bigger, without breaking functionality or bogging down resources too badly. Radius 250 meters -- matching the limit of the flycam object placement -- I still occasionally get "this object is floating" right at the limits, and haven't been able to figure out a workaround there besides first person object placement -- and I hate doing that out on the fringes anyway. Sets the workshop border height to 25 -- makes it a LOT more visibleSets the PlayerOutsideBuildArea to 9999 -- if you ARE working at the edges, you can stay in edit mode from outside the outpost longer.
Tweaks to Player Skills around outposts: CargoLinks - Start at 6 CrewStations - Start at 6 Robots - Start at 6 Mannequins - 24 Management and Cargo Links - increased from 3 per level to 6 per for Robots/Turrets/Cargo Links
Planetary Habitation -- Skill buffed to give the following max outpost values:Rank 1 - 16 Rank 2 - 24 Rank 3 - 32 Rank 4 - 40
If your save has already had another limit increase mod applied, your counts wont take effect until you go through unity, or start a fresh game.
If you have another larger outpost mod (several here have a 350 meter limit), this one can override that setting, leaving you with "untouchable" stuff out in the 250-350 zone. Whichever one you want to take precedence, load that one last.