The wiki is finally here! Thanks for the precious contribution of people that made it possible. https://visitmountvapius.wiki.gg/wiki/Visit_Mount_Vapius_Wiki
The 1.3.0 update is here :) it brings several additions and bugfixes, most of them listed in the changelog, but what's a good update without some info missing from changelog? The main highlights of this update are the new events, orders, quests, mails that will bring more lore AND nice stuff to the player.
You will also find several interactions with mods including bush bloom and secret note frameworks. While optional, those mods can enhance your experience (and they are often already used by other cool mods).
For player with existing saves, you may see several of the new events at once. However, you don't need a new save, and some of the changes are quite nice for existing saves.
Hello, I am an Android player, I want to know if the module is suitable for Android, this is my loghttps://smapi.io/log/169cf0d4e57d425c8e75ebbf118d279e
Good to know. Is it a once a day/week/season/year? Additionally, I placed it in a fish pond and it is showing 1/1, while on the wiki it shows it can go up to 10 fish in a pond. Could this be a mod conflict with Aquarism?
- once a season but since those fishes are seasonal, you can't get more than one per year without special baits - for fish pond, they are limited to 1 first then will have quest to unlock more slot, like a lot of fishes, however it takes time (as they are legendary). If it doesn't happen, then it may be a WoL interaction, but i suggest waiting at least one game week and see!
I ran into an issue where harvesting starfruit with my iridium scythe in the greenhouse and on Ginger Island was buggy, because the character would pluck the crop at the same time as using the scythe.
After lots of trials and errors, disabling mods one at a time and launching the game to see if the issue was fixed, I finally isolated that it was this mod causing the issue. I didn't want to simply delete it because I've been enjoying it a lot!
So after looking through the files, I ended up deleting in this section: { "Action": "EditData", "Target": "spacechase0.SpaceCore/CropExtensionData",
I am not sure yet if this issue also happens with VMV crops, but since my issue was with vanilla crops, I only took those parts out. It fixed the issue.
Figured I would share in case this issue gets reported by other people. Not sure if there's maybe a way to implement the additionnal drops without messing with the regular crop behavior.
I'll edit this message if I end up having similar issues with any other crops.
I need spacecore for the extra drop feature, and this is a side effect of that. I will see if i can implement a config so the feature is disabled for people prefering that, even if of course they will lose some balance/surprise/reward.
Hi, im liking the mod so far but i do think that theres too much debris all over the main town. Is this intentional or is there just a problem with my save file?
Hello author, when I was playing version 1.3.4, I found that once I entered the sales area of the goods, it would become very laggy and I could hardly play. At the same time, Profiler has the following reports in the smapi interface. [game] An error occurred in the base update loop: ArgumentNullException: Value cannot be null. (Parameter 'key') at System.Collections.Generic.Dictionary2.FindValue(TKey key) at System.Collections.Generic.Dictionary2.TryGetValue(TKey key, TValue& value) at TMXLoader.TMXActions.shopAction(String action, GameLocation location, Vector2 tile, String layer) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\TMXLoader\TMXActions.cs:line 265 at TMXLoader.TileAction.<>c__DisplayClass4_0.<.ctor>b__0(String key, String values, GameLocation location, Vector2 tile, String layer) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\TMXLoader\PyTK\TMXExtensions.cs:line 84 at TMXLoader.TileAction.invokeAction(String actionString, GameLocation location, Vector2 tile, String layer, String conditions, String fallback) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\TMXLoader\PyTK\TMXExtensions.cs:line 152 at TMXLoader.TileAction.invokeCustomTileActions(String key, GameLocation location, Vector2 tile, String layer) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\TMXLoader\PyTK\TMXExtensions.cs:line 168 at TMXLoader.OvLocations.ActionFix.Postfix(Vector2 grabTile, Boolean& __result) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\TMXLoader\PyTK\OvLocations.cs:line 167 at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton_PatchedBy<mistyspring.ItemExtensions>(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) Also attached is the log when I opened a new save and entered the product sales area. https://smapi.io/log/50012d8a1f704e62b4e28dc2d671fedd
it appears others have had this issue, but just reporting that I just got the special order board cutscene, but afterwards the board is still broken. Is there some way to solve this?
Can someone tell me where/when to find sea buckthorns? The wiki doesn't have anything yet, and the only reddit post I found about it says they grow on the orchard bushes in the winter, but I'm at winter 15 and haven't found any yet :(
You need bushbloom for them to appears on bushes, and they are more a late fall/early winter. (with location including the orchard, the cliff, and rarely vanilla mountain.) Outside of that your best bets are : - The shop stand of Felicity that sells veggies and fruits - Faycombe's meadow (if you unlocked faycombe) - As classic forage on the cliff and one of the shortcut
It is planned in the next update to improve the spawn of those and rosemary, as players without bushbloom can find them but may find them too rare. If it's too frustrating and you don't want to install bushbloom/it's too late on the season, feel free to use some debug commands/cjb spawn in the meantime :) I will also have some cool additions in the update, so hopefully it'll be worth the wait :)
Not sure what im missing after i added Lumisteria Visit Mount Vapius mod. Not sure what the DLX.Bundles is?
[SMAPI] Skipped mods [SMAPI] -------------------------------------------------- [SMAPI] These mods could not be added to your game. [SMAPI] - Lumisteria - Visit Mount Vapius 1.3.4 because it requires mods which aren't installed (DLX.Bundles). [SMAPI] - Lumisteria Mt Vapius Spawn 1.3.4 because it needs the 'Lumisteria - Visit Mount Vapius' mod, which couldn't be loaded.
1520 comments
https://visitmountvapius.wiki.gg/wiki/Visit_Mount_Vapius_Wiki
The main highlights of this update are the new events, orders, quests, mails that will bring more lore AND nice stuff to the player.
You will also find several interactions with mods including bush bloom and secret note frameworks. While optional, those mods can enhance your experience (and they are often already used by other cool mods).
For player with existing saves, you may see several of the new events at once. However, you don't need a new save, and some of the changes are quite nice for existing saves.
- for fish pond, they are limited to 1 first then will have quest to unlock more slot, like a lot of fishes, however it takes time (as they are legendary). If it doesn't happen, then it may be a WoL interaction, but i suggest waiting at least one game week and see!
After lots of trials and errors, disabling mods one at a time and launching the game to see if the issue was fixed, I finally isolated that it was this mod causing the issue. I didn't want to simply delete it because I've been enjoying it a lot!
So after looking through the files, I ended up deleting in this section:
{
"Action": "EditData",
"Target": "spacechase0.SpaceCore/CropExtensionData",
The following 2 entries:
"486": {
"ExperienceGained": 45,
"YieldOverrides": {
"5": {
"IgnoreDefaultDrops": false,
"Drops": [
{
"Id": "Lumisteria.MtVapius_GalaxySeeds",
"ItemId": "(O)Lumisteria.MtVapius_GalaxySeeds",
"PerItemCondition": "RANDOM 0.1, NEARBY_CROPS 2 431, ",
},
]
}
}
},
"431": {
"ExperienceGained": 14,
"YieldOverrides": {
"4": {
"IgnoreDefaultDrops": false,
"Drops": [
{
"Id": "Lumisteria.MtVapius_GalaxySeeds",
"ItemId": "(O)Lumisteria.MtVapius_GalaxySeeds",
"PerItemCondition": "RANDOM 0.1, NEARBY_CROPS 2 486",
},
{
"Id": "Lumisteria.MtVapius_SunflowerSeeds",
"ItemId": "(O)431",
},
]
}
}
},
I am not sure yet if this issue also happens with VMV crops, but since my issue was with vanilla crops, I only took those parts out. It fixed the issue.
Figured I would share in case this issue gets reported by other people. Not sure if there's maybe a way to implement the additionnal drops without messing with the regular crop behavior.
I'll edit this message if I end up having similar issues with any other crops.
I'm having the same problem and like you isolated it to this mod.
The problem is with single harvest crops like starfruit. Multiple harvest crops like ancient fruit works just fine.
[game] An error occurred in the base update loop: ArgumentNullException: Value cannot be null. (Parameter 'key')
at System.Collections.Generic.Dictionary2.FindValue(TKey key)
at System.Collections.Generic.Dictionary2.TryGetValue(TKey key, TValue& value)
at TMXLoader.TMXActions.shopAction(String action, GameLocation location, Vector2 tile, String layer) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\TMXLoader\TMXActions.cs:line 265
at TMXLoader.TileAction.<>c__DisplayClass4_0.<.ctor>b__0(String key, String values, GameLocation location, Vector2 tile, String layer) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\TMXLoader\PyTK\TMXExtensions.cs:line 84
at TMXLoader.TileAction.invokeAction(String actionString, GameLocation location, Vector2 tile, String layer, String conditions, String fallback) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\TMXLoader\PyTK\TMXExtensions.cs:line 152
at TMXLoader.TileAction.invokeCustomTileActions(String key, GameLocation location, Vector2 tile, String layer) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\TMXLoader\PyTK\TMXExtensions.cs:line 168
at TMXLoader.OvLocations.ActionFix.Postfix(Vector2 grabTile, Boolean& __result) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\TMXLoader\PyTK\OvLocations.cs:line 167
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.TMXLoader.Entry>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton_PatchedBy<mistyspring.ItemExtensions>(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
Also attached is the log when I opened a new save and entered the product sales area.
https://smapi.io/log/50012d8a1f704e62b4e28dc2d671fedd
Outside of that your best bets are :
- The shop stand of Felicity that sells veggies and fruits
- Faycombe's meadow (if you unlocked faycombe)
- As classic forage on the cliff and one of the shortcut
It is planned in the next update to improve the spawn of those and rosemary, as players without bushbloom can find them but may find them too rare. If it's too frustrating and you don't want to install bushbloom/it's too late on the season, feel free to use some debug commands/cjb spawn in the meantime :)
I will also have some cool additions in the update, so hopefully it'll be worth the wait :)
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - Lumisteria - Visit Mount Vapius 1.3.4 because it requires mods which aren't installed (DLX.Bundles).
[SMAPI] - Lumisteria Mt Vapius Spawn 1.3.4 because it needs the 'Lumisteria - Visit Mount Vapius' mod, which couldn't be loaded.