I originally got this for the walnut tracking and have since been loving all aspects of it! Just out of curiosity, would there be any way to allow the player to click on a "needed" wish to then show them the spawning requirements of it? If not dw about it :)
I am intending to add Lookup Anything integration when I redo the UI. I probably won't be adding loads more info directly into the mod (in the short term at least) but the UI changes will facilitate adding extra info if I ever decide to do so.
I'm a new user of this game. I really like this mod. I'm looking forward to the spoiler control option. I want to apply the mod as soon as the option is added, can I know when it will be updated? I'm never urging you, but I'm curious because I like this mod! I use a translator, and I hope I wasn't rude. Thank you for creating a great mod!
You can use the 'tracking' button on the mod page here on Nexus to be told when updates are published. It probably will be a long time before spoiler controls are added though - there are a lot of other things on the list to add! I do hope to add it at some point though.
Hey! Wanted to say that I really like this mod, it's been a great help. I have noticed that the percentage for monsters & stardrops stays at 0% (even with the monsters list being at 5/12 completed and stardrops at 4/7)/
I'm not sure if this is a bug with my game, or just how Stardew checks off the perfection list.
This is intentional but I'm going to try to make it a bit clearer when I eventually redo the UI. The fractions in the left column are a guide to your total progress and the percentage at the bottom of the column is your exact progress. For example, being 1 kill away for each monster would be worth 9.999% but would still show as 0/12. However, for some goals the game counts your progress as 0 until it's totally complete (including monsters and star drops). This is shown in the right column and should match the in-game perfection tracker. The value on the bottom right is therefore almost always less than the one on the bottom left but does reflect how the game is actually tracking you. Hope that clears things up!
Is there any way to show only my progress? I built other houses to use as storage but in the progress tab it appears as if there was another player... i put 8 houses and now i have to scroll thru all the 8 pages of dishes to see the ingredients needed for exemple
I'm aware of this bug. When you add a cabin to your farm the game creates a placeholder farmhand which the mod picks up. I will add a check to the next version to not count these placeholders as real farmhands which should hide them from the output.
hey!! love this mod but to be honest the mixels in the tab icons are killing me. i could do a full ui retexture and redesign if you'd like!! unique icons, background, all that good stuff. my discord username is the same as here
Glad you like the mod and thank you for the offer. I am still in the process of overhauling the UI so everything is a bit of a work-in-progress just now and not really looking to add more changes into the plan at this point. Thank you anyway though.
Hello, every time I save and start a new day my game freezes for 5 minutes before I could start playing. I looked at my smapi log and I keep getting this red error text. I don't know if it's a compatibility issue with a mod I use or a bug. ERRORStardew ProgressThis mod failed in the GameLoop.DayStarted event. Technical details: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> NullReferenceException: Object reference not set to an instance of an object. at System.Buffer.Memmove(Byte& dest, Byte& src, UIntPtr len) at Netcode.NetFields.ReadFull(BinaryReader reader, NetVersion version) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetFields.cs:line 240 --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture) at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) at StardewValley.Game1.CreateGameLocation(String id, CreateLocationData createData) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7791 at StardewValley.Game1.CreateGameLocation(String id) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7776 at StardewProgress.Fishing.GetLocationsData(Dictionary`2 fishData) in ./Fishing/Fishing.cs:line 73 at StardewProgress.Fishing..ctor() in ./Fishing/Fishing.cs:line 170 at StardewProgress.StardewProgress.LoadData() in ./StardewProgress.cs:line 75 at StardewProgress.StardewProgress.OnDayStarted(Object sender, DayStartedEventArgs e) in ./StardewProgress.cs:line 64 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
Thanks for sending over the log. I've looked into it but I'm afraid I can't really see any obvious explanation. With the huge number of mods you have it's going to be quite tricky to track down the cause here. Did you just add Stardew Progress or have you had it a while? If you've had it before (and it worked), when did the issue start? Does your game run normally without SP installed?
I've had stardew progress installed for the longest time and this was the only instance I experienced an error. It's working normally without Sp. But I'm guilty of downloading random new mods I find when updating my current ones, so I wanted to look for what was causing the issue, and I've been trying to comb through my mods for the past few hours. When I almost gave up and just put everything back in again, it suddenly started working?? I didn't get any errors. I honestly don't know what happened. I'll keep you posted and just reply to this comment if I run into it again.
Oh wow, what a pain - but glad you got it sorted! With so many mods there are loads of moving parts, so unfortunately you sometimes will find the answer is 'prod it with a stick' rather than a more satisfying solution! If you do run into more issues let me know and I will do my best to help if I can.
Thank you so much for the walnut update! I kid you not, I used to make checklists for golden walnuts for each playthrough, because using the parrot hints was kinda annoying, this makes my life so much easier!
[Stardew Progress] 未找到该成分的对象数据Wheat_Flour required by the recipe 小熊松糕。忽略这个成分。 [Stardew Progress] 未找到该成分的对象数据Blue_Jazz required by the recipe 小熊松糕。忽略这个成分。 [Stardew Progress] 未找到该成分的对象数据Wheat_Flour required by the recipe 小熊薄煎饼。忽略这个成分。 [Stardew Progress] 未找到该成分的对象数据Wheat_Flour required by the recipe 小猫松糕。忽略这个成分。 [Stardew Progress] 未找到该成分的对象数据Coffee_Bean required by the recipe 星光卡布奇诺。忽略这个成分。
I'm not sure exactly which mod these errors relate to - you may recognise the recipes and that might tell you. It could be that the recipes have been coded in that mod wrong (these ids aren't valid vanilla items) or they are special mod items that haven't been added correctly but I can't say for sure. Either way - you do not need to worry - it just means these ingredients will not appear in Stardew Progress as needed for cooking.
378 comments
Just out of curiosity, would there be any way to allow the player to click on a "needed" wish to then show them the spawning requirements of it? If not dw about it :)
I really like this mod.
I'm looking forward to the spoiler control option.
I want to apply the mod as soon as the option is added, can I know when it will be updated?
I'm never urging you, but I'm curious because I like this mod!
I use a translator, and I hope I wasn't rude.
Thank you for creating a great mod!
I'm not sure if this is a bug with my game, or just how Stardew checks off the perfection list.
ERRORStardew ProgressThis mod failed in the GameLoop.DayStarted event. Technical details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> NullReferenceException: Object reference not set to an instance of an object.
at System.Buffer.Memmove(Byte& dest, Byte& src, UIntPtr len)
at Netcode.NetFields.ReadFull(BinaryReader reader, NetVersion version) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetFields.cs:line 240
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at StardewValley.Game1.CreateGameLocation(String id, CreateLocationData createData) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7791
at StardewValley.Game1.CreateGameLocation(String id) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7776
at StardewProgress.Fishing.GetLocationsData(Dictionary`2 fishData) in ./Fishing/Fishing.cs:line 73
at StardewProgress.Fishing..ctor() in ./Fishing/Fishing.cs:line 170
at StardewProgress.StardewProgress.LoadData() in ./StardewProgress.cs:line 75
at StardewProgress.StardewProgress.OnDayStarted(Object sender, DayStartedEventArgs e) in ./StardewProgress.cs:line 64
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
[Stardew Progress] 未找到该成分的对象数据Blue_Jazz required by the recipe 小熊松糕。忽略这个成分。
[Stardew Progress] 未找到该成分的对象数据Wheat_Flour required by the recipe 小熊薄煎饼。忽略这个成分。
[Stardew Progress] 未找到该成分的对象数据Wheat_Flour required by the recipe 小猫松糕。忽略这个成分。
[Stardew Progress] 未找到该成分的对象数据Coffee_Bean required by the recipe 星光卡布奇诺。忽略这个成分。
https://smapi.io/log/d474c5e47b254364a7c1d7ea634f664a