[08:29:46 WARN Automate] Machine recipes added by Custom Farming Redux aren't currently automated. Install CFAutomate too to enable them: https://www.nexusmods.com/stardewvalley/mods/991?tab=files.
Despite having CFAutomate, the game doesn't load it:
[08:29:46 ERROR SMAPI] - Custom Farming Automate Bridge 2.12.9 because initialization failed: System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) at System.Reflection.RuntimeAssembly.get_DefinedTypes() at StardewModdingAPI.Framework.SCore.TryLoadModEntry(Assembly modAssembly, Mod& mod, String& error) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1707 at StardewModdingAPI.Framework.SCore.TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, InterfaceProxyFactory proxyFactory, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet`1 suppressUpdateChecks, Nullable`1& failReason, String& errorReasonPhrase, String& errorDetails) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1633
Failed loading type 'CFAutomate.Framework.TrackedItem': System.TypeLoadException: Method 'get_Type' in type 'CFAutomate.Framework.TrackedItem' from assembly 'CFAutomate, Version=2.10.16.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.
The cf automate mod looks so good, unfortunately even though I downloaded it smapi is still saying don't have it. I've tried putting it in the custom farming redux mod folder, keeping it in just the mods folder and it doesn't show up.
Hello, thank you for all your hard work with everything! I just updated my automate to the newest version, and now cf automate won't work.. I'm posting my smapi log for you. Thank you again, I love your mods :) https://smapi.io/log/5430fcaae2fc45d0b9832f25d7a6b955
This is the error i receive when trying to load the mod any help?
[SMAPI] - Custom Farming Automate Bridge 2.12.9 because initialization failed: System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) at System.Reflection.RuntimeAssembly.get_DefinedTypes() at StardewModdingAPI.Framework.SCore.TryLoadModEntry(Assembly modAssembly, Mod& mod, String& error) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1203 at StardewModdingAPI.Framework.SCore.TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, InterfaceProxyFactory proxyFactory, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet`1 suppressUpdateChecks, String& errorReasonPhrase, String& errorDetails) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1006
Failed loading type 'CFAutomate.Framework.TrackedItem': System.TypeLoadException: Method 'get_Type' in type 'CFAutomate.Framework.TrackedItem' from assembly 'CFAutomate, Version=2.10.16.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.
Go to this link, and download the unofficial fix for CFAutomate then it'll work. Same happened for me https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-26#post-3354284
Anyone know what happened to the unofficial updates? I've seen that there is a 1.12.10 version, and changes have been rolled into the main github project... but there are no releases here, and the versions here are still 1.12.9, only the source is available on github.
This is correct; there are unofficial updates, but minervamaga made the mistake of deleting the binaries they posted before Platonymous rebuilt the updated version, so there aren't any usable versions right now. Platonymous just needs to recompile the source, though.
There are reports of it working, so it might help, then again, there are reports of it throwing new bugs in 1.5 in the thread by people who managed to get it before it went down. Probably best to ask Plat or someone else associated with the project or in the know.
423 comments
CFAutomate - Custom Farming Automate Bridge
Despite having CFAutomate, the game doesn't load it:
[08:29:46 ERROR SMAPI] - Custom Farming Automate Bridge 2.12.9 because initialization failed:
System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeAssembly.get_DefinedTypes()
at StardewModdingAPI.Framework.SCore.TryLoadModEntry(Assembly modAssembly, Mod& mod, String& error) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1707
at StardewModdingAPI.Framework.SCore.TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, InterfaceProxyFactory proxyFactory, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet`1 suppressUpdateChecks, Nullable`1& failReason, String& errorReasonPhrase, String& errorDetails) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1633
Failed loading type 'CFAutomate.Framework.TrackedItem': System.TypeLoadException: Method 'get_Type' in type 'CFAutomate.Framework.TrackedItem' from assembly 'CFAutomate, Version=2.10.16.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.
Custom Farming Automate Bridge 2.12.9 because it requires mods which aren't installed (Custom Farming Redux: https://www.nexusmods.com/stardewvalley/mods/991)
Thank you again, I love your mods :)
https://smapi.io/log/5430fcaae2fc45d0b9832f25d7a6b955
[SMAPI] - Custom Farming Automate Bridge 2.12.9 because initialization failed:
System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeAssembly.get_DefinedTypes()
at StardewModdingAPI.Framework.SCore.TryLoadModEntry(Assembly modAssembly, Mod& mod, String& error) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1203
at StardewModdingAPI.Framework.SCore.TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, InterfaceProxyFactory proxyFactory, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet`1 suppressUpdateChecks, String& errorReasonPhrase, String& errorDetails) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1006
Failed loading type 'CFAutomate.Framework.TrackedItem': System.TypeLoadException: Method 'get_Type' in type 'CFAutomate.Framework.TrackedItem' from assembly 'CFAutomate, Version=2.10.16.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.
https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-26#post-3354284