Hey, i'm trying to edit this map in tiled, as its my favorite stardew map. I can't find any tiles or objects relating to the spawning of the farmhouse or mailbox, they just aren't there.
I want to move the location of the farmhouse and the greenhouse.
Without more information its hard to say what is breaking, but both the Farmhouse and Greenhouse should be movable by Robin in 1.6. The Map Properties only determine their starting locations as far as I'm aware.
So its possible you entered something wrong, or something about how 1.6 works is its trying to take data from the location that you moved the map data to, expecting to find the farmhouse, but its not there if its a continued map save. No idea really, I havent done a lot of testing to see what makes 1.6 Break.
I'm like 90% sure a save editor could move the greenhouse, another alternative is just to move it back once it's built.
You could also technically move it's base location in tiled (free mapping program), but thats a bit more involved, but I'm willing to go through a step by step of it for you if you want,. (Which also holds the basis for making your own maps in the future or editing them if you like that idea). Though I've never experimented with moving the greenhouse in the map creation file after starting a save on said map, so i can't say it will work 100%. (some things are generated based on the map and then saved in the save data, instead of getting pulled from the map.)
hi :) i just wanted to ask if there in a way to change the farmhouse location , i dont want the top of the farmhouse to be covered by foliage . if there is no mod for this , is there a way i can change it from the assets with notepad or something? i absolutely love this map , thank you :)))
there is, but its a little involved, you'd have to use Tiled, which is an editor that is used to make stardew maps, you'd need to move the building layers of the house to a different location, along with the farmhouse map property (which is coordinate based). A Save editor might be able to handle it, but i'm not sure, i havent used them really, but i've had users claim success editing things with them before. also I believe 1.6 is going to make the house movable? but i have no idea on the timeline of that.
May I ask how you moved the greenhouse location? I'm trying to make a custom map of my own and I can't find the answer anywhere so far. Does Farm Type Manager do this?
1-5 pieces of ore/rock/gems a day, with a 10% growth per mining level, so 2-10 at level 10 mining. the ratios of ore also change over the levels as well, offering less stone, but more ore and gems.
Hello, I love your beautification, they are so beautiful! So I would like to ask if your map MOD can be used in my MOD? And I would like to add some changes like houses, buildings or trees to it. The source address will be marked.
I hope to hear your good news and wish you a happy life.
First, I love this map. I've used other maps for so long that they were starting to become stale. Thank you for all your hard work on every map you've made and will continue to create!
I noticed something interesting between two different save files, and I wondered if you might be able shed some light on the difference: In one of my saves, the greenhouse is located on the hill on the left hand side of the map; I prefer this location. New saves I have made since make the greenhouse appear right beside the house, which I admittedly am less of a fan of.
I'm familiar with editing JSON files when it comes to the config, content I only dare touch if I am 100% certain of what I am doing.
Is there something I am missing in the content folder, or is it just randomized per game?
Please let me know when you can, thank you!
EDIT - I found the Greenhouse Location value in the Forest Farm file, but I am worried if I mess with it, Imight mess up the other location of my other save files greenhouses. Definitely going to leave this one to you, lol
I believe its basely setup to be next to the house. If it spawned on the hill it was probably a glitch somehow, and just defaulted to the default coordinates for the farm map which would be over on the hill. Would be my guess.
If you're talking about editing a save file, those are individual, and should only touch that save. If you're talking about editing the tiled map, the marked coordinates for the greenhouse setting are only valid for when it generates the map when you make a new save, after that its stored in the save file itself (because its movable).
Apologies for the delay, thank you for your reply!
Glitches happen, I appreciate the advice regarding editing individual save files and tile map - I might just wait until I build it and then relocate it in my new saves.
So I really love this map and if I was any good at making mods I'd edit it myself but is there a chance you could make a second optional file where the greenhouse is a little farther away from the house?? Maybe more to the left with a little less bushes so that there is some space between the two buildings??
Also sure, It shouldn't be that difficult to do when i have some time to sit down a do a bit o work for it, should only take a few minutes.
(Not sure how it will act if swapped to on an existing save, but i can test that when i make the new version [Often times the map just designates starting location for things when the save is first made, then stored in save and doesn't look at the map] )
Thank you so much! <3 As for the swapping; just a few days ago I started a new file with your Confluence Forest farm (seriously, your farm maps are incredible) and haven't even made much progress, only done a bit of debris clearing so even if I swap it and something goes horribly wrong I'll simply restart hahah
If you make a revised version of the map, I'd love for the house to be moved just a tad forward, so it's less hidden in the trees. I think everything else is just perfection.
This is a beautiful map, and I'm excited to start a new farm with it. Had a very hard time deciding between this one and the confluence map... thank you for your stunning work!
44 comments
I want to move the location of the farmhouse and the greenhouse.
problem is now, whenever I attempt to move the house (or the one on the villa) the entire map breaks?
The Map Properties only determine their starting locations as far as I'm aware.
So its possible you entered something wrong, or something about how 1.6 works is its trying to take data from the location that you moved the map data to, expecting to find the farmhouse, but its not there if its a continued map save.
No idea really, I havent done a lot of testing to see what makes 1.6 Break.
You could also technically move it's base location in tiled (free mapping program), but thats a bit more involved, but I'm willing to go through a step by step of it for you if you want,. (Which also holds the basis for making your own maps in the future or editing them if you like that idea). Though I've never experimented with moving the greenhouse in the map creation file after starting a save on said map, so i can't say it will work 100%. (some things are generated based on the map and then saved in the save data, instead of getting pulled from the map.)
A Save editor might be able to handle it, but i'm not sure, i havent used them really, but i've had users claim success editing things with them before.
also I believe 1.6 is going to make the house movable? but i have no idea on the timeline of that.
https://stardewvalleywiki.com/Modding:Maps#Warps_.26_map_positions
I hope to hear your good news and wish you a happy life.
Good Luck on your mod.
First, I love this map. I've used other maps for so long that they were starting to become stale.
Thank you for all your hard work on every map you've made and will continue to create!
I noticed something interesting between two different save files, and I wondered if you might be able shed some light on the difference:
In one of my saves, the greenhouse is located on the hill on the left hand side of the map; I prefer this location.
New saves I have made since make the greenhouse appear right beside the house, which I admittedly am less of a fan of.
I'm familiar with editing JSON files when it comes to the config, content I only dare touch if I am 100% certain of what I am doing.
Is there something I am missing in the content folder, or is it just randomized per game?
Please let me know when you can, thank you!
EDIT - I found the Greenhouse Location value in the Forest Farm file, but I am worried if I mess with it, Imight mess up the other location of my other save files greenhouses. Definitely going to leave this one to you, lol
If you're talking about editing a save file, those are individual, and should only touch that save.
If you're talking about editing the tiled map, the marked coordinates for the greenhouse setting are only valid for when it generates the map when you make a new save, after that its stored in the save file itself (because its movable).
Glitches happen, I appreciate the advice regarding editing individual save files and tile map - I might just wait until I build it and then relocate it in my new saves.
Hope you're well and thank you again :)
Maybe more to the left with a little less bushes so that there is some space between the two buildings??
Also sure, It shouldn't be that difficult to do when i have some time to sit down a do a bit o work for it, should only take a few minutes.
(Not sure how it will act if swapped to on an existing save, but i can test that when i make the new version [Often times the map just designates starting location for things when the save is first made, then stored in save and doesn't look at the map] )
As for the swapping; just a few days ago I started a new file with your Confluence Forest farm (seriously, your farm maps are incredible) and haven't even made much progress, only done a bit of debris clearing so even if I swap it and something goes horribly wrong I'll simply restart hahah