UPDATE: Config File and Gift Tastes! (And Translation Guideline Update)
So, we've got gift tastes now as well as a proper config file! I also fixed the seed shop, so all of this should make compatibility much better. Using Generic Mod Config Menu is ideal for making the changes you want, and I'll add even more config in the future as needs arise.
Next up I'd like to get a few sprites and things cleaned up, as well as maybe adding a few custom gift reactions. We'll see! For now, please as always let me know if you see anything odd or something isn't working!
AND FOR TRANSLATORS!
So, thanks to the move to CP it is possible to maintain separate files on the nexus with better updates for those who want to do the translations. I'm still happy to include languages in the base mod, of course, so if you'd like to keep your translations there I don't mind. However, if you'd like to have your translations moved over to a file that you maintain more consistently, let me know. I can remove translations if the original authors of those translations are inclined to have me do so.
You can see everything in the new translation guidelines. I might make them a bit more expansive, but its late right now. Anyway, thanks again to everyone who offered translations!
IT SEEMS LIKE NEW SAVES ARE SORT OF REQUIRED FOR PH 1.5.0 ON (READ BELOW) BUT ALSO REMEMBER TO DELETE THE OLD VERSION BEFORE INSTALLING THE UPDATE!
You should be able to still play on an old save by meticulously adding all the recipes back and giving yourself all the saplings. The items' new internal ids are all "DomTSVG.PlentifulHarvestCP_itemname" if it helps. ;-; My advice is that if you had all the crafting recipes before you can add those one at a time anyway, but if you had all the cooking recipes for vanilla and modded use "debug cooking", else you'll need to do a lot of singular recipe adding. Note that will give you ALL the recipes for EVERYTHING so be warned. Check the official wiki page for console commands for how to do things like get back fruit trees you had and return them to the proper year of growth. (Remember that the fruittrees command advances ALL fruit tree growth years.
Some translations need adding eventually.
You all rock.
!! JSONASSETS IS ONLY NEEDED FOR 1.4.1 AND BEFORE! !!
Bugs I currently know about but haven't fixed yet:
None, currently!
Bugs that may be present but I haven't experienced/confirmed whether they are present:
Okay, so I am at the point of my current Perfection run where I am crafting all the things while I wait for another mod's crops to grow, lol. Am I correct in assuming that the only craftables PH has are the machines (that I have already crafted)? Stardew Checkup is telling me that I have 7 modded crafting recipes left to craft, so I am trying to figure out what those are. Cooking recipes will probably be the last thing I do as I have another mod that adds 200+.
Hi! Just wanted to notify that compatibility with Better Crafting was recently patched, so no more red errors in the crafting UI when both mods are active.
I would just like to mention that not every Stardew player has a sense of smell, lol. Before you ask, it's not pandemic-related... I was born this way.
Does Elegant Interiors conflict with where I've placed the shop? I'm going to add a config file sometime soon that will hopefully make these things much easier, but in the meantime if you can't reach the shop you can always use console commands to access the shop anywhere or make a change to the XY values. I specifically don't want to make changes to Pierre's Shop so that his shop doesn't become bloated with extra items, especially with multiple mods installed.
EDIT: After looking and seeing that Lively Town seems to be the issue, I can try and set out a config for moving the seed bin in the event that mod is installed. It still looks like you should be able to access it, it's just in an odd spot.
Hello. Just wondering how is chocolate spread obtained tryed the machines etc but caint find it an theres no wiki or anything. Please help either spoil it for me or hint it I don't mind
Oh right, I fixed it in order to make it use the machine I actually intended for it to use! My bad. You'll want to use the mayo machine! (Originally PFM caused issues with the vanilla machines lol)
Well, nothing like a new update with a bunch of red error items... time to make a list so I can save my save, lol. I got rid of my old PH Carrots and Broccoli before updating... I did not realize the rest of the crops would be the same. I can grow the new ones, I just need to remember WHAT to grow. I had most of them before updating. I knew about the update and thus did not craft the machines, so I can save myself the trouble of re-crafting those. My trees may be lost, but I can get new ones. Re: Ghostfish in Lentil Bun: You have fruits that look like ice cubes, what is more weird than that? LOL.
EDIT: Save appears to be saveable, even if I have to do some things over again...I am no speedrunner by any means (my save is at Winter, Year 4, anyway), lol.
EDIT # 2: Will I relearn all the recipes I lost from updating or do I HAVE to start a new save? I already got the Composter and Tapioca Pudding (I assume I will get the other machines soon as I have the requirements for them).
Unfortunately I was worried this would happen- I think you'll end up without the recipes and you may have to start a new save unless you go back to the previous version. Anything that was brand new should still end up getting delivered, but the old machines probably not. You may be able to debug the recipes for everything back, I do only have a few crafting ones, and if you already knew all the cooking recipes (vanilla and modded) before the update you can just use "debug cooking" to get everything back all at once. (Also you can debug the fruit trees to zap back to their original years of quality, or just age them up to iridium if it matters)
Again I'm so sorry that saves are broken! I wish it could be different. ;-;
Well, I am one of the most stubborn players you will meet, lol. Though, I assume you already knew that with all the persistence I put you through to get a certain sapling to drop in the 1.5 version last year. Ironically, that is the only sapling I have not already replaced using the gold I got from trashing all my error items. Thankfully, I am fairly certain I have all the other cooking recipes from my other mods and vanilla. If I had not put so much effort into romancing SVE's Lance in this save, I WOULD start a new save.
Are the following spoilered debug commands correct for getting the machine crafting recipes back?
I may or may not have an upcoming modded recipe with a similar name... I do not know...I have not gotten that far. (For reference, my VANILLA 1.5 Perfection save took me just over 10 game-years to achieve. That cave puzzle on Ginger Island is the BANE OF MY EXISTENCE.)
If the seedbox isn't showing up, there may be some kind of conflict, you might be missing a part of the mod, or it might need to be updated. Anything that edits the inside of Pierre's shop may conflict if it changes around the area just to the right of the shelves, where you deposit the board quest. Check your SMAPI log as well, of course.
That's weird. JSONAssets should be required and compatible with the 1.6 version. Do you have JSONAssets updated?
EDIT: Okay so I'm seeing this is a problem with quite a few people? I haven't seen this error before. I'll do some testing on my own time. Let me know if you see any changes. It might be a spacecore thing?
EDIT 2: I just checked with everything, SMAPI update to 4.0.8 included, and Plentiful Harvest's current update is completely compatible. SMAPI isn't throwing errors for JSONAssets, Content Patcher, or PH/its other requirements on me, so make sure just about everything under requirements is updated and that there isn't a different mod having issues. If all else fails grab that SMAPI log and post it.
384 comments
UPDATE: Config File and Gift Tastes! (And Translation Guideline Update)
So, we've got gift tastes now as well as a proper config file! I also fixed the seed shop, so all of this should make compatibility much better. Using Generic Mod Config Menu is ideal for making the changes you want, and I'll add even more config in the future as needs arise.
Next up I'd like to get a few sprites and things cleaned up, as well as maybe adding a few custom gift reactions. We'll see! For now, please as always let me know if you see anything odd or something isn't working!
AND FOR TRANSLATORS!
So, thanks to the move to CP it is possible to maintain separate files on the nexus with better updates for those who want to do the translations. I'm still happy to include languages in the base mod, of course, so if you'd like to keep your translations there I don't mind. However, if you'd like to have your translations moved over to a file that you maintain more consistently, let me know. I can remove translations if the original authors of those translations are inclined to have me do so.
You can see everything in the new translation guidelines. I might make them a bit more expansive, but its late right now. Anyway, thanks again to everyone who offered translations!
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IT SEEMS LIKE NEW SAVES ARE SORT OF REQUIRED FOR PH 1.5.0 ON (READ BELOW) BUT ALSO REMEMBER TO DELETE THE OLD VERSION BEFORE INSTALLING THE UPDATE!
You should be able to still play on an old save by meticulously adding all the recipes back and giving yourself all the saplings. The items' new internal ids are all "DomTSVG.PlentifulHarvestCP_itemname" if it helps. ;-; My advice is that if you had all the crafting recipes before you can add those one at a time anyway, but if you had all the cooking recipes for vanilla and modded use "debug cooking", else you'll need to do a lot of singular recipe adding. Note that will give you ALL the recipes for EVERYTHING so be warned. Check the official wiki page for console commands for how to do things like get back fruit trees you had and return them to the proper year of growth. (Remember that the fruittrees command advances ALL fruit tree growth years.
Some translations need adding eventually.
You all rock.
!! JSONASSETS IS ONLY NEEDED FOR 1.4.1 AND BEFORE! !!
Bugs I currently know about but haven't fixed yet:
Bugs that may be present but I haven't experienced/confirmed whether they are present:
EDIT: That's pretty cool, thanks for making the bag, Kaaz!
lol. Am I correct in assuming that the only craftables PH has are the machines (that I have already crafted)? Stardew Checkup is telling me that I have 7 modded crafting recipes left to craft, so I am trying to figure out what those are. Cooking recipes will probably be the last thing I do as I have another mod that adds 200+.
or even make it show in Pierre's vanilla shop?
just wanna know since i play with elegant interiors and lively town
if need be i'll figure out how to do it myself but honestly idk how
EDIT: After looking and seeing that Lively Town seems to be the issue, I can try and set out a config for moving the seed bin in the event that mod is installed. It still looks like you should be able to access it, it's just in an odd spot.
thank you! take your time :3
It is one of my favorits! I love it so much! <3
EDIT: Save appears to be saveable, even if I have to do some things over again...I am no speedrunner by any means (my save is at Winter, Year 4, anyway), lol.
EDIT # 2: Will I relearn all the recipes I lost from updating or do I HAVE to start a new save? I already got the Composter and Tapioca Pudding (I assume I will get the other machines soon as I have the requirements for them).
Again I'm so sorry that saves are broken! I wish it could be different. ;-;
Are the following spoilered debug commands correct for getting the machine crafting recipes back?
debug craftingrecipe Blender
debug craftingrecipe Processor
debug craftingrecipe Antique Cheese Press
Please let me know. I have next to no knowledge of how the debug process works.
EDIT: I figured it out, lol. See spoiler below.
debug craftingrecipe DomTSVG.PlentifulHarvestCP_Blender
debug craftingrecipe DomTSVG.PlentifulHarvestCP_Processor
debug craftingrecipe DomTSVG.PlentifulHarvestCP_AntiqueCheesePress
I may or may not have an upcoming modded recipe with a similar name... I do not know...I have not gotten that far. (For reference, my VANILLA 1.5 Perfection save took me just over 10 game-years to achieve. That cave puzzle on Ginger Island is the BANE OF MY EXISTENCE.)
I have it installed but there's no toolbox.
I was looking in the wrong place, for some reason I remember the box being on the left of Pierre when you walk in.
Thank you for the great mod!!!
EDIT: Okay so I'm seeing this is a problem with quite a few people? I haven't seen this error before. I'll do some testing on my own time. Let me know if you see any changes. It might be a spacecore thing?
EDIT 2: I just checked with everything, SMAPI update to 4.0.8 included, and Plentiful Harvest's current update is completely compatible. SMAPI isn't throwing errors for JSONAssets, Content Patcher, or PH/its other requirements on me, so make sure just about everything under requirements is updated and that there isn't a different mod having issues. If all else fails grab that SMAPI log and post it.