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milkdrinker

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lbpdude6

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125 comments

  1. lbpdude6
    lbpdude6
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    thank you all for your kind words, im so happy people are enjoying the mod! I read every comment though i think the thread may get messy if i reply to everyone. I will be looking into fixing navmeshes, adding occlusion planes, and will try to fix the no icons issue some have experienced as soon as i get a chance. 
  2. DagoC92
    DagoC92
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    Great work, my dude
  3. macrocosm144
    macrocosm144
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    This looks great! I like the vanilla but they clearly had to cut some corners for performance targets on consoles, since we're here on PC we dont have quite as steep concerns, but performance is still smart to target of course. I like your idea of eventually opening up as one exterior cell, but even if you cannot, just put some invisible objects to block access where you dont want people to climb, you can prevent the parkour escape into void then. Good luck with the navmesh, ive not fully tested to see where it may have issues yet, but I would imagine its minimal since I only see complaints about the kiosks.
  4. Crimyreaf5555
    Crimyreaf5555
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    abandoned mod, needs an update
    1. Somebudy
      Somebudy
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      Very true, Its a shame. 
      I really want to use this mod, but because its been a while since its been released, I'm afraid it'll cause issues.
    2. lbpdude6
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      Hey, if you ran into any specific problems with the mod, please let me know. I haven't been playing the game for the last little while but I've been modding and I tested this out last week and it ran fine for anyone worried. I assume you're posting this not because of a problem but because I haven't updated the mod page in a while to reflect compatibility with new game updates, which is totally understandable. So for the record: it works with game version 1.14.74. I'll update the mod page with some more info too.
  5. beaverfeaver12
    beaverfeaver12
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    This honestly looks amazing. Starfield has been a super great experience for me, but the number one let down, was this city. The concept art for it and the lore, vs what we actually got in the game was so disappointing I would do everything I could to avoid going to the city. Gonna try this out! And thank you for your hard work!
  6. boyfoy
    boyfoy
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    am i the only one who doesn't get markers via scanner?
    1. TRONxNG
      TRONxNG
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      • 28 kudos
      MEEE TOOOO
    2. lbpdude6
      lbpdude6
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      oh thats unfortunate, will look into, but if anyone has any ideas or leads as to why this would be happening please share 
    3. Rawr40k
      Rawr40k
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      +3 this mod also removes the ground map too.
    4. TheRealMcDan
      TheRealMcDan
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      Can confirm I'm having this issue too. No fast travel markers in scanner and no ground map.
    5. smokepasto
      smokepasto
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      I'm having the same issue. At first I thought it was the Better Surface Map icons mod I also have installed. Or potentially one of the scanner or UI mods. 
       
    6. Keelo6969
      Keelo6969
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      You running Starluminous-neon?

      Cheers!
    7. partybun
      partybun
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      Any mod editing the Neon with an esm causing this issue I don't know why
    8. Vitamink45
      Vitamink45
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      • 14 kudos
      This should fix any map issues

      https://www.nexusmods.com/starfield/mods/12072
  7. fn1x
    fn1x
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    Is it safe to uninstall?
    1. VirgoIVXI
      VirgoIVXI
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      Nope, uninstalling mods that make this amount of changes mid-playthrough will cause problems. You'll have to roll back to a save from before you installed the mod to safely remove it.
    2. fn1x
      fn1x
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      FWIW, I did uninstall it and haven’t run into any problems so far! Been playing for several hours, in and out of Neon.
  8. 0xtalos
    0xtalos
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    How do you uninstall this mod? I keep crashing to desktop if I uninstall or disable this mod, if I enable again it doesn't crash
    1. VirgoIVXI
      VirgoIVXI
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      Uninstalling mods that make this amount of changes mid-playthrough will cause problems. You'll have to roll back to a save from before you installed the mod to safely remove it.
    2. 0xtalos
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      Learned from my mistake, thank you for the info!
  9. juper002
    juper002
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    Hello brother!

    Amazing mod and can't wait to try it out on my next playthrough. However, some of us are wondering if you could make a compatibility patch with the mod Rabbit's Real Lights Neon. The author created only exterior lightning, so it could be an easy patch to do on the interiors and you could help us out a lot.

    Thanks very much for your work! I'll endorse as soon as first time downloading. 
  10. Herbie47
    Herbie47
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    i dont know if this is from this mod but the lighting on the landing pad and entrance way is blindingly strong and i was wondering is there a fix for it?
  11. SoyCook
    SoyCook
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    Hey man great mod! I was wondering if you had any plans on releasing a patch for ELFX? Since you move the celing up a few light sources go up aa well of course, which elfx touches and that leaves light rays floating there in a few spots around the main plaza.