I don't see any POs for sale from either the girl or guy in Akila selling resources. I've double check the ESM and BA2 file are in the data folder, the mod is in the Creations load order screen and enabled, so not sure why I'm not getting any PO options. I have dozens of mods installed via Vortex (I'm on PC) and this one is not working :(
The mod creates new resources that are script-injected into the LeveledItem list for each vendor's hidden chest. Anything that adjusts the chests or the LeveledItems might conflict if it is done in a way that overwrites the master files.
You're not likely to see all of the possible POs as there is an ignore chance built into each item for variety, but in my game there is usually at least two or three at each vendor.
EDIT: Also, you specify Akila City. Are you saying it works in New Atlantis and Neon? If that's the case, it might be something in your mod list that targets AC specifically.
I tried waiting 48 hrs multiple times when originally trouble shooting. But that didn’t help. But I haven’t been back to Akila where it wasn’t working… maybe it’s still not working there. I need to check. I have an odd feeling that some mods are not picked up and loaded reliably by the game/Creations - I dunno. It’s not the first mod I’ve installed lately that didn’t seem to work then suddenly did.
Love the mod! Question..how is the price of rhe PO's calculated?..they based on vendor prices or are they set? Asking because, at UC Dist in NA, she selling:
Res $/item $/100 *$/100 Platinum 115 2736 11500 Tantaniu 101 2622 10100 Titanium 57 1368 5700 Vanad 114 2736 11400
$/50 *$/50 Neon 76 912 1800
I had it up in load order and moved to bottom, same. Havent check primer PO's yet.
I use SSEO, Royal Galaxy, not much else with pricing like that. Dont know if any other mods would affect that. Any come to mind?
Each PO has a value assigned to it = Resource Unit Value * Quantity * 1.2 (or 1.4 for unique resources). The POs can be for 20, 50, or 100 units of a resource. All of the normal price modifiers like the UC Citizen perk, mag perks, etc., should work normally as I'm not adjusting anything other than setting the default value for the POs.
Thanks for the info. Was wondering why then, she is selling platinum for 115 each and I can buy a PO for 100 for 2736?..Should it not be 11500*1.2 = 13800?
Do you have any mods that adjust resource pricing? The price is set on the PO based on the default value, not the current in-game price. The default value for Platinum is 24 credits.
Found the mods modifying resource amounts, ' Royal Galaxy and SSEO' . Royal on it puts it to 86 and with SSEO to 115. Guess there is no way to make this mod calculate on a modded value is there.?..Like the mod, cool idea. Could prob live without SSEO, but Royal, to many add ins I dont want to lose. Will keep track of the mod in case you find a way.
Great job by the way, very easy install. Good luck!
Thanks for the reply. But unfortunatley, not a modder yet. Wish I could. Looking to start though. Just gotta get the time to watch vids and learn how. Would prob make my life easier. Then again from what I have heard from modders, that modding this game may be more headaches than just getting the end-user mod...LOL
Apologies, being a bit thick here... Can I just check, this mod lets you buy say 50 polymer for 200 CR more than the usual price but the benefit is it has a mass of 0.00 instead of the usual 25.00 and you can then use it at a workstation? If I then craft an item that uses 6 polymer the PO will then reduce to 44 or do I have to use all 50 in one go? I will also assume if I then purchase another 50 polymer it will be a separate PO for 50 instead of a combined one for 94?
You have to actually convert the PO to the resources at an Industrial Workbench. You can buy as many POs as you like and they will stay as 0 weight data slates, but once you "build" the resources, they become normal resources. You can think of it as you executing the option for them to be delivered. The extra cost covers the convenience aspect.
I've uploaded a new version. I accidentally created a dependency on My_Wulfy's VSFG mod during the ESM generation process. None of the assets were being used -- it was strictly a file inclusion error.
26 comments
Anything I might be missing?
Cheers!
What does this mod change so I can possibly figure out what might be conflicting with it?
I'm using this mod which modifies prices of some things, but it doesn't touch resources as far as I know... https://www.nexusmods.com/starfield/mods/10156
You're not likely to see all of the possible POs as there is an ignore chance built into each item for variety, but in my game there is usually at least two or three at each vendor.
EDIT: Also, you specify Akila City. Are you saying it works in New Atlantis and Neon? If that's the case, it might be something in your mod list that targets AC specifically.
ps. Is it possible to add more vendors like the Trade Authority?
Res $/item $/100 *$/100
Platinum 115 2736 11500
Tantaniu 101 2622 10100
Titanium 57 1368 5700
Vanad 114 2736 11400
$/50 *$/50
Neon 76 912 1800
I had it up in load order and moved to bottom, same. Havent check primer PO's yet.
I use SSEO, Royal Galaxy, not much else with pricing like that.
Dont know if any other mods would affect that. Any come to mind?
Cheers!
Cheers!
Great job by the way, very easy install. Good luck!
Cheers!
Cheers!
Can I just check, this mod lets you buy say 50 polymer for 200 CR more than the usual price but the benefit is it has a mass of 0.00 instead of the usual 25.00 and you can then use it at a workstation? If I then craft an item that uses 6 polymer the PO will then reduce to 44 or do I have to use all 50 in one go? I will also assume if I then purchase another 50 polymer it will be a separate PO for 50 instead of a combined one for 94?
There literally aren't any dependencies there, so there must be an issue with how CK generated the master.