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alexjh

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alexjh

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203 comments

  1. Aldoir
    Aldoir
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    • 1 kudos
    Couldn't it be updated somehow? It's still my favorite, it's just missing the new features.
  2. comatosedragon
    comatosedragon
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    Ok, so it is actually this mod that makes the ship icon appear as a "?" instead of the ship icon.  

    I found out by accident (I disabled the mod by accident).  If you use it, just disable it in MO2 (it's just a swf file) and you will see the ship icon return.  No harm to use / remove during gameplay, it' a choice.  Which would you rather have?  Lol.
    1. hughesjr99
      hughesjr99
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      It also takes away the new changes that allow opening doors in scan mode .. I can live iwth both to get rid of the scan circle. 
    2. DarthDonut117
      DarthDonut117
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      • 9 kudos
      Not only the ship, but also all the new city location icons added by the may update. 
  3. Pellape
    Pellape
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    • 27 kudos
    I am a bit confused. 13 different files? I have a very slow comp, old GF card, extremely low FPS and 1920*1080 screen, which file should I really use?

    there are also 2 other cool mods, one that makes it possible to scan longer and one that scans more wide. Are any of those features activated in this mod? I do not see in any screenshots that any side objects gets included in the scans, only objects in the center?
    1. hughesjr99
      hughesjr99
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      You probably then need the 2nd one: Scanner - Reworked v1.6 (60 fps)
  4. Co5teL
    Co5teL
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    • 1 kudos
    Hi there Mate.
    Is it possible to delete the Name of the overlay item on the right cause if i am opening a crate it double writes the name. Reworked 1.6
    1. mrBrain101
      mrBrain101
      • supporter
      • 1 kudos
      Spoiler:  
      Show
      If you have StAR UI mod and STAR UI Configurator installed, you can move the loot list down in "LOOT LIST" -> "Position and size (Scan mode)".
  5. fleptronic
    fleptronic
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    • 4 kudos
    This looks great, but I wonder if we could have the UW version with a "half-circle" of the scanner at the bottom.
    Feels weird that we are activating a scanner and there isn't any UI element at the center, especially on UW
    1. Co5teL
      Co5teL
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      • 1 kudos
      Advanced Helmet technology, all that you see is scanned and rendered to your visor. No need Reticles. :))
  6. Carrolj2
    Carrolj2
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    Is this compatible with the watch time/encumbrance mod?
    https://www.nexusmods.com/starfield/mods/963

    If not, could a patch be made?
    1. kojak747
      kojak747
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      Yes, it's compatible
  7. eqagunn
    eqagunn
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    • 2 kudos
    Any chance to get Fast Travel to Unknown implemented into Scanner Reworked Vanilla?

    The mod author of that one says the following:
    If you use other mod, which changes monoclemenu.swf  and monoclemenu_lrg.swf files, then ask mod author to make unrestricted fast travel version. It's quite simple, just one line:
    MonocleMenu:onPickDataUpdate, line 629 (vanilla) change to "this.CanFastTravel = param1.data.bIsDiscovered || !param1.data.bIsScannable;"

    EDIT: Not needed anymore:

    • No need in optional monoclemenu*.swf files anymore. Fast travel from scanner mode is supported out of the box. Compatible with any scanner mod.
    1. d00d00face
      d00d00face
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      +1!
  8. Feremak
    Feremak
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    Has anyone had it where the scanner is hitting objects somehow and sending them flying, almost as if the scanner is deploying some kind of collision and is hitting objects. 
  9. danoise
    danoise
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    • 0 kudos
    Had issues with it when it was included in the fox collection. Wouldn't let me do any social or robotics options during combat. 
  10. winproof
    winproof
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    • 0 kudos
    hello
    very good work, can we have the same version but without circle removed?
    Thanks