This page was last updated on 12 October 2024, 1:05AM
Changelogs
Version 1.0.3
Added the Magic Chalice. It is used to make level 2 and 3 potions, eliminating the materials previously required at these levels.
Increased the duration of most potions by 1 minute. Modified the health and energy regeneration of Restoration potions. Increased the range of the Magnetic potion in all its levels. Increased the maximum energy obtained by the Second Wind potion in all its levels.
Now you will always start the game with all level 1 potions available.
Small adjustments to the Omega potion animations.
Version 1.0.2
Updated to Stardew Valley 1.6. Json assets was replaced by Content Patcher.
Added animations for Omega potions.
Only the Restoration Potions will give extra energy and life, the rest will have no effect in this section.
Level 1 potions will last 5 minutes, a few will last 7 minutes and a few will last all day. The duration of the potions will be reduced by 1 minute for each Potion level.
At skill levels 1, 3, 5 and 8, level 1, 2, 3 and Omega potions will be unlocked respectively.
Improved the designs of all the potions.
Version 1.0.1
The "Omega" versions of the following potions were reduced from the required skill level (10 > 5): Magnetic, Iron, Second Wind, Restoration and Power potions.
Magnetic, Iron and Power potions no longer require a Prismatic Shard in their "Omega" versions to be created, but their other required materials were slightly increased.
Second Wind potion Omega now grants a little more maximum energy and regenerates all your energy when you drink it.