Stardew Valley
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XxHarvzBackxX

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37 comments

  1. naturemystery
    naturemystery
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    Hey mate, I really needed this. Any chance of gamepad support? 

    Edit: There's already support. Just add ControllerA in config. :)
    1. XxHarvzBackxX
      XxHarvzBackxX
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      glad you got it working! :)
    2. naturemystery
      naturemystery
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      Harvz, any chance of disabling the icon in the config? As I use A, it blinks whenever I press to confirm anything.
    3. XxHarvzBackxX
      XxHarvzBackxX
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      its not possible because of the way the game adds speed boosts
    4. DeathByEpicness
      DeathByEpicness
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      Hey, a bit desperate here. 

      Changing the keybind to ControllerA works for me, but how did you know that was the correct keybind? I'm trying to rebind some other mods but I don't know what the keybinds are or the language (for instance, to rebind to Dpad Up)

      Please help
    5. XxHarvzBackxX
      XxHarvzBackxX
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      https://learn.microsoft.com/en-us/previous-versions/windows/xna/bb975202(v%3dxnagamestudio.40)
      keybind list
  2. Tdurbo15
    Tdurbo15
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    I know this mod is a bit discontinued but, I've been using it for as long as I can remember and until recently it started throwing an error. Pressing CTRL during an event or cinematic skips it, completely removing the before said. Solutions?
    1. XxHarvzBackxX
      XxHarvzBackxX
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      what error does it throw?
    2. Tdurbo15
      Tdurbo15
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      None directly, or at least don't record any in the registry. But as I say, pressing CTRL during an event skips it. I don't know if it's an incompatibility, but it's almost definitely this mod...
    3. XxHarvzBackxX
      XxHarvzBackxX
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      all it does is give the player a speed buff, and since the player isn't meant to have buffs in cutscenes, perhaps that is causing it. i can look at a workaround if you like
    4. Tdurbo15
      Tdurbo15
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      Yes, I thought the same. Since I use it so much, it's almost instinctive to want to run a little faster even though I know that in an event it's not possible, but before I did it and nothing happened, unlike now. If you can see a solution, I'd really appreciate it, but if not, there's no big problem, I'd just have to stop using it...
    5. Tdurbo15
      Tdurbo15
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      I mean, if it's just me with the problem, maybe it's because of some other mod that generates that error, it doesn't necessarily have to be your mod.
  3. SternCrossX
    SternCrossX
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    thank you good sir, this is what i need all along
    1. XxHarvzBackxX
      XxHarvzBackxX
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      <3
  4. krypto5863
    krypto5863
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    Works well but could you add a way to turn off the log message? It gets kinda spammy after a few hours of play.
    1. XxHarvzBackxX
      XxHarvzBackxX
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      sure, i can add a config option to remove it! i'll get to work on that.
    2. XxHarvzBackxX
      XxHarvzBackxX
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      done :)
  5. WhyNyoot
    WhyNyoot
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    hey this is great, I wish it would only drain if I was moving though :( 
    1. XxHarvzBackxX
      XxHarvzBackxX
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      hmm. i can look at doing that, i guess.
    2. XxHarvzBackxX
      XxHarvzBackxX
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      done :)
    3. XxHarvzBackxX
      XxHarvzBackxX
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      done :)
  6. CH3N9
    CH3N9
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    Sprinting speed buff overwrite foods/drink speed buff.
    1. XxHarvzBackxX
      XxHarvzBackxX
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      it shouldn't override it, at least it didn't with coffee. are you on 1.5.5?
    2. CH3N9
      CH3N9
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      I'm on 1.5.4. Turn out to be incompatible with Food Buff Stacking mod. Due to how Food Buff Stacking works (e.g keeping the highest buff value), Duration of Magic Rock Candy (Food) and Coffees (Drinks) are overwrite by the speed buff from sprinting ( From minutes to 0:00 ). Speed buff from Another Hunger mod or riding Tractor speed buff are not overwrite by sprint mod (their speed buff icons are still up after sprinting).
    3. XxHarvzBackxX
      XxHarvzBackxX
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      i don't think there's anything i can do about that incompatibility simply due to it being a complex stacking issue. sorry :(
  7. NormanPCN
    NormanPCN
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    Generic Mod Config Menu support would be a nice addition.
    1. XxHarvzBackxX
      XxHarvzBackxX
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      yes. unfortunately the code for this mod is stored on my old PC and i (like an idiot) didn't put it on github, so any updates will be delayed
    2. NormanPCN
      NormanPCN
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      Another thought. If the stamina drain config setting could be a floating point value.
      The thinking here is with a +2 buff we have basically a 2/5 speed increase over default. So a 1.4 drain is proportional. 1 just seems a little low to me.
    3. XxHarvzBackxX
      XxHarvzBackxX
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      you don't lose 1 unless you have max stats. with all stats at level 0 you'll lose 6 (?) i think. i'll think about the floating point drain, but i don't exactly see how we could accomplish this because the stamina value in game is an integer
    4. NormanPCN
      NormanPCN
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      >you don't lose 1 unless you have max stats

      I have only tested these sprint mods on a v1.5 perfection save. Therefore I am at max stats in my test case.

      By "these" I mean your mod  and the Sprint and Dash Redux mod. (which has source, that I have briefly examined)

      That mod directly subtracts the value the user sets up (+winded feature of course). No stats considered.

      >...with all stats at level 0 you'll lose 6 (?) i think

      Interesting and ouch (...6). Again I would not have seen this given my limited testing as prev stated. Of course the ouch may be quite suitable/appropriate in design (consistent with other stats/level based energy consumption). Given that consumption goes up from the base value, then the value one is quite good in your config.

      >...because the stamina value in game is an integer

      My comments are directly related to the wiki info and reading Speed and Dash redux source. Forgive me for not directly knowing spit.

      The wiki talks about energy in decimal/float structure. Pickaxe is 2 energy per use at start and .1 less per level thereafter. The stored stamina value may be integer but there appears to be an intermediate accumulator which is floating point. This is of course truncated at the time of subtraction from the saved/stored stamina/energy value which may be integer. Speed and Dash redux also appears to have such a floating point accumulator. Hetero expressions in the language limits my visibility without more investigation than I have done to this point. Sorry if I am out of bounds here.

      Anyway, thanks for listening.
    5. XxHarvzBackxX
      XxHarvzBackxX
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      :thumbsup: thanks for your comments. i'll take the decimal idea into consideration, though i don't know how it will pan out. also, yes. 6 is an 'ouch' value. it is supposed to discourage you from overusing the sprint function all the time. obviously as your skills increase, the energy drain decreases and sprinting more often is more manageable.
  8. Expertdeadlygamer
    Expertdeadlygamer
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    Wtf barvz why? give us zuzu city not this
    1. XxHarvzBackxX
      XxHarvzBackxX
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      I AM ALLOWED TO HAVE OTHER PROJECTS XDDD
      anyways im working on some new stuff for zuzu
  9. MrKystt
    MrKystt
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    I love the mod! However whenever I try to use the sprint key, this message shows up
    1. XxHarvzBackxX
      XxHarvzBackxX
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      ey what da dawg doin'?
    2. Gimmeitems
      Gimmeitems
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      you couldve rickrolled all of us so easily
    3. XxHarvzBackxX
      XxHarvzBackxX
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      he kinda did but not a rickroll