When I ran my Smapi for the new update this was shown in red as the game loaded. Don't be surprised if you find that the mod has been integrated into the new update.
Is there an issue with using this mod in a multiplayer setting? My girlfriend and I both have this mod. Same, latest version. We have our config settings identical to each other. When we put tappers on a tree, and set the time to 1 day, it works for the first day. After that, the tappers all take 9 days. If we remove the tappers and place them again, it'll go back to the 1 day, but then break the next day. When we use this mod in a single player setting, it works flawlessly all the time. Is there a bug with multiplayer, or are we doing something wrong?
I'll look into this. I haven't really done multiplayer testing, as there isn't someone convenient around to help me do that. I should really update for the new smapi anyways.
Did you update to the new version? In theory they should work the same but there's some weird variable stuff that *could* have caused sync issues that I updated for the new smapi.
not the OP, but mine now seem to be off a bit too. I have the config file set to 5 days, as I had on the previous version of the mod. But now the oak resin seems to be taking...7? days (definitely not 5) and the maple syrup is not tapping at the same rate. It's going slower.
I didn't notice the issue again after but I did realize I had another 2 or maple trees over the oak/pine but still not enough to double the amount of maple syrup
Are you using the gatherer perk by any chance? Could that have affected your results?
I haven't been able to replicate this problem, but I modified the timers slightly in the new version I just uploaded. Please let me know if you're still experiencing issues with the new version.
In theory bundles should accept everything that is at least of the quality requested. All I'm doing to the maple syrup and other products is setting their quality to higher than 0, I don't actually modify the base item code for those in any way. So AFAIK it should work fine. Let me know if there are problems.
I did notice one thing so far: This appears in the config file: "BotanistAffectsTappers": true, (even AFTER disabling and saving it in the gmcm) unless its forcing a true for some reason and I don't know why.
There was unfortunately a major problem with 1.0.0 where the game would crash on saving with tappers in the world, so please everyone immediately update to the latest version if you were using 1.0.0.
Additionally, if you remove/uninstall BetterTappers and then load a save that has tappers placed in the world, they will all disappear. So keep that in mind. Installing the mod into existing saves is fine.
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I should really update for the new smapi anyways.
I've noticed Automate doesn't play nice with the way I have time's setup, this will be fixed on next update, which should be soon.
I haven't been able to replicate this problem, but I modified the timers slightly in the new version I just uploaded.
Please let me know if you're still experiencing issues with the new version.
All I'm doing to the maple syrup and other products is setting their quality to higher than 0, I don't actually modify the base item code for those in any way. So AFAIK it should work fine.
Let me know if there are problems.
This appears in the config file: "BotanistAffectsTappers": true, (even AFTER disabling and saving it in the gmcm) unless its forcing a true for some reason and I don't know why.
This will be fixed as soon as I post a new update.
SMAPI log
Regardless, endorsed and looking forward to when we're all on the same version :-D
Please let me know if you encounter more issues.
As a consequence of the fix, SpaceCore is now required for BetterTappers to work:
https://www.nexusmods.com/stardewvalley/mods/1348
Additionally, if you remove/uninstall BetterTappers and then load a save that has tappers placed in the world, they will all disappear. So keep that in mind. Installing the mod into existing saves is fine.