Starfield

  • Unpack Starfield - Wwise Sounds XX.ba2 using the latest build of BAE.
  • Consult the soundbanksinfo.json that generates in the unpacked folder to find the SFX you're looking for. If soundbanksinfo.json doesn't generate automatically, I've uploaded a copy of it here! You'll just have to do keyword searches, so like for spaceships you can search "engine" and find, for ex., VEH_AmunDunn_Engine_C_5_v2.wav. It looks to me like ship sounds are all stored under the VEH tag, and each brand has its own sound files.
  • Check the ID listed for the sound you want. For VEH_AmunDunn_Engine_C_5_v2.wav, the ID is 13200010. If you want to double check that you've got the right sound (or reference what the sound is, so you know what to replace it with), locate 13200010.wem in the unpacked Wwise Sounds folders and load it up in Foobar2000 using the vgstream decoder plugin. If for some reason you want to turn those sound files into .wavs, you can use Fubar 2000 to do that, too! Also, some sounds have multiple IDs or instances, so make sure you replace ALL of them. For example, the boost pack actually has seven sound files that I had to replace by copying and renaming the same .wem seven times.
  • Pick out your own sound file, and consult this video to learn how to use Wwise to turn a .wav into a .wem that can be interpreted by Starfield.
  • Place the .wem you just created in a folder structure like Data/Sound/SoundBanks, and paste it into Starfield's root directory. If the game won't play your new audio file, make sure that you change the audio encoder to Custom Vorbis in Wwise (Project>Project Settings>Source Settings>Vorbis Quality High), since the game won't recognize some encoding methods.

Article information

Added on

Edited on

Written by

WiIdflower

7 comments

  1. SlissBeats
    SlissBeats
    • premium
    • 16 kudos
    Has anyone managed to batch convert wem files to wav or ogg?

    Edit: Found it! add all files to playlist in Foobar and select them all, right click -> convert.
  2. exis10ceg
    exis10ceg
    • member
    • 0 kudos
    Where can the uninitiated be able to find the latest build of BAE? The one I found doesn't seem to be able to extract Starfield files.

    Edit: Nevermind, found it https://www.nexusmods.com/starfield/mods/165
  3. skull198
    skull198
    • premium
    • 18 kudos
    Thank you, this helped me create my first sound replacement mod by replacing the adoring fan with an ai voice :p
    is there anyway to match the lip sync of a character with new voice audio, or is it tied to animation and would require alot of work?. 
    1. WiIdflower
      WiIdflower
      • supporter
      • 7 kudos
      I'm guessing that's generated animation data, and it's probably way above my head! If it can be changed at all, I would assume you'll need the full Creation Kit.
    2. skull198
      skull198
      • premium
      • 18 kudos
      right on, thanks again!. 
  4. Regulair
    Regulair
    • premium
    • 0 kudos
    RE Edit:
    Ive found the solution after 5 hours :D


    Hey :)

    My WEM files are always much too big... or I am doing something wrong

    1. 2 songs merged with Audacity
    = A WAV file with a size of 73.1MB (74.874KB)

    2. converted to WEM as described in the manual

    3. copied the necessary files from the Astral Lounge into the necessary folder. (Documents/My Games/Starfield/Data/Sound/Soundbanks)

    But in the game, no music plays in the Astral Lounge any more. Are my files too big? If so, how can I make them smaller? My songs (even together) are just as long as the original ones but 5 times as big.

    There are 9 files in total and all are larger than 60 megabytes

    All the mods that are available here for the Astral Lounge also have all files under 10 megabytes. I don't understand how, if I have to convert them to WAV first.

    PS: Yes i did the exact encoder setting... maybe the problem is the size or something with audacity. I have converted all WAV files with Encoder: "Signed 16-bit PCM".

    Can you help me?
    1. WiIdflower
      WiIdflower
      • supporter
      • 7 kudos
      What was the problem? Sometimes my conversions don't seem to change encoder properly, so I've had to start applying encoder settings per file per conversion, even when the project is set to convert using Vorbis.