I can't seem to get this mod to work for me. I selected the expert bundle level in the advanced options, and I only see the normal bundles in the community center. Is there something else I need to do to get this mod to work?
I really enjoy the overall difficulty that this mod adds but I've noticed something that could be a problem...I don't think you can get iridium Sandfish in SVE currently I asked on their subreddit and the dev said this will be fixed next update (however I believe that is a long way off since I heard they were waiting for the next sampi/stardew valley update or something?)
I've heard it is possible in Vanilla with this setup https://www.reddit.com/r/StardewValley/comments/g4e31i/setup_for_goldiridium_desert_fish/ But I have a feeling like a lot of users would likely not know it is possible since the method is really contrived and obscure.
Obviously after a lot of brainstorming on my part I realized I think I have a workaround in my game (MARGO fishing ponds retain quality of the fish taken out of them and the fish inside slowly increase in quality I think???) but I have a feeling some ppl might get locked out of finishing their game.
Maybe replace iridium sandfish with a standard quality scorpion fish?
Just wanted to add that I was able to fish up the sandfish with SVE (a rl month later almost lmao)
I used a quality bobber, lvl 10 fishing, ate seafoam pudding, and max cast into the center of the waterfall pool in SVE's desert (A similar setup to vanilla, make sure you cast far away from the shore so you hit the center of the pool). You do need to get it in a VERY specific spot tho and it needs to be a perfect catch.
I do still think that it would be better to replace it with a scorpion fish tho lmao it was the last thing holding me back from completing the CC. (mostly because I kept resetting my fishing lvl lol and dinking around instead of trying to catch the sandfish)
I have been looking around for a mod that adds more bundles to the game rather than more game to the currently existing bundles. Something that asks for later game items and could be put in varies locations like npc homes to give more rewards or benefits to shops, etc for further engagement. I find that once you get over the initial hump and know you can't fail the community center in year one, there isn't much to do beyond grind for no reason.
Really great mod, thank you mod creator! Can anyone tell me if this mod works for them on SDV 1.5.6 ?
I had this mod working perfectly fine for me yesterday but all of a sudden it seems to have no effect. The only thing I could find that's changed is that my game automatically updated last night (unwanted) with no easy way found to downgrade back to 1.5.5 [f*ck you Steam!]. Although I'm not entirely sure it's the 1.5.6 update, because nothing relevant seems to have changed according to update changelogs. I've also tried reinstalling this mod, smapi and other things. And have also updated smapi for SDV 1.5.6.
And I'm perfectly aware that this mod only applies when starting a new savegame, that's what I've been doing; I've been creating and testing out custom bundles. Thanks for any help.
Just to follow up: I was able rollback my version of SDV to 1.5.5 using "Depot Downloader", related to steam: I downloaded "manifest [update] package"- build id: 7803903 | depot id: 413151 manifest: 4228275145178987423. [p.s - I'm not recommending anyone to do this, rollback their version, these numbers are just for reference].
However, after I confirmed SDV had successfully rolled back to version 1.5.5; this mod was still not working again.
And after trying various things, I eventually reset my PC and from there; the mod just started working normally again. So, I'm not sure yet what fixed the issue: [1] the PC reset on its own (regardless of SDV 1.5.5 or 1.5.6 version) [2] Or, Installing (rolling back) version 1.5.5. and then doing a PC reset.
Recently, I came to realize that for this mod to activate on new savegames, you have to select (new) "Expert" mode for "Community Center Bundle" setting under the "Advance game options".
I foolishly overlooked this detail and when last playing the mod on SDV v1.5.6; I must have been selecting other bundle modes ("Normal" or "Remixed") of which this mod will not activate.
So, after again testing on v1.5.6 and making sure that I selected "expert" mode for the bundle setting on a new save; this mod actually seems to work perfectly fine on v1.5.6after all (ignoring my previous posts about the mod to not working beyond v1.5.5).
I really enjoyed the difficulty and planning required for the bundles, but I eventually had to remove the mod. Iridium catfish and iridium sturgeon felt impossible to get. Maybe I am just bad at fishing, but fully buffed I still couldn't perfect them.
Hello! I had a quick question, is there a way I can edit the mod? It show's that one of the bundles needs a prismatic shell, can I edit that to something else?
Yes. You can go to Stardew Valley/Mods/MoreBundles/assets/Bundles.json and edit the contents of it. You will have to create a new save afterward to regenerate the bundles.
I don't think the format for remixed bundles is documented, so here is my quick guide:
The only important fields for each bundle are "Items", "Pick", and "RequiredItems".
"Items" is a comma-separated list of all the items the bundle requires.
The format for each item is <Amount> [SQ|GQ|IQ] <Item name or id>.
The SQ, GQ, and IQ represent the quality of the item.
"Pick" determines how many of the available items will actually make it into the bundle. -1 means all items will be used.
"RequiredItems" determines how many of the items need to be provided to complete the bundle. -1 means all items are required.
For more information check out the BundleGenerator class in the game code
Hi! I am having touoble getting this mod to work :( Here is my log error on startup any tips? [game] An error occurred in the base update loop: System.Exception: Invalid item name 'Aged Roe' encountered while generating a bundle. at StardewValley.BundleGenerator.ParseItemString(String item_string) in stardewvalley\Farmer\Farmer\BundleGenerator.cs:line 319 at StardewValley.BundleGenerator.ParseItemList(StringBuilder builder, String item_list, Int32 pick_count, Int32 required_items, Int32 color) in stardewvalley\Farmer\Farmer\BundleGenerator.cs:line 338 at StardewValley.BundleGenerator.Generate(String bundle_data_path, Random rng) in stardewvalley\Farmer\Farmer\BundleGenerator.cs:line 183 at StardewValley.Game1.GenerateBundles(BundleType bundle_type, Boolean use_seed) in stardewvalley\Farmer\Farmer\Game1.cs:line 3122 at StardewValley.Game1.loadForNewGame_PatchedBy<aedenthorn.CustomWallsAndFloors__SMAPI__spacechase0.JsonAssets__spacechase0.SpaceCore>(Boolean loadedGame) at StardewValley.Minigames.Intro.tick(GameTime time) in stardewvalley\Farmer\Farmer\Minigames\Intro.cs:line 345 at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4536 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3872 at StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0() in SMAPI\Framework\SGame.cs:line 186 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1018
I'm not sure what's causing the error, so here are a few things you could try:
- Upload your log to smapi.io/log for further analysis - Try creating a new save again, and seeing if you get a different error or no error at all - Disable half your mods, then try again. ?If you're still getting an error, disable the other half. Otherwise, you know the issue is being caused by one of the mods you disabled, so disable half of those. Continue until either you find the mod causing the error or you determine that the other mods aren't causing it.
i've just noticed one of the fishing bundles requires slimejack which require the community center to be finished before catching through the dark talisman quest, which makes that fish being there sort of redundant.
That's a good point. The void salmon has the same issue. While updating the mod, I also found that the marble brazier from the construction bundle would turn into a squid instead. Unfortunately, there's no way to prevent that as the bundle system doesn't support furniture items at all.
For your file, I'd recommend spawning in the unobtainable items because there is no way to modify the bundles without creating a new save.
Can't seem to get this mod to work. I have the new "Expert" option when clicking the spanner icon when setting up new farm and character, which I make sure is selected but in game I'm just getting the default bundle with no changes. Not getting any smapi errors.
Please could you advise why the new bundle shows as a selectable option but isn't working in game?
Have just started a new game and played up to where the community centre bundles are revealed. I double checked that expert was selected in the options prior to starting the game.
Ok, I found and fixed the problem. When the mod loaded the bundle data, it assumed the mod was in the root mod directory, which isn't guaranteed. I also found another issue with mod compatibility for the options menu and fixed that as well. Thanks for bringing this to my attention.
I also have the same - sometimes it is standard vanilla bundles and sometimes this More bundles (I make many saves) I have new file downloaded today and it's the same. Expert is checked when I make new save...
Edit: I think when I save 1day and quiz the game and then restart I have vanilla bundles but when I start game I play 6 days and then save it's new bundles. So For me it's okay right now, I just didn't quiz after 1st day.
Ps.The new bundles should be randomize + remixed? Thay are for me.
The bundle data is replaced when the game is started, so when you save shouldn't affect it. If you're still experiencing an issue, you can parse your SMAPI log to find out if there is an issue.
31 comments
I've heard it is possible in Vanilla with this setup https://www.reddit.com/r/StardewValley/comments/g4e31i/setup_for_goldiridium_desert_fish/
But I have a feeling like a lot of users would likely not know it is possible since the method is really contrived and obscure.
Obviously after a lot of brainstorming on my part I realized I think I have a workaround in my game (MARGO fishing ponds retain quality of the fish taken out of them and the fish inside slowly increase in quality I think???) but I have a feeling some ppl might get locked out of finishing their game.
Maybe replace iridium sandfish with a standard quality scorpion fish?
I used a quality bobber, lvl 10 fishing, ate seafoam pudding, and max cast into the center of the waterfall pool in SVE's desert (A similar setup to vanilla, make sure you cast far away from the shore so you hit the center of the pool). You do need to get it in a VERY specific spot tho and it needs to be a perfect catch.
I do still think that it would be better to replace it with a scorpion fish tho lmao it was the last thing holding me back from completing the CC. (mostly because I kept resetting my fishing lvl lol and dinking around instead of trying to catch the sandfish)
Food for thought. :)
Can anyone tell me if this mod works for them on SDV 1.5.6 ?
I had this mod working perfectly fine for me yesterday but all of a sudden it seems to have no effect. The only thing I could find that's changed is that my game automatically updated last night (unwanted) with no easy way found to downgrade back to 1.5.5 [f*ck you Steam!]. Although I'm not entirely sure it's the 1.5.6 update, because nothing relevant seems to have changed according to update changelogs.
I've also tried reinstalling this mod, smapi and other things.
And have also updated smapi for SDV 1.5.6.
And I'm perfectly aware that this mod only applies when starting a new savegame, that's what I've been doing; I've been creating and testing out custom bundles. Thanks for any help.
I was able rollback my version of SDV to 1.5.5 using "Depot Downloader", related to steam: I downloaded "manifest [update] package"- build id: 7803903 | depot id: 413151 manifest: 4228275145178987423.
[p.s - I'm not recommending anyone to do this, rollback their version, these numbers are just for reference].
However, after I confirmed SDV had successfully rolled back to version 1.5.5; this mod was still not working again.
And after trying various things, I eventually reset my PC and from there; the mod just started working normally again. So, I'm not sure yet what fixed the issue:
[1] the PC reset on its own (regardless of SDV 1.5.5 or 1.5.6 version)
[2] Or, Installing (rolling back) version 1.5.5. and then doing a PC reset.
But yeah, it's workin' all fine again.
I foolishly overlooked this detail and when last playing the mod on SDV v1.5.6; I must have been selecting other bundle modes ("Normal" or "Remixed") of which this mod will not activate.
So, after again testing on v1.5.6 and making sure that I selected "expert" mode for the bundle setting on a new save; this mod actually seems to work perfectly fine on v1.5.6 after all (ignoring my previous posts about the mod to not working beyond v1.5.5).
Thanks again mod creator!
I don't think the format for remixed bundles is documented, so here is my quick guide:
Example:
{
"Name": "Spring Foraging",
"Index": 0,
"Sprite": "13",
"Color": "Green",
"Items": "1 GQ Wild Horseradish, 1 GQ Dandelion, 1 GQ Daffodil, 1 GQ Leek, 1 GQ Spring Onion, 99 Salmonberry",
"Pick": -1,
"RequiredItems": -1,
"Reward": "30 Spring Seeds"
}
Here is my log error on startup any tips?
[game] An error occurred in the base update loop: System.Exception: Invalid item name 'Aged Roe' encountered while generating a bundle.
at StardewValley.BundleGenerator.ParseItemString(String item_string) in stardewvalley\Farmer\Farmer\BundleGenerator.cs:line 319
at StardewValley.BundleGenerator.ParseItemList(StringBuilder builder, String item_list, Int32 pick_count, Int32 required_items, Int32 color) in stardewvalley\Farmer\Farmer\BundleGenerator.cs:line 338
at StardewValley.BundleGenerator.Generate(String bundle_data_path, Random rng) in stardewvalley\Farmer\Farmer\BundleGenerator.cs:line 183
at StardewValley.Game1.GenerateBundles(BundleType bundle_type, Boolean use_seed) in stardewvalley\Farmer\Farmer\Game1.cs:line 3122
at StardewValley.Game1.loadForNewGame_PatchedBy<aedenthorn.CustomWallsAndFloors__SMAPI__spacechase0.JsonAssets__spacechase0.SpaceCore>(Boolean loadedGame)
at StardewValley.Minigames.Intro.tick(GameTime time) in stardewvalley\Farmer\Farmer\Minigames\Intro.cs:line 345
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4536
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3872
at StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0() in SMAPI\Framework\SGame.cs:line 186
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1018
- Upload your log to smapi.io/log for further analysis
- Try creating a new save again, and seeing if you get a different error or no error at all
- Disable half your mods, then try again. ?If you're still getting an error, disable the other half. Otherwise, you know the issue is being caused by one of the mods you disabled, so disable half of those. Continue until either you find the mod causing the error or you determine that the other mods aren't causing it.
For your file, I'd recommend spawning in the unobtainable items because there is no way to modify the bundles without creating a new save.
Please could you advise why the new bundle shows as a selectable option but isn't working in game?
https://smapi.io/log/a54c16ce40314f7ca52362a6d5d3c8b6
Have just started a new game and played up to where the community centre bundles are revealed. I double checked that expert was selected in the options prior to starting the game.
I also have the same - sometimes it is standard vanilla bundles and sometimes this More bundles (I make many saves)I have new file downloaded today and it's the same.
Expert is checked when I make new save...
Edit:
I think when I save 1day and quiz the game and then restart I have vanilla bundles but when I start game I play 6 days and then save it's new bundles.
So For me it's okay right now, I just didn't quiz after 1st day.
Ps.The new bundles should be randomize + remixed? Thay are for me.