If anyone is here checking for updates like I was, this is a continuation that is updated at the time of writing: https://www.nexusmods.com/stardewvalley/mods/22271
Does anyone have a hotfix for the SVE Winter Sprites and Portraits? I've been trying to find one short of just deleting the files so they revert to their non-winter defaults but haven't had any luck in my search
With 1.6 released and the artist for ACC working on updating their mod. Does anyone know if there is any plans to get this or the main SVE compatibility patches updated to the current versions?
I started poking at it a bit to try and make sure it's working and try to update (since even the patch was way out of date), but I'm not an artist which is going to be my big problem point, so it'll take a bit if I stick with it.
Thank you for at least checking and best of luck! I for one wouldn't mind if everyone wasn't a fur, just a general compatibility so like the one forest with the tower isn't just a big mess of pixels that one can't even move around in it xD
The tilesheets the hotfix replaces have gotten extensions and additions, so the indexing is all out of wack. Im gonna post a comment linking to a fixed version i made
I think I've found a quick and dirty fix with ModOrganizer that seems to be working so far, it seems to be simply a matter of moving the contents up a folder, thus if the directory looks like: "mods\SVE - Furry Conversion Patch\Stardew Valley Expanded\[CP] Stardew Valley Expanded" Grab the [CP] Stardew Valley Expanded folder and move it up to the SVE - Furry Conversion Patch folder so it looks like "mods\SVE - Furry Conversion Patch\[CP] Stardew Valley Expanded" And voilá, characters are furries again!
I made a quick patch to the Tilesheets that fixes a lot of the broken and missing tile issues for the most recent update. Do note that the zuzu city people are *still human*, i aint confident enough in my pixel art skills to think i could do justice to antro-ify them. But it at least gets everything working. Please note that just like the original, this does not work with the XNB replacer version, only the Content Patcher version.
It doesn't work on my computer... Am I doing something wrong? I unpacked your file into "Stardew Valley Expanded", but it still doesn't work(Second edit: I fixed it! Thanks!)
I have created and tested a patch that fixes all graphical issues. just need to modify some zuzu city sprites and then I will upload the full patch within a week. I will post a link upon upload.
Hey there. It's been two months since you mentioned you'd upload a fixed patch for SVE and the anthro mod; are you still planning on uploading the fixed patch, or is it no longer being made?
Is this patch still in the works? Seems like many of these kind of patches are neglected, though the continuing advances of SVE and it's convoluted filing measure make it hard to update it proper.
Even after installing this mod, every SVE character along with Magnus, Marlon, and Morris are still human, yet Sophie (Sophia? I forget) has furry portraits. I am very confused.
Im having the same issue too. I think this mod needs to be updated cause SVE Updated to 1.14.16 and Im starting to think its version compatibility issues.
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Not everyone has their winter outfit but are still fuzzy, and Zuzu City is still a human city for now.
Edit: No longer can be found. Hope it wasn't because of my comment.
"mods\SVE - Furry Conversion Patch\Stardew Valley Expanded\[CP] Stardew Valley Expanded"
Grab the [CP] Stardew Valley Expanded folder and move it up to the SVE - Furry Conversion Patch folder so it looks like
"mods\SVE - Furry Conversion Patch\[CP] Stardew Valley Expanded"
And voilá, characters are furries again!
Is yours the same? Or am I mistaken?
Google Drive Link