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Fashion Sense
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Version6.6.0
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- Manual
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Last updated
Original upload
Created by
PeacefulEndUploaded by
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This page was last updated on 14 May 2024, 2:38PM
- Changelogs
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Version 6.6.0
- Implemented BodyModel.SkinTone.
- Adjusted native body and sleeve models to handle recoloring better.
- Updated pants template to fix tool swinging frame when facing upwards.
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Version 6.5.0
- Implemented BodyModel.Portrait, which allows more control over the player's portrait in menus / maps.
- Fixed vanilla hairs drawing incorrectly on portrait when using custom body.
- Fixed custom bodies not rendering correctly in menus when sitting down.
- Fixed vanilla pants being offset by one on the Y-axis.
- Fixed long hairs rendering beyond the portrait border.
- Fixed custom bodies appearing incorrectly in menu at night.
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Version 6.4.0
- Added farmer frame related debug commands.
- Added alternative custom bodies with different eyebrows to the local pack.
- Implemented AnimationModel.EyesOffset.
- Implemented AnimationModel.PlayerOffset.
- Implemented BodyModel.ShoeOffset.
- Implemented BodyModel.EyeBaseSourceRectangle.
- Moved BodyModel.HideEyes to BodyContentPack.HideEyes.
- Adjusted preset outfit menu to allow longer strings.
- Fixed internal and template shoes missing horse riding index.
- Fixed "Default Short" shoes having an invalid pixel color.
- Fixed crash in search menu that occurred in some situations.
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Version 6.3.4
- Fixed crash in outfit menu for outfits with null names.
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Version 6.3.3
- Updated ja.json by mitekano23.
- Fixed crash when using slingshot with custom sleeves.
- Fixed crash when using outfits menu.
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Version 6.3.2
- Fixed vanilla hairs being offset incorrectly.
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Version 6.3.1
- Fixed potential crash when using an invalid body model.
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Version 6.3.0
- Added support for custom body types.
- Added "Override Body Color" option.
- Added local Fashion Sense pack, which includes various vanilla appearances (body types, sleeves, shoes).
- Moved sleeves and shoes into their own buttons.
- Adjusted layers UI to be hidden when no layers are available.
- Updated uk.json by @burunduk.
- Fixed Content Patcher and Json Assets added pants not being shown correctly.
- Fixed accessories not clearing when selecting outfits.
- Fixed crash when using the Hand Mirror's search menu in some situations.
- Fixed ko.json and uk.json not being included in release package.
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Version 6.2.2
- Updated minimum SMAPI requirement.
- Fixed hair color reverting to white when changing outfits.
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Version 6.2.1
- Handled SaveFileSlot constructor change for SDV v1.6.4.
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Version 6.2.0
- Added number input support for color values in Hand Mirror menu.
- Added support to use left and right arrow keys for color sliders.
- Changed shared outfits so they can now be unshared and deleted from any save file.
- Fixed shadows flickering while talking to NPCs.
- Fixed Content Patcher and Json Assets added shirts / hats not being displayed correctly.
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Version 6.1.2
- Adjusted shadow draw logic.
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Version 6.1.1
- Added Japanese translation courtesy of mitekano23.
- Potential fix for display issue with search menu.
- Fixed certain items not appearing correctly when held overhead.
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Version 6.1.0
- Added "Change Direction" button to search menu, allowing users to change their farmer's direction while searching.
- Adjusted search menu to refresh all rows when scrolling.
- Adjusted search menu to include more rows for screens with larger heights (> 720).
- Fixed crash when using search menu.
- Fixed crash relating to FarmerRenderer.featureXOffsetPerFrame and FarmerRenderer.featureYOffsetPerFrame.
- Fixed bad texture drawing while in swimwear if not wearing custom sleeves.
- Fixed player's shadow being drawn incorrectly over self and NPCs.
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Version 6.0.2
- Fixed tools being draw behind the player when facing downwards.
- Fixed boot color override not showing correctly in multiplayer.
- Fixed Hand Mirror animation showing other tool sprites.
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Version 6.0.1
- Fixed potential crash on load save screen.
- Fixed shoes showing as transparent when using built-in override during multiplayer.
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Version 6.0.0
- Updated to SDV v1.6.
- Implemented AppearanceModel.HidePlayerBase.
- Implemented outfit exporting and importing, allowing users to share outfits with one another.
- Implemented outfit presets, allowing content pack authors to create premade outfits for users.
- Implemented Tags property for appearances.
- Implemented AnimationModel.Offset.
- Added GameStateQuery condition.
- Updated outfits to display which appearances are missing from outfits.
- Updated pants template based on changes from violetlizabet.
- Fixed color layers not being labelled correctly for shoes.
- Fixed sleeves template using incorrect frame during scythe animation.
- Fixed custom sleeves not utilizing ColorMaskLayers.
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Version 5.8.1
- Added Russian translation by angel4killer.
- Updated Ukrainian translation by ChulkyBow.
- Fixed appearance colors not sharing correctly in multiplayer.
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Version 5.8.0
- Added SetAppearanceLockState to the API.
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Version 5.7.0
- Added IsDrawOverrideActive to the API.
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Version 5.6.1
- Fixed Hand Mirror disappearing after receiving one via a letter.
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Version 5.6.0
- Implemented API methods to register draw overrides for appearances.
- Fixed vanilla sleeves not recoloring when using custom shirts with SleeveColors.
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Version 5.5.2
- Added missing "Shoe Color" i18n line.
- Fixed "Override Shoe Color" not being recolorable.
- Fixed "Override Shoe Color" not being preserved in outfits.
- Fixed shoe content pack information not displaying correctly when hovering over relevant text.
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Version 5.5.1
- Fixed the DisableGrayscale property being incorrectly ignored.
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Version 5.5.0
- Added the ColorMaskLayers property, which allows for multiple color masks to be specified. This means appearances can have multiple "regions" which can be individually recolored by the player.
- Added various examples that utilize ColorMaskLayers in the example pack.
- Updated Hand Mirror UI for layer selection and added an exit button on the sidebar.
- Fixed error when loading an old save using certain accessories from before Fashion Sense v5.0.0.
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Version 5.4.2
- Added various missing event related frames to the sleeves template.
- Added various missing emotion related frames to the sleeves template.
- Adjusted sleeves template to utilize UniformAnimation instead of splitting IdleAnimation and MovementAnimation.
- Replaced obsolete DrawBefore... and DrawAfter... properties from the example pack in favor of the DrawOrderOverride property.
- Fixed custom sleeves not moving while fishing.
- Fixed incorrect frames for the milking animation in the sleeves template.
- Fixed incorrect frames for dagger and sword animation in the sleeves template.
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Version 5.4.1
- Fixed compatibility issue with SpriteMaster for snowy weather.
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Version 5.4.0
- Added the IsSnowing condition.
- Added missing kissing frames to sleeves template.
- Added missing flute playing animation to sleeves template.
- Updated conditions.json in example pack to include precipitation related conditions.
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Version 5.3.1
- Fixed IsOutdoors condition failing on loading screen.
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Version 5.3.0
- Implemented AppearanceModel.DrawOrderOverride property.
- Updated Priestess example to utilize DrawOrderOverride.
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Version 5.2.0
- Implemented slingshot support for custom sleeves, via the new SubFrames property.
- Updated sleeves template to include slingshot handling.
- Fixed slingshot not appearing when using vanilla sleeves.
- Fixed appearance lights incorrectly spawning.
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Version 5.1.0
- Added the fs_freeze_self command.
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Version 5.0.12
- Added shoes template to the example pack.
- Implemented AppearanceContentPack.Format.
- Fixed shoes incorrectly drawing over pants.
- Fixed issue where the first frame for each row (excluding the first row) would not be displayable. Only applies to FS packs using Format 5.0.12+.
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Version 5.0.11
- Fixed error due utilizing a shared outfit from another save.
- Fixed accessories appearing incorrectly over hats in certain situations.
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Version 5.0.10
- Fixed hats showing over accessories when facing upwards.
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Version 5.0.9
- Added BAGI compatibility.
- Fixed tools drawing behind player's hat
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Version 5.0.8
- Fixed issue where sleeves and other appearances would flicker occasionally.
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Version 5.0.7
- Fixed issue where custom held objects would appear incorrectly.
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Version 5.0.6
- Fixed held objects appearing on top of menus.
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Version 5.0.5
- Fixed issue where held objects would appear behind sprite's head when using custom appearances.
- Fixed issue where player would have incorrect base sprite after clearing their custom hairstyle.
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Version 5.0.4
- Fixed accessories not appearing for other players during multiplayer sessions.
- Fixed appearances animating incorrectly during multiplayer sessions.
- Fixed vanilla hair not being hidden by custom hats.
- Fixed accessories not appearing behind hats when using AccessoryModel.DrawBehindHead.
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Version 5.0.3
- Corrected sorting logic to mimic the previous major release.
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Version 5.0.2
- Fixed AccessoryModel.DrawAfterPlayer not being sorted properly.
- Fixed male sprite offset being incorrectly applied to accessories and shirts.
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Version 5.0.1
- Added better accessory handling for backwards compatibility.
- Fixed hair and hats being offset correctly when facing left.
- Fixed sleeves not using the default draw order.
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Version 5.0.0
- Added support for up to 100 active accessories.
- Added outfit sharing between save files, which can be enabled individually via the Hand Mirror's outfit menu.
- Added controller support for Fashion Sense's various menus.
- Added the AppearanceContentPack.IsLocked property, which hides the appearance from the Hand Mirror when set to true.
- Added Data/PeacefulEnd/FashionSense/AppearanceData, which can be targeted by Content Patcher to change any arbitrary appearance model properties.
- Added outfit related endpoints to the Fashion Sense API, allowing mod authors to get and set the equipped outfits of a player.
- Added various template files to the example package.
- Updated the Hand Mirror UI for accessories to better handle the new max accessory count.
- Updated the Accessory and Sleeve appearance property from DrawBeforeHair to DrawBehindHead. Existing packs are not affected and will work as normal.
- Rewrote the framework's draw logic from scratch, simplifying the layering of custom appearances for improved performance / ease of maintenance.
- Resolved some draw-related bugs (and likely introduced others).
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Version 4.11.3
- Updated sleeves template to make use of EndWhenFarmerFrameUpdates.
- Fixed issue where getting the next valid frame would sometimes revert to the default first frame.
- Fixed issue where skin tone masks would not update when requested.
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Version 4.11.2
- Fixed Condition.RandomChance always executing as true.
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Version 4.11.1
- Added Condition.RandomChance.
- Updated AnimationModel.Duration to accept random generator arguments.
- Fixed errors that occurred when using Condition.ToolChargeLevel.
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Version 4.10.0
- Added ready-to-use sleeves template, for 16x32 based sprites.
- Added IsUsingDagger and CurrentFarmerFrame conditions.
- Added customizable conditional groups, used via Condition.GroupName.
- Added AppearanceModel.DisableNativeOffset.
- Fixed issue where using tools would not stop movement tracking.
- Fixed IsSick condition not properly checking.
- Fixed crash that would sometimes while saving.
- Fixed crash that would occur when using the randomize button on the first day.
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Version 4.9.0
- Added "OpenFashionSense" to GameLocation.performAction.
- Fixed issue where shirts would lag when changing directions in some situations.
- Update Thai translation by ellipszist.
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Version 4.8.0
- Implemented several new API methods relating to the appearance texture data.
- Implemented generic SetAppearance and ClearAppearance API methods.
- Added the caching of base texture, for use by the API (specifically when resetting the texture).
- Fixed issue where shirts that did not use SleeveColors would cause occasional flickering of the player's sprite.
- Update Ukrainian translation by ChulkyBow.
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Version 4.7.1
- Added Ukrainian translation by ChulkyBow.
- Adjusted the "Start with Hand Mirror" option to now gives the tool via a mail letter.
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Version 4.7.0
- Added IsPullingFishOutOfWater, ToolChargeLevel, IsWatering, IsSick and IsPassingOut conditions.
- Optimized sleeve color mask calls.
- Fixed hair showing up incorrectly when using NPC Map Locations.
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Version 4.6.2
- Fixed issue where ColorMasks would not work when using the alpha channel.
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Version 4.6.1
- Updated Thai translation provided by ELL.
- Fixed issue where ColorMasks would not be checked for the alpha channel value.
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Version 4.6.0
- Added the Scale property for all appearances.
- Adjusted accessory layers when using DrawAfterPlayer or DrawBeforeHair.
- Fixed issue where the tertiary accessory would draw behind the second accessory.
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Version 4.5.2
- Added optional pack id argument to the fs_reload console command.
- Pushed the "Start with Hand Mirror" check to OnDayStarted instead of OnSaveCreated.
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Version 4.5.1
- Updated the "Striped Sleeves" example to include eating and drinking animations.
- Fixed issue where the IsDrinking and IsEating conditions would not work
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Version 4.5.0
- Implemented API to allow other mods to override player's appearance.
- Implemented AppearanceSyncing for AppearanceModel objects.
- Now utilizing SMAPI v3.14.0+ content events.
- Fixed issue where changing the player's direction would cause some appearances not to update their frames correctly.
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Version 4.4.3
- Fixed issue when walking that caused accessories to clip with shirt.
- Fixed issue where bald player based would not be used when using vanilla hairstyles.
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Version 4.4.2
- Fixed issue where custom shirts would draw over custom hairs.
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Version 4.4.1
- Fixed issue where custom hairs would draw over sleeves when using a custom shirt.
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Version 4.4.0
- Added "Start with Hand Mirror" button during character creation, in place of custom hairstyle buttons.
- Fixed issue where swapping languages would sometimes disable shoe color overrides.
- Fixed issue where custom hairs would be unintentionally covered by custom shirts.
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Version 4.3.2
- Added missing translation files.
- Fixed issue where shoes would not appear in certain situations.
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Version 4.3.1
- Added IsCasting, IsNibbling and IsReeling conditions.
- Now alerting users if the AppearanceModel is lacking a Size.
- Fixed issue where search menu didn't properly display certain appearances.
- Fixed issue where color masks would not always update.
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Version 4.3.0
- Added support for Fashion Sense shoes.
- Added examples of Fashion Sense shoes to the example pack.
- Updated outfits to account for custom shoe sprites and colors.
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Version 4.2.2
- Add Thai translation by ellipszist.
- Fixed hair scaling issue when using vanilla's main menu.
- Fixed issue where using color masks with hairs would not render properly.
- Fixed issue where color masks were not ignored if DisableGrayscale was set to true.
- Fixed issue where Fashion Sense appearances would not work within the movie theater or certain events.
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Version 4.2.1
- Now caching color and skin masks to improve performance.
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Version 4.2.0
- Overhauled search menu to show previews of all appearances.
- Fixed issue where bad shoe color values would cause a crash.
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Version 4.1.0
- Added the AppearanceModel.UseBaldHead property.
- Added example usage of the UseBaldHead property in the example pack.
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Version 4.0.1
- Added Turkish translation provided by KediDili.
- Fixed issue where player's face would disappear due to HideLegs logic being active while swimming.
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Version 4.0.0
- Added Swim mod compatibility.
- Added IsSwimming and IsInBathingSuit conditions.
- Added AppearanceModel.HideWhileWearingBathingSuit property.
- Implemented AppearanceModel.HideWaterLine property, which is true by default for pants, shirts and sleeves.
- [BREAKING] Defaulted AppearanceModel.HideWhileSwimming to be true for pants, shirts and sleeves.
- Fixed issue where FarmerRenderer.draw prefix would always occur, regardless if the player had a Fashion Sense appearance active.
- Fixed issue where vanilla accessories would not draw correctly when wearing a Fashion Sense appearance.
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Version 3.6.3
- Fixed issue where loading outfit with multiple accessories would use the first accessory only.
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Version 3.6.2
- Fixed issue where multiple accessories would reset each others animations.
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Version 3.6.1
- Implemented the AppearanceModel.HideSleeves property.
- Fixed issue where accessories would incorrectly show the "Shoe Color" label in the Hand Mirror UI.
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Version 3.6.0
- Implemented boot color override via the sleeves menu.
- Implemented the AccessoryModel.DrawAfterSleeves property.
- Fixed issue where certain appearances would not refresh their colors when using outfits.
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Version 3.5.1
- Implemented the AppearanceModel.HideWhileSwimming property.
- Added missing sleeves token.
- Fixed issue during multiplayer where colors would not respect the individual farmer's choice.
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Version 3.4.0
- Implemented outfits, allowing players to save custom Fashion Sense outfits via the Hand Mirror.
- Added copy and paste color buttons to the Hand Mirror UI.
- Updated the default i18n file to include new lines relating to outfits and color-related buttons.
- Fixed issue where the search menu would not be closable via escape key.
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Version 3.3.0
- Adjusted HideLegs property for left / right running animation.
- The player's shadow can now be hidden via the pant's HideShadow property.
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Version 3.2.0
- Changed from HSV to HSL for the Hand Mirror UI.
- Color sliders can now be dragged in the Hand Mirror UI.
- Color sliders can now be scrolled via the middle mouse button, allowing for more precise color options.
- Fixed issue where not all hues would be usable in the Hand Mirror UI.
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Version 3.1.0
- Added custom sleeve support and added a couple examples to the example pack.
- Added SkinToneMasks property, allowing FS packs to use the player's current skin tones on any FS appearance.
- Added a randomize button the Hand Mirror UI, which will randomly select a FS appearance.
- Added the following conditions: MovementSpeedLogical, MovementDurationLogical, IsCarrying
- Updated the Hand Mirror UI to account for sleeve support and the new random option.
- Updated the filter menu to trim content pack names so they fit within the UI.
- Fixed Hand Mirror not displaying disabled color selection for shirts and pants.
- Fixed IsWalking and IsRunning conditions not evaluating correctly.
- Fixed issue where EndWhenFarmerFrameUpdates would only execute for one FS item.
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Version 3.0.3
- Added the IsSitting condition.
- Fixed issue where masked sleeve colors were replacing the sleeve rather than overlaying.
- Fixed issue where accessories would draw underneath hair, despite DrawAfterPlayer being given.
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Version 3.0.2
- Shirt sleeves can now be recolored according to player's preference, if SleeveColors have matching colors within ColorMasks.
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Version 3.0.1
- Offset layer depth slightly for accessories to prevent vanilla shirt from drawing over them.
- Corrected the custom shirt fix, as it did not apply in the last version.
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Version 3.0.0
- Updated for Stardew Valley v1.5.5.
- Added the HealthLevel condition.
- Added the StaminaLevel condition.
- Fixed custom shirts sometimes disappearing when walking upwards.
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Version 2.7.1
- Added the IsInMines condition.
- Added the IsOutdoors condition.
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Version 2.7.0
- Added support for pants, allowing for animated and bigger pants.
- Added light properties to all Fashion Sense appearances, allowing for light sources to be associated to FS hairs, hats, shirts, pants and accessories.
- Added secondary and tertiary accessories for the Appearance Content Patcher token.
- Added EndWhenFarmerFrameUpdates animation property.
- Added several new conditions.
- Added example pants to the example pack.
- Fixed issue where Hand Mirror UI would appear for all farmhands if another player used the tool.
- Fixed issue where using a custom shirt would cause a fatal error in some situations.
- Fixed issue where vanilla hairs would sometimes incorrectly draw over Fashion Sense accessories.
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Version 2.6.2
- Added fs_add_mirror command.
- Renamed DrawBeforePlayer to DrawAfterPlayer, to better describe its functionality. Using DrawBeforePlayer will still work, as it will pass the value to DrawAfterPlayer.
- Fixed custom shirts drawing above other objects.
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Version 2.6.1
- Fixed issue where missing modData key caused menu crashes.
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Version 2.6.0
- Implemented support for shirts, allowing for animated and bigger shirts.
- Adjusted the positions of the search and clear buttons for the Hand Mirror UI.
- Fixed issue where left facing hairstyles would be offset by one pixel on the Y axis.
- Fixed issue where hats would not check for duplicate names within the same pack.
- Fixed issue when using fs_reload that would cause a null exception error when changing frame order with conditions.
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Version 2.5.0
- Implemented better support for accessories, allowing up to three accessories to be worn at the same time.
- Added a search button for Hand Mirror, allowing you to search by content pack.
- Added a clear button for Hand Mirror, allowing you to easily revert back to the vanilla appearance.
- Adjusted Hand Mirror UI to better handle long strings for content pack and appearance names.
- Fixed issue where hair would be incorrectly offset for male farmers.
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Version 2.4.1
- Fixed issue where the hair's override color would incorrectly take over accessories and hats.
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Version 2.4.0
- Added example usage of IsElapsedTimeMultipleOf and DidPreviousFrameDisplay conditions, as well as random function usage.
- Added IsElapsedTimeMultipleOf condition.
- Added DidPreviousFrameDisplay condition.
- Added functions to utilize random logic for condition values.
- Fixed issue where frames would be skipped when the frame before it failed to pass its condition.
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Version 2.3.1
- Fixed issue where appearances using IsWaitingOnRequiredAnimation would loop endlessly if no conditions were given.
- Fixed issue where hats would not respect the IsWaitingOnRequiredAnimation animation property.
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Version 2.3.0
- Accessories and hats now use their own color overlays, instead of relying on the player's hair color.
- Updated the Hand Mirror UI to remember the last selected filter button when reopening the menu.
- Fixed issue where ColorMasks would not work when using player's hair color (it would still work with the prismatic option).
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Version 2.2.0
- Added support for hats.
- Added various examples of custom hats to the example pack.
- Added IsPrismatic property.
- Added PrismaticAnimationSpeedMultiplier property.
- Added ColorMasks property.
- Updated Hand Mirror UI to show filter for hats.
- Updated the default i18n file to include new lines relating to hats.
- Fixed issue where the filter buttons would not cap their scale.
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Version 2.1.1
- The Hand Mirror tool can now be trashed.
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Version 2.1.0
- Implemented the Appearance Content Patcher token, which returns the currently worn Fashion Sense accessory / hairstyle name (depending on input). See the wiki for more details.
- Fixed issue where certain animation offsets would cause visual glitches for accessories, hairstyles and vanilla shirts.
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Version 2.0.1
- Fixed issue where error would be logged if Hairs or Accessories folder were not given.
- Fixed issue where Hand Mirror UI would close when clicking accessories.
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Version 2.0.0
- Added support for accessories.
- Added various examples of custom accessories to the example pack.
- Updated Hand Mirror UI to show filter for hairstyles and accessories.
- Updated the default i18n file to include new lines relating to accessories.
- Implemented better error catching when using fs_reload.
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Version 1.0.1
- Updated the Hand Mirror sprite to make it more readable.
- Implemented temporary fix for issue where hairstyles would not draw correctly while sitting towards the left.
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Version 1.0.0
- Release.
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- Author's activity
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May 2024
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14 May 2024, 2:38PM | Action by: PeacefulEnd
Changelog added
'Change log added for version 6.6.0'
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14 May 2024, 2:38PM | Action by: PeacefulEnd
File added
'Fashion Sense 6.6.0 [version 6.6.0]'
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08 May 2024, 6:49PM | Action by: PeacefulEnd
Changelog added
'Change log added for version 6.5.0'
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08 May 2024, 6:49PM | Action by: PeacefulEnd
File added
'Fashion Sense 6.5.0 [version 6.5.0]'
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07 May 2024, 2:38AM | Action by: PeacefulEnd
Changelog added
'Change log added for version 6.4.0'
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07 May 2024, 2:38AM | Action by: PeacefulEnd
File added
'Fashion Sense 6.4.0 [version 6.4.0]'
April 2024
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30 Apr 2024, 12:53PM | Action by: PeacefulEnd
Changelog added
'Change log added for version 6.3.4'
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30 Apr 2024, 12:52PM | Action by: PeacefulEnd
File added
'Fashion Sense 6.3.4 [version 6.3.4]'
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29 Apr 2024, 8:51PM | Action by: PeacefulEnd
File added
'Example Pack 6.3.0 [version 6.3.0]'
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29 Apr 2024, 8:44PM | Action by: PeacefulEnd
Changelog added
'Change log added for version 6.3.3'
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29 Apr 2024, 8:42PM | Action by: PeacefulEnd
Changelog added
'Change log added for version 6.3.3'
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29 Apr 2024, 8:42PM | Action by: PeacefulEnd
File added
'Fashion Sense 6.3.3 [version 6.3.3]'
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28 Apr 2024, 8:37PM | Action by: PeacefulEnd
Changelog added
'Change log added for version 6.3.2'
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28 Apr 2024, 8:37PM | Action by: PeacefulEnd
File added
'Fashion Sense 6.3.2 [version 6.3.2]'
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28 Apr 2024, 3:56PM | Action by: PeacefulEnd
Changelog added
'Change log added for version 6.3.1'
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28 Apr 2024, 3:55PM | Action by: PeacefulEnd
File added
'Fashion Sense 6.3.1 [version 6.3.1]'
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28 Apr 2024, 4:28AM | Action by: PeacefulEnd
Mod image added
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28 Apr 2024, 4:16AM | Action by: PeacefulEnd
Changelog added
'Change log added for version 6.3.0'
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28 Apr 2024, 4:09AM | Action by: PeacefulEnd
File added
'Fashion Sense 6.3.0 [version 6.3.0]'
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20 Apr 2024, 10:07PM | Action by: PeacefulEnd
Changelog added
'Change log added for version 6.2.2'
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- Mod page activity
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June 2024
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16 Jun 2024, 3:46AM | Action by: zoweemama907
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