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LousyUsername

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LousyUsername

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18 comments

  1. spykerhond
    spykerhond
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    • 4 kudos
    is it possible to put crew stations to make it outpost capable?
  2. fn1x
    fn1x
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    • 1 kudos
    Hi! Would be grateful if you could port this mod to Creations for us Xbox players. :)
  3. laylowmoe76
    laylowmoe76
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    • 0 kudos
    Are you planning to add this to Creations?
    1. grannyplaysgames
      grannyplaysgames
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      At the moment, I'm switching back to vortex. I HOPE all these moders keep putting CK mods on here. Can't load CK for shyt from starfield. I thought it was because of Vortex. I uninstalled all the mods and vortex right down to registry keys. Used only Creations from the menu and boom!!!! can't load into creations again after downloading mods again!  Bethesda needs to fix this issue! 
  4. fromcaneof089
    fromcaneof089
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    Great mod! I'd love to see something similar with the two homes in Akila. May be more difficult considering those are less separated from the settlement itself, but is that something you're considering?
    1. LousyUsername
      LousyUsername
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      I wasn't planning on anything with the Akila homes, since they have nothing as obnoxious as the Sky Suite's opaque window and unusable balcony. I've had a look at them for feasibility though.

      The apartment in the Stretch is a complete non-starter, unfortunately, as the interior is far larger than the exterior. Due to the city's design surrounding the home, changing the exterior isn't going to be a practical option at all. Squeezing in a teeny tiny interior isn't really going to be worth the effort either.

      The house in the Core actually fits the dimensions of the exterior very closely, so that one is totally doable. That being said, the windows are so small, it might just be better to fake some scenery on the other side? I'm not sure. I won't rule that one out yet, but I'm not sure if there will be much benefit to doing it like there is with the Sky Suite.
  5. wanjia1234566
    wanjia1234566
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    你好,启用这个mod后,在Neon Core不能使用surface map(默认按键是先按F开启扫描仪,然后按G开启surface map)。  mod启用时,G按键是灰色。 禁用这个mod后,恢复正常。 我在禁用了所有mod后,仅使用这个mod的情况下重现了这个问题。  

    Googletranslate:

     Hi, after enabling this mod, I cannot use the surface map in Neon Core (the default keystroke is to press F to open the scanner, then press G to open the surface map). When the mod is enabled, the G button is gray. After disabling this mod, it returns to normal. I reproduced this problem with only this mod.
    1. LousyUsername
      LousyUsername
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      • 7 kudos
      I've identified the issue, and will update this with a fix.

      EDIT: Updated version is now live.
  6. Halomaniac
    Halomaniac
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    Is this compatible with Neon Vertigo? (https://www.nexusmods.com/starfield/mods/10018)

    You mentioned changing the shape of the shield mesh in the description to avoid clipping. But I think Neon Vertigo does something similar too (raises it up SIGNIFICANTLY). I'm not sure what compatibility implications this might have. Would it work if I just put Neon Vertigo under your mod in the load order?

    Edit: Just tested it myself and it seems fine? I load Neon Vertigo after/under Open Sky Suite, but I'm not sure if that even matters. No (extra) clipping or imperfections beyond what's already wrong with Vertigo on its own.
    1. LousyUsername
      LousyUsername
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      Yes, Neon Vertigo should be fine to use with this mod. It doesn't alter the model of the shield itself, but merely repositions it within the Neon worldspace, so no conflict there.
  7. voidfeather
    voidfeather
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    extremely cool mod, but yeah, that view is kinda oppressive. feels more like an executive suite for a corrupt crime lord. maybe i'll save it for a darkside playthrough, lol.
  8. xKuriharax
    xKuriharax
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    I read the mod desc about compatibility, but I'm just a bit confused

    Does that mean this mod I linked below will have areas that are blank due to being modified by your mod? Sry if the question is dumb

    https://www.nexusmods.com/starfield/mods/9796
    1. Sythix6
      Sythix6
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      its not a dumb question, but chances are it will be entirely blank, not just some areas.  you can always try though, sometimes happy accidents happen.
    2. xKuriharax
      xKuriharax
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      • 1 kudos
      I see, thanks for replying!
    3. LousyUsername
      LousyUsername
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      • 7 kudos
      That mod will technically work with this one, but all of its changes will apply to the original cell (CityNeonTradeTowerPlayerHousing). This mod creates a copy of the interior in a completely different location (NeonXenofresh), so the changes from that mod won't affect the new interior introduced with this mod.

      Hope this makes sense. People have full permission from me to make compatibility patches with other mods if they want, provided the other mod author gives their permission too.
  9. captainlei1993
    captainlei1993
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    Spending 235000 on Sky Suite in vanilla is a freaking scam. Thank you for making this not worse than ship's extended warranty.
  10. MelodicJJ
    MelodicJJ
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    You have done something very remarkable, thank you very much! I am so interested in this house for the first time! I am looking forward to moving the neon center to the world even closer, so that I can stand on the balcony and overlook the entire street. This feeling is amazing