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CaptainSully

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CaptainSully

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32 comments

  1. justchilling101
    justchilling101
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    Could you update for 1.6?
  2. Poopdiepie
    Poopdiepie
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    I'm playing on the current 1.6 update and I can't find the config of this mod in the mod menu. It seems the tappers are not working... T_T
  3. dexteritykitty
    dexteritykitty
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    • 5 kudos
    Hello! Are there plans to update this mod for the 1.6 update?
  4. ru1nedFr4gm3nt
    ru1nedFr4gm3nt
    • member
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    Hello! Would someone be able to tell me whether this mod works with the current 1.6 update? :)
    1. wiccabewitch
      wiccabewitch
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      When I ran my Smapi for the new update this was shown in red as the game loaded. Don't be surprised if you find that the mod has been integrated into the new update. 
  5. xScoobySnax
    xScoobySnax
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    Is there an issue with using this mod in a multiplayer setting?  My girlfriend and I both have this mod.  Same, latest version.  We have our config settings identical to each other.  When we put tappers on a tree, and set the time to 1 day, it works for the first day.  After that, the tappers all take 9 days.  If we remove the tappers and place them again, it'll go back to the 1 day, but then break the next day.  When we use this mod in a single player setting, it works flawlessly all the time.  Is there a bug with multiplayer, or are we doing something wrong?
    1. CaptainSully
      CaptainSully
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      I'll look into this. I haven't really done multiplayer testing, as there isn't someone convenient around to help me do that.
      I should really update for the new smapi anyways.
    2. CaptainSully
      CaptainSully
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      Do you both have the same configuration settings?
    3. xScoobySnax
      xScoobySnax
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      Yes, we do.  Strangely enough, I think it's working now as intended.  We changed nothing.
    4. CaptainSully
      CaptainSully
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      Did you update to the new version? In theory they should work the same but there's some weird variable stuff that *could* have caused sync issues that I updated for the new smapi.
    5. CaptainSully
      CaptainSully
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      Are you using the Automate mod by any chance? or anything similar like Deluxe Grabber?

      I've noticed Automate doesn't play nice with the way I have time's setup, this will be fixed on next update, which should be soon.
  6. bpindel
    bpindel
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    So, since you updated, I noticed that my maple trees are tapped 2x faster regardless of config settings.
    1. CaptainSully
      CaptainSully
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      Is it only maple trees? Are the rest behaving correctly?
    2. beyondrecovery
      beyondrecovery
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      not the OP, but mine now seem to be off a bit too. I have the config file set to 5 days, as I had on the previous version of the mod. But now the oak resin seems to be taking...7? days (definitely not 5) and the maple syrup is not tapping at the same rate. It's going slower.
    3. bpindel
      bpindel
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      I didn't notice the issue again after but I did realize I had another 2 or maple trees over the oak/pine but still not enough to double the amount of maple syrup
    4. CaptainSully
      CaptainSully
      • supporter
      • 1 kudos
      Are you using the gatherer perk by any chance? Could that have affected your results?

      I haven't been able to replicate this problem, but I modified the timers slightly in the new version I just uploaded.
      Please let me know if you're still experiencing issues with the new version.
  7. smallsushi
    smallsushi
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    • 6 kudos
    Maybe a dumb question, but having a quality doesn't affect them being turned into the community center, right?
    1. CaptainSully
      CaptainSully
      • supporter
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      In theory bundles should accept everything that is at least of the quality requested.
      All I'm doing to the maple syrup and other products is setting their quality to higher than 0, I don't actually modify the base item code for those in any way. So AFAIK it should work fine.
      Let me know if there are problems.
    2. smallsushi
      smallsushi
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      Thanks for the speedy response!
    3. smallsushi
      smallsushi
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      I did notice one thing so far:
      This appears in the config file: "BotanistAffectsTappers": true, (even AFTER disabling and saving it in the gmcm) unless its forcing a true for some reason and I don't know why.
    4. CaptainSully
      CaptainSully
      • supporter
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      Good catch, looks like I accidentally used the Gatherer variable for both gather and botanist.
      This will be fixed as soon as I post a new update.
    5. smallsushi
      smallsushi
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      Np! Happy to help! :)
  8. Heads up: version 1.0.0 doesn't seem to play well with the 1.5.5 beta!

    SMAPI log

    Regardless, endorsed and looking forward to when we're all on the same version :-D
    1. CaptainSully
      CaptainSully
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      I believe this is fixed in 1.0.1
      Please let me know if you encounter more issues.
    2. farmerjack
      farmerjack
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      Confirmed fixed! Thanks a ton!
  9. CaptainSully
    CaptainSully
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    There was unfortunately a major problem with 1.0.0 where the game would crash on saving with tappers in the world, so please everyone immediately update to the latest version if you were using 1.0.0.

    As a consequence of the fix, SpaceCore is now required for BetterTappers to work:
    https://www.nexusmods.com/stardewvalley/mods/1348

    Additionally, if you remove/uninstall BetterTappers and then load a save that has tappers placed in the world, they will all disappear. So keep that in mind. Installing the mod into existing saves is fine.
  10. deleted46480847
    deleted46480847
    • account closed
    • 2 kudos
    Thank you, loving this mod.