At the moment, I'm switching back to vortex. I HOPE all these moders keep putting CK mods on here. Can't load CK for shyt from starfield. I thought it was because of Vortex. I uninstalled all the mods and vortex right down to registry keys. Used only Creations from the menu and boom!!!! can't load into creations again after downloading mods again! Bethesda needs to fix this issue!
Great mod! I'd love to see something similar with the two homes in Akila. May be more difficult considering those are less separated from the settlement itself, but is that something you're considering?
I wasn't planning on anything with the Akila homes, since they have nothing as obnoxious as the Sky Suite's opaque window and unusable balcony. I've had a look at them for feasibility though.
The apartment in the Stretch is a complete non-starter, unfortunately, as the interior is far larger than the exterior. Due to the city's design surrounding the home, changing the exterior isn't going to be a practical option at all. Squeezing in a teeny tiny interior isn't really going to be worth the effort either.
The house in the Core actually fits the dimensions of the exterior very closely, so that one is totally doable. That being said, the windows are so small, it might just be better to fake some scenery on the other side? I'm not sure. I won't rule that one out yet, but I'm not sure if there will be much benefit to doing it like there is with the Sky Suite.
Hi, after enabling this mod, I cannot use the surface map in Neon Core (the default keystroke is to press F to open the scanner, then press G to open the surface map). When the mod is enabled, the G button is gray. After disabling this mod, it returns to normal. I reproduced this problem with only this mod.
Is this compatible with Neon Vertigo? (https://www.nexusmods.com/starfield/mods/10018)
You mentioned changing the shape of the shield mesh in the description to avoid clipping. But I think Neon Vertigo does something similar too (raises it up SIGNIFICANTLY). I'm not sure what compatibility implications this might have. Would it work if I just put Neon Vertigo under your mod in the load order?
Edit: Just tested it myself and it seems fine? I load Neon Vertigo after/under Open Sky Suite, but I'm not sure if that even matters. No (extra) clipping or imperfections beyond what's already wrong with Vertigo on its own.
Yes, Neon Vertigo should be fine to use with this mod. It doesn't alter the model of the shield itself, but merely repositions it within the Neon worldspace, so no conflict there.
extremely cool mod, but yeah, that view is kinda oppressive. feels more like an executive suite for a corrupt crime lord. maybe i'll save it for a darkside playthrough, lol.
That mod will technically work with this one, but all of its changes will apply to the original cell (CityNeonTradeTowerPlayerHousing). This mod creates a copy of the interior in a completely different location (NeonXenofresh), so the changes from that mod won't affect the new interior introduced with this mod.
Hope this makes sense. People have full permission from me to make compatibility patches with other mods if they want, provided the other mod author gives their permission too.
You have done something very remarkable, thank you very much! I am so interested in this house for the first time! I am looking forward to moving the neon center to the world even closer, so that I can stand on the balcony and overlook the entire street. This feeling is amazing
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The apartment in the Stretch is a complete non-starter, unfortunately, as the interior is far larger than the exterior. Due to the city's design surrounding the home, changing the exterior isn't going to be a practical option at all. Squeezing in a teeny tiny interior isn't really going to be worth the effort either.
The house in the Core actually fits the dimensions of the exterior very closely, so that one is totally doable. That being said, the windows are so small, it might just be better to fake some scenery on the other side? I'm not sure. I won't rule that one out yet, but I'm not sure if there will be much benefit to doing it like there is with the Sky Suite.
Googletranslate:
Hi, after enabling this mod, I cannot use the surface map in Neon Core (the default keystroke is to press F to open the scanner, then press G to open the surface map). When the mod is enabled, the G button is gray. After disabling this mod, it returns to normal. I reproduced this problem with only this mod.
EDIT: Updated version is now live.
You mentioned changing the shape of the shield mesh in the description to avoid clipping. But I think Neon Vertigo does something similar too (raises it up SIGNIFICANTLY). I'm not sure what compatibility implications this might have. Would it work if I just put Neon Vertigo under your mod in the load order?
Edit: Just tested it myself and it seems fine? I load Neon Vertigo after/under Open Sky Suite, but I'm not sure if that even matters. No (extra) clipping or imperfections beyond what's already wrong with Vertigo on its own.
Does that mean this mod I linked below will have areas that are blank due to being modified by your mod? Sry if the question is dumb
https://www.nexusmods.com/starfield/mods/9796
Hope this makes sense. People have full permission from me to make compatibility patches with other mods if they want, provided the other mod author gives their permission too.