1-5 pieces of ore/rock/gems a day, with a 10% growth per mining level, so 2-10 at level 10 mining. the ratios of ore also change over the levels as well, offering less stone, but more ore and gems.
Hello, I love your beautification, they are so beautiful! So I would like to ask if your map MOD can be used in my MOD? And I would like to add some changes like houses, buildings or trees to it. The source address will be marked.
I hope to hear your good news and wish you a happy life.
First, I love this map. I've used other maps for so long that they were starting to become stale. Thank you for all your hard work on every map you've made and will continue to create!
I noticed something interesting between two different save files, and I wondered if you might be able shed some light on the difference: In one of my saves, the greenhouse is located on the hill on the left hand side of the map; I prefer this location. New saves I have made since make the greenhouse appear right beside the house, which I admittedly am less of a fan of.
I'm familiar with editing JSON files when it comes to the config, content I only dare touch if I am 100% certain of what I am doing.
Is there something I am missing in the content folder, or is it just randomized per game?
Please let me know when you can, thank you!
EDIT - I found the Greenhouse Location value in the Forest Farm file, but I am worried if I mess with it, Imight mess up the other location of my other save files greenhouses. Definitely going to leave this one to you, lol
I believe its basely setup to be next to the house. If it spawned on the hill it was probably a glitch somehow, and just defaulted to the default coordinates for the farm map which would be over on the hill. Would be my guess.
If you're talking about editing a save file, those are individual, and should only touch that save. If you're talking about editing the tiled map, the marked coordinates for the greenhouse setting are only valid for when it generates the map when you make a new save, after that its stored in the save file itself (because its movable).
Apologies for the delay, thank you for your reply!
Glitches happen, I appreciate the advice regarding editing individual save files and tile map - I might just wait until I build it and then relocate it in my new saves.
So I really love this map and if I was any good at making mods I'd edit it myself but is there a chance you could make a second optional file where the greenhouse is a little farther away from the house?? Maybe more to the left with a little less bushes so that there is some space between the two buildings??
Also sure, It shouldn't be that difficult to do when i have some time to sit down a do a bit o work for it, should only take a few minutes.
(Not sure how it will act if swapped to on an existing save, but i can test that when i make the new version [Often times the map just designates starting location for things when the save is first made, then stored in save and doesn't look at the map] )
Thank you so much! <3 As for the swapping; just a few days ago I started a new file with your Confluence Forest farm (seriously, your farm maps are incredible) and haven't even made much progress, only done a bit of debris clearing so even if I swap it and something goes horribly wrong I'll simply restart hahah
If you make a revised version of the map, I'd love for the house to be moved just a tad forward, so it's less hidden in the trees. I think everything else is just perfection.
This is a beautiful map, and I'm excited to start a new farm with it. Had a very hard time deciding between this one and the confluence map... thank you for your stunning work!
Realy realy nice map and it can work with stardew expanded but is there any hope to fix the cutscene bug anytime i have one of (even the starter so i had to skip) i walk in the air over the cliff and the talk in the middle of nowhere.
Me and my Buddy have uset nearly all my 1000 h stardew hours the Granpas grove map and its exciting to try new ones (special yours i cant decide which one we play xD but its this one because more grasdirt sthan only dirt ^^). But unfortianly we want also the stardew expanded mod for a new feeling . We will try it so but it would be nice if there is any hope for a fix too the cutsence maybe there are not so many and my worrys are false but ya know ^^.
Thanks for your great work anyway :) i Speciali like the idea greenhouse is next to the house.
Unlikely, but I can look into what it might take to try and make such a modification, but I can't promise anything, as some might be hardcoded and thus would involve code, and editing SVE's data most likely going to be problematic, as by its nature its meant to override other changes to make sure everything works together.
And even if it turns out its possible i do this as an idle sometimes hobby, and my motivation is always sporadic, so I cant promise anything.
If i make this a Hilltop map, with the FTM mod the stumps will regrow, right? I have been replacing all but Wilderness(due to me not wanting too strong enemies spawn there when Combat lvl 10, farms are to have a nice time), and since i want all farms to have at least SOME regrowing stumps and also at least a BIT of quarry if possible, i found them. Just wanna be sure if i can change this to Hilltop, cuz this looks great, but already have my Forest Farm another one. I learned that many map mods require FTM to keep these features, but not sure how it exactly works, so i'll ask first. Can't play SDV atm (really, laptops are stupidly weak), otherwise i'd know now.
by default it will not, as thats not something i've set up FTM to do for this map, however its easy to do on your end if you want.
All you need to do is open up the config/content file in the FTM folder (a text editor works) and change the line "LargeObjectSpawnEnabled": false, from false to true, then save it. The base settings should have it setup to find all existing stumps on the farm, flag them with a marker and regrow them all every day, so you'd shouldn't need to fiddle with any more settings.
I see, thanks for the info, i'm gonna use it as soon as i possibly can. I'll make a screenshot of your comment,and put it in my SDV related folder, so i can take care of that later on. Thanks for the info and for replying.
since the quarry is already added by FTM code it should.. OH! I believe at the very very bottom of the FTM Content file I set it to be conditional to the Forest Map, So you'd need to change that to Hilltop as well, for the FTM file to work at all. It will look something like this, "FarmTypes": [ "Forest" ], and you just need to swap that to "Hilltop"
Also as a side effect of being on the hilltop map, whatever coordinates were where the original hilltop farm quarry, will spawn ore as well.
Unfortunately This map was designed using 1.5 features so it won't be compatible with android until Mobile updates to 1.5. A decent rule of thumb is that if the House or Greenhouse is moved from its "default coordinates" then it uses 1.5 features, if that helps you look for a map.
32 comments
I hope to hear your good news and wish you a happy life.
Good Luck on your mod.
First, I love this map. I've used other maps for so long that they were starting to become stale.
Thank you for all your hard work on every map you've made and will continue to create!
I noticed something interesting between two different save files, and I wondered if you might be able shed some light on the difference:
In one of my saves, the greenhouse is located on the hill on the left hand side of the map; I prefer this location.
New saves I have made since make the greenhouse appear right beside the house, which I admittedly am less of a fan of.
I'm familiar with editing JSON files when it comes to the config, content I only dare touch if I am 100% certain of what I am doing.
Is there something I am missing in the content folder, or is it just randomized per game?
Please let me know when you can, thank you!
EDIT - I found the Greenhouse Location value in the Forest Farm file, but I am worried if I mess with it, Imight mess up the other location of my other save files greenhouses. Definitely going to leave this one to you, lol
If you're talking about editing a save file, those are individual, and should only touch that save.
If you're talking about editing the tiled map, the marked coordinates for the greenhouse setting are only valid for when it generates the map when you make a new save, after that its stored in the save file itself (because its movable).
Glitches happen, I appreciate the advice regarding editing individual save files and tile map - I might just wait until I build it and then relocate it in my new saves.
Hope you're well and thank you again :)
Maybe more to the left with a little less bushes so that there is some space between the two buildings??
Also sure, It shouldn't be that difficult to do when i have some time to sit down a do a bit o work for it, should only take a few minutes.
(Not sure how it will act if swapped to on an existing save, but i can test that when i make the new version [Often times the map just designates starting location for things when the save is first made, then stored in save and doesn't look at the map] )
As for the swapping; just a few days ago I started a new file with your Confluence Forest farm (seriously, your farm maps are incredible) and haven't even made much progress, only done a bit of debris clearing so even if I swap it and something goes horribly wrong I'll simply restart hahah
Me and my Buddy have uset nearly all my 1000 h stardew hours the Granpas grove map and its exciting to try new ones (special yours i cant decide which one we play xD but its this one because more grasdirt sthan only dirt ^^). But unfortianly we want also the stardew expanded mod for a new feeling
.
We will try it so but it would be nice if there is any hope for a fix too the cutsence maybe there are not so many and my worrys are false but ya know ^^.
Thanks for your great work anyway :) i Speciali like the idea greenhouse is next to the house.
And even if it turns out its possible i do this as an idle sometimes hobby, and my motivation is always sporadic, so I cant promise anything.
I have been replacing all but Wilderness(due to me not wanting too strong enemies spawn there when Combat lvl 10, farms are to have a nice time), and since i want all farms to have at least SOME regrowing stumps and also at least a BIT of quarry if possible, i found them.
Just wanna be sure if i can change this to Hilltop, cuz this looks great, but already have my Forest Farm another one.
I learned that many map mods require FTM to keep these features, but not sure how it exactly works, so i'll ask first.
Can't play SDV atm (really, laptops are stupidly weak), otherwise i'd know now.
Thanks in advance, and nice map :)
All you need to do is open up the config/content file in the FTM folder (a text editor works) and change the line
"LargeObjectSpawnEnabled": false,
from false to true, then save it. The base settings should have it setup to find all existing stumps on the farm, flag them with a marker and regrow them all every day, so you'd shouldn't need to fiddle with any more settings.
I'll make a screenshot of your comment,and put it in my SDV related folder, so i can take care of that later on.
Thanks for the info and for replying.
Cuz if that doesn't work, it's still useless.
OH! I believe at the very very bottom of the FTM Content file I set it to be conditional to the Forest Map, So you'd need to change that to Hilltop as well, for the FTM file to work at all.
It will look something like this,
"FarmTypes": [
"Forest"
],
and you just need to swap that to "Hilltop"
Also as a side effect of being on the hilltop map, whatever coordinates were where the original hilltop farm quarry, will spawn ore as well.
A decent rule of thumb is that if the House or Greenhouse is moved from its "default coordinates" then it uses 1.5 features, if that helps you look for a map.
I added a picture of the farm I'll be running: Meandering Farm + Elle's Seasonal Buildings (Elle Palette, Brick "Greenhouse" home, Stone Greenhouse)
^_^