thank you all for your kind words, im so happy people are enjoying the mod! I read every comment though i think the thread may get messy if i reply to everyone. I will be looking into fixing navmeshes, adding occlusion planes, and will try to fix the no icons issue some have experienced as soon as i get a chance.
This looks great! I like the vanilla but they clearly had to cut some corners for performance targets on consoles, since we're here on PC we dont have quite as steep concerns, but performance is still smart to target of course. I like your idea of eventually opening up as one exterior cell, but even if you cannot, just put some invisible objects to block access where you dont want people to climb, you can prevent the parkour escape into void then. Good luck with the navmesh, ive not fully tested to see where it may have issues yet, but I would imagine its minimal since I only see complaints about the kiosks.
Hey, if you ran into any specific problems with the mod, please let me know. I haven't been playing the game for the last little while but I've been modding and I tested this out last week and it ran fine for anyone worried. I assume you're posting this not because of a problem but because I haven't updated the mod page in a while to reflect compatibility with new game updates, which is totally understandable. So for the record: it works with game version 1.14.74. I'll update the mod page with some more info too.
This honestly looks amazing. Starfield has been a super great experience for me, but the number one let down, was this city. The concept art for it and the lore, vs what we actually got in the game was so disappointing I would do everything I could to avoid going to the city. Gonna try this out! And thank you for your hard work!
I'm having the same issue. At first I thought it was the Better Surface Map icons mod I also have installed. Or potentially one of the scanner or UI mods.
Nope, uninstalling mods that make this amount of changes mid-playthrough will cause problems. You'll have to roll back to a save from before you installed the mod to safely remove it.
Uninstalling mods that make this amount of changes mid-playthrough will cause problems. You'll have to roll back to a save from before you installed the mod to safely remove it.
Amazing mod and can't wait to try it out on my next playthrough. However, some of us are wondering if you could make a compatibility patch with the mod Rabbit's Real Lights Neon. The author created only exterior lightning, so it could be an easy patch to do on the interiors and you could help us out a lot.
Thanks very much for your work! I'll endorse as soon as first time downloading.
i dont know if this is from this mod but the lighting on the landing pad and entrance way is blindingly strong and i was wondering is there a fix for it?
Hey man great mod! I was wondering if you had any plans on releasing a patch for ELFX? Since you move the celing up a few light sources go up aa well of course, which elfx touches and that leaves light rays floating there in a few spots around the main plaza.
125 comments
I really want to use this mod, but because its been a while since its been released, I'm afraid it'll cause issues.
am i the only one who doesn't get markers via scanner?
Cheers!
https://www.nexusmods.com/starfield/mods/12072
Amazing mod and can't wait to try it out on my next playthrough. However, some of us are wondering if you could make a compatibility patch with the mod Rabbit's Real Lights Neon. The author created only exterior lightning, so it could be an easy patch to do on the interiors and you could help us out a lot.
Thanks very much for your work! I'll endorse as soon as first time downloading.