For more DCburger style portraits please check Lunakatt's DCBurger Style Portraits for SVE, Lunakatt made a whole awesome package of DCBurger Style Portraits for SVE :D. Enjoy!
Sorry to bother, but I'm having a problem with this mod that I don't have with any other portrait mods so far. Content patcher is spitting out this error: Unhandled exception applying patch: DCBurger's High Res Portrait Mod > EditImage Portraits/Wizard.System.InvalidCastException: Can't replace loaded asset of type PyTK.Types.ScaledTexture2D with value of type PyTK.Types.MappedTexture2D. The new type must be compatible to prevent game errors. at StardewModdingAPI.Framework.Content.AssetData`1.ReplaceWith(TValue value) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetData.cs:line 46 at PyTK.PyTKMod.PatchImage(IAssetDataForImage __instance, Texture2D& source, Nullable`1& sourceArea, Nullable`1 targetArea, PatchMode patchMode) in F:\Modding\Stardew-Valley\Stardew-Valley-Mods\PyTK\PyTKMod.cs:line 644 at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<Platonymous.PyTK__SMAPI.ErrorHandler.compatibility-patches.PyTK>(AssetDataForImage this, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection`1 patches, IAssetData asset)
Hi there! I'm having trouble with this mod. I have all of yours downloaded, but for some reason the Rasmodia still appears as Rasmodius. I deleted him from the file and it worked, but then for some reason, Abigail is back to her default pic. Is there something I'm doing wrong?
This portrait is stunning, I'm in love. You wouldn't happen to have a hatless version or early draft around by chance? I'm making a personal edit and my psd skills are... let's just say subpar. :D
Your art style is incredible! I like how each of her expressions is distinct and still the same style, it feels really natural. I see that you don't like drawing portraits of the women, but I was wondering how you would feel if (for my personal use only) I took your art for this and modified the color for the Alecto mod? https://www.nexusmods.com/stardewvalley/mods/10671 I wouldn't upload it anywhere or share it.
Hi :) sorry but I don't have plans to draw the gender swap bachelor to bachelortees, due to I'm not good at drawing woman and gets criticized (insulted) often for lack of femininity, I don't think I can do them justice, sorry, I'll leave them to whoever is good at drawing them.
was a pain in the ass, as the portrait would never show up with SVE. Here was my workaround (hopefully I can help some ppl with it): 1. copy Witch_Portrait and name the copy "magnus"
2. cut the magnus file
3. move to \Mods\Stardew Valley Expanded\[CP] Stardew Valley Expanded\assets\CharacterFiles\Portraits\Magnus
4. Paste the file and replace the old one
5. copy every file in \Mods\[CP] OrangePie's DCBurger style Witch Portrait (Romanceable Rasmodia SVE)\assets
43 comments
Enjoy!
And more:
lunakatt's DCBurger style portraits for Wilford NPC:
https://www.nexusmods.com/stardewvalley/mods/9141
lunakatt's DCBurger style portraits for Denver NPC (now with female Denver too):
https://www.nexusmods.com/stardewvalley/mods/9210
lunakatt's DCBurger style portraits for Life Cycle NPCs:
https://www.nexusmods.com/stardewvalley/mods/9225
lunakatt's DCBurger style portraits for East Scarp (East Scarpe):
https://www.nexusmods.com/stardewvalley/mods/9612
lunakatt's DCBurger style portraits for Shiko NPC:
https://www.nexusmods.com/stardewvalley/mods/10373
Unhandled exception applying patch: DCBurger's High Res Portrait Mod > EditImage Portraits/Wizard.System.InvalidCastException: Can't replace loaded asset of type PyTK.Types.ScaledTexture2D with value of type PyTK.Types.MappedTexture2D. The new type must be compatible to prevent game errors.
at StardewModdingAPI.Framework.Content.AssetData`1.ReplaceWith(TValue value) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetData.cs:line 46
at PyTK.PyTKMod.PatchImage(IAssetDataForImage __instance, Texture2D& source, Nullable`1& sourceArea, Nullable`1 targetArea, PatchMode patchMode) in F:\Modding\Stardew-Valley\Stardew-Valley-Mods\PyTK\PyTKMod.cs:line 644
at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<Platonymous.PyTK__SMAPI.ErrorHandler.compatibility-patches.PyTK>(AssetDataForImage this, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode)
at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset)
at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection`1 patches, IAssetData asset)
Log here: https://smapi.io/log/0ae5025113e742c69872646499f1b021
Game is freezing upon loading a save due to this
Would be cool to see Hot Pam or Adarin's Girls Mod portraits from you!
1. copy Witch_Portrait and name the copy "magnus"
2. cut the magnus file
3. move to \Mods\Stardew Valley Expanded\[CP] Stardew Valley Expanded\assets\CharacterFiles\Portraits\Magnus
4. Paste the file and replace the old one
5. copy every file in \Mods\[CP] OrangePie's DCBurger style Witch Portrait (Romanceable Rasmodia SVE)\assets
6. move to \Mods\[CP] Romanceable Rasmodia\assets
7. Paste and replace all files
8. Start SMAPI