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  1. acerbicon
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    ~/!\~ HOW TO REPORT BUGS ~/!\~

    Please be sure to leave any bug reports in the BUGS page in the bugs tab. If you see your bug reported already, add your bug information to that listing instead of making a new one. This makes it faster for me to respond and deal with bugs.

    Make sure you have the latest version of SMAPI, Content Patcher, and this mod before you report any problems.

    PLEASE INCLUDE THE FOLLOWING IN YOUR BUG REPORT:
    SMAPI error log, follow directions & upload here: https://log.smapi.io and give me your link
    Is this happening on a new save, old save, or both?
    Any other information, mods, or tools you use that you think will be pertinent.
  2. Hsym35p
    Hsym35p
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    I'm using the Udt103 farm and theres floating glitched tiles on the water above the house :c can you please fix :(
  3. Bomberman2010
    Bomberman2010
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    i play the cherryblossonhh map and installed the extra "Ace's Expanded Farms FTM Beta Pack" but the quarry part of the map doesnt work, can some say me how?
  4. chiachrome
    chiachrome
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    My security software wouldn't let me keep the folder because it said it contains malware. Did anyone else come across that?
  5. Kooner
    Kooner
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    For some reasons I cant build on the grass areas like on the vanilla maps? Is this a known bug?
    1. iMilkyThighs
      iMilkyThighs
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      I'm having the same issue, I'm unable to go anywhere past the first spot outside my door if I exit my house too, and if I teleport away and move the house (which cant be put back in the same spot or any grass) I can still enter the house from where it used to be. Did you ever find a solution?
  6. AnimeNerd288
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    I cant get the mining area working on the Cherryblossonhh map. Are you suppose to download both the "Ace's Expanded Farms FTM Beta Pack" AND the "[CP] Ace Farms Expanded"? I also have FTM installed and its working for other mods outside of my farm. The farm map is showing up, but the mining area isn't spawning nodes. Any advise?
  7. AKMalternative12
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    I just install the mod and follow the instructions and it does not work. I should type the Farm is name not character name, right? and why is it not working on my farm i try to figure it out for days now and there not the sight to fix this, so I decide to ask in mod is forum.   
  8. ClowreedII
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    Since the game update 1.6 broke the Bus Stop warp from the farm, and a lot of people were having trouble, I took the time to fix all the maps included in this mod, thanks to a comment by @nemba333

    Here's the fixed mod for 1.6 version:
    www.nexusmods.com/stardewvalley/mods/21219/
    1. ElderMartins
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      Not all heroes wear capes. Thank you so much!
    2. marcsvas
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      helo, i saw u fixed some farms, 
      can u fix shantan waterfall farm? PLEASEEE
      https://www.nexusmods.com/stardewvalley/mods/20349?tab=description
    3. nesublessu
      nesublessu
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      I second with the shantan farm aswell
    4. nemba333
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      If you have .tmx files I learned of a much easier alternative for this that doesn't require moving multiple assets around if you have dependencies. Unfortunately this doesn't work with .tbin files but does help with people using shantan waterfall as it references a tilesheet in a weird way

      • Go into the assets folder of the mod and right click on it and open it in notepad.
      • You'll see some xml, scroll down to the warp property, should look something like this <property name="Warp" value="(normal warp text)"/>
      • Change the 0 by BusStop to an 11 here
      • Save and run as normal
  9. nemba333
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    FIX FOR BROKEN MAP

    Note: If you have .tmx map files this is a lot easier as you can edit directly in notepad and follow steps 9 to 12 and just save inplace rather than messing around with Tiled and moving files around.


    I made a bug report on this in the bugs page but for those of you who don't want to wait for the mod to be updated and have a little technical know-how here's a manual fix.


    • Unpack the game files to create the "Content (unpacked)" folder as described in the wiki: https://stardewvalleywiki.com/Modding:Editing_XNB_files#Unpack_game_files)
    • Copy all files in the assets folder for this mod into the maps folder within the Content (unpacked) folder you created (Should be in "Content (unpacked)\Maps")
    • Open up the Tiled software (https://www.mapeditor.org/).
    • Select the map you want to use by clicking open file or project and navigating to the maps folder and finding the .tbin file for your desired map
    • Open up the map properties window by clicking the map tab in the top and selecting 'Map Properties' in the dropdown
    • At the bottom of the custom properties section there will be a 'Warp' row. click the numbers beside it and a  button with three dots will appear
    • click the button and a window will pop up with a bunch of numbers and text
    • The numbers represet coordinates and the text represents maps with the two numbers before the map being the 'from' coordinate amd the two numbers after the map being the 'to' coordinate (described in the wiki here in the warp row https://stardewvalleywiki.com/Modding:Maps#Warps_.26_map_positions)
    • Locate BusStop in the text. It will likely be
      x x BusStop 0 23

    • For my plumprumps map the first part looked like this (there was a lot of stuff afterwards too don't worry about that)
      83 16 BusStop 0 23 83 17 BusStop 0 24

    • change the 0 to an 11
    • the BusStop warp will appear multiple times depending on the map, in the plumprumps map it was twice. Do not change anything other than the warp for the BusStop map. Since the warps all appear one after another with no new lines it can be consfusing so you should be very careful with this
    • Save the map 
    • Move the .tbin file you were editing back into the assets folder for this mod and replace the old .tbin file
    • Launch as normal
    1. xashren
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      Thank you! This saves so many wonderful maps that were broken by the 1.6 update. It's a hassle, but worth it to recover all those maps. Hopefully we can get this information more widely distributed.
    2. ClowreedII
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      I tried following your steps, but when I open any of the .tbin files (from step 4) from this mod, Tiled gives me an error saying it has an unknown file format

      Nevermind I had to enable the tbin plugin in the config for Tiled

      After that I was able to follow the rest of the steps and it worked really well
      (ps: in step 2 you have to copy all the assets from the mod to the Content (unpacked)/Maps folder)
    3. nemba333
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      Oh interesting I didn't know there was a config option for that as it was enabled for me by default
    4. francoshade714
      francoshade714
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      This is the map that I'm trying to fix (https://www.nexusmods.com/stardewvalley/mods/6421?tab=description). Do I need to edit all tbin files and do I need to keep the unpacked folder as well?

      Edit: I tried it with all the tbin files but I'm still getting the glitch. I'm guessing it has to be specific for each map? I replaced the 0 with 11's but each map might have a different number you need to input?
    5. Steric
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      I found the BusStop warp and modified it as directed, but this caused the game to continuously restart when I tried to load the save that used the modified map.  I restored the .tbin file from a backup and I was able to start the game and normal (still with the bus stop glitch).  Is there something I'm missing?
    6. PlayzrUK
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      This worked for me also. Guys, remember to edit multiple instances of the bus stop not just the first one. In my case I'm using the Fancy_Plus map and 11 in place of the 0's worked for me. Thanks!
    7. kazbrekker118
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      I'm having the same problem as Steric.
    8. Steric
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      As a workaround, I downloaded the NoClip mod and just toggle that on whenever I go to the bus stop.  Head north a bit to avoid the warp back to the farm, then east to the normal area, toggle NoClip off, continue as usual.  The expanded map itself seems to work just fine.
    9. nemba333
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      francoshade714 I tried it with that map and just the default values of RemoveFences being false and FarmCaveEnabled being true. I just needed to edit Farm_FourCorners.tbin and I was good. When you opened Tiled did any warning about missing tilesheets appear? if so something went wrong with copying assets over, I did update step 2 to make it more clear. Here is the full warp I used for your map

      55 3 FarmCave 8 11 39 -1 Backwoods 14 39 40 -1 Backwoods 14 39 41 -1 Backwoods 14 39 42 -1 Backwoods 14 39 88 15 BusStop 11 23 88 16 BusStop 11 23 88 17 BusStop 11 24 88 18 BusStop 11 24 42 79 Forest 68 0 43 79 Forest 68 0


      FOR ANYONE ELSE LOOKING THIS WARP IS FOR HIS SPECIFIC MAP
    10. nemba333
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      Steric I updated step 2, if that helps at all. I can try to assist more directly if you tell me which map you're using to see if theres an edge case issue?
    11. fateisuponyou
      fateisuponyou
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      .
    12. ClowreedII
      ClowreedII
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      Since a lot of people are having trouble, I decided to edit all the map files and fix them, here's the fixed mod:
      www.nexusmods.com/stardewvalley/mods/21219/
    13. breeluv24
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      Thank you so much! I appreciate you sharing this 
    14. kazbrekker118
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      Note: in the event that your custom map uses custom tiles from another mod (Say, you download a tilesheets mod and the actual custom map separately), you need to move the tilesheets into the unpacked folder too. I didn't realize this and proceeded to spent a week very angrily trying to fix the problem.
    15. serenity543
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      Is there any way i could get someone to either help me do this or do it for me for a mod i use for the beach map? I really dont understand how to do this
    16. liddolwitch
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      Can you elaborate on how you did that? I'm using DaisyNiko's Forest Farm of Mysteries and Secrets and I think this is what's causing an issue for me as well. I can't find specific tilemaps that it would be looking for, so I'm curious which file you moved to the unpacked folder and where you put it. Thanks if you get a chance to reply :)
    17. nemba333
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      If you have .tmx files I learned of a much easier alternative for this that doesn't require moving multiple assets around if you have dependencies. Unfortunately this doesn't work with .tbin files but does help with people using shantan waterfall as it references a tilesheet in a weird way

      • Go into the assets folder of the mod and right click on it and open it in notepad.
      • You'll see some xml, scroll down to the warp property, should look something like this <property name="Warp" value="(normal warp text)"/>
      • Change the 0 by BusStop to an 11 here
      • Save and run as normal
  10. JamestheFreak
    JamestheFreak
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    Does this mod no longer work for 1.6?
    1. Hollypop
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      While the mod technically works, I've ran into an issue where leaving the farm (tried this with a couple of foraging farm layouts) to go to the bus stop warps the player out of bounds. I've had to use the No Clip Mode mod to walk north towards the tunnel map entrance in order to then get back onto the map. Walking right from the original out of bounds spot warps the player back onto the farm again.

      I've then gone back to vanilla maps (with my other mods still on) and not had this same issue, so I'm fairly confident this mod needs updating in some way.
  11. ywhy520
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    我无法通过他们离开巴士出口 玩 1.6 可以更新吗