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TehPers

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TehPers

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39 comments

  1. XxCitrusFruitxX
    XxCitrusFruitxX
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    Will this be ported to 1.6?
  2. TangDreamsicle
    TangDreamsicle
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    Would this be able to be updated for 1.4?
  3. zefirisdknight
    zefirisdknight
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    Hasn't been updated for 1.4.
  4. TheRealGhostwish
    TheRealGhostwish
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    I just updated, but it claims I can still update to 1.2?
    1. TehPers
      TehPers
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      I'll look into this, thanks for letting me know.
      Edit: can you send me your log? https://log.smapi.io/
    2. TheRealGhostwish
      TheRealGhostwish
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      Sure thing, here you go! https://log.smapi.io/cFpz2gq5
    3. TehPers
      TehPers
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      Could you reinstall my mod, run the game once, then send me your log? Sorry, I should have been more clear.

      Edit: Nevermind, I'll look into it on my own when I have time again. Thanks for letting me know though!
  5. skybellrock
    skybellrock
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    Love the mod, however is it possible to make the cursor go above instead of under the picture on the calendar?
    1. TehPers
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      I'll see if I can make that work.
  6. yamina123
    yamina123
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    Heya .o/
    I haven't seen anyone in the comment section mention this yet, so apolegies in advance if you've allready been spammed with this message elsewhere haha.
    The next big update to SMAPI will case this mod to break. (The error message specifically notices that "Legady events are deprecated since SMAPI 2.9)
    I hope it's something that you can fix easily, this is such a usefull mod and it'd be sad to loose it to time, haha.
    Anyway, thank you for making this in the first place and have an awesome day!
    1. TehPers
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      I'll update this mod soon. Don't worry! I've been talking with Pathoschild a bunch and it will be updated before SMAPI 3.0 is released.
  7. Dundvigen
    Dundvigen
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    So how exactly does this work? I seem to be having situations that are nowhere near your screenshot. The mushroom floor is supposed to reset to a random level once it reaches 80, but apparantly, the mod doesn't take this into account?

    This means I end up with a calendar with extremely few mushroom days.
    Did they change it in the beta? Or is this normal?
    1. TehPers
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      I'll have to see if any recent beta versions broke this mod. Originally, this used the same logic the game used (with the same seed for the random number generator).
    2. Dundvigen
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      Alright, I seem to be getting about 4 or 5 mushroom days in the calendar, that seems a bit odd.
    3. ClinkyDink
      ClinkyDink
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      I'm having the same issue. Although, I wonder if something happened with how the game handles mushroom level spawns. Even before I used this mod there were days when I should have been able to find a floor but I cycled through 80-120 every day of the week and still got nothing.

      **UPDATE** From the wiki, "Additionally, the mushroom floor is neither unique nor guaranteed -- there may be multiple active mushroom floors or no such floors at all on a given day, and that situation may persist for several days or weeks."

      Looks like it's the game just doing its thing. The mod works perfectly.
    4. TehPers
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      I think the code may have changed, and this mod hasn't really ever worked for multiplayer. It definitely needs an update.
  8. OmaGerd
    OmaGerd
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    I'm using Stardew Valley 1.3.10 and SMAPI 2.6-beta.12. Has been the same with beta 8. Shroom Spotter 1.2.0-beta

    Your mod finds monster levels pretty reliably for me in different savegames, both as singleplayer or multiplayer host. Every supposed mushroom level I get is a monster level. I've read further down in this thread that monster levels take precedence over mushroom levels, but so far I've been getting monster levels instead of mushroom ones 100% of the time. Could you have a look into it just to be sure?
    1. TehPers
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      Hm, the logic may have changed behind it. I'll take a look, thanks.
    2. GwenBlanketKnight
      GwenBlanketKnight
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      a mod that purposefully told when and where infested levels were would be great
  9. flunzy
    flunzy
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    When used as client in multiplayer, the floors display seem not to be correct.
    1. TehPers
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      Thanks, I'll make a note of that. Not entirely sure how I'm going to fix it though.
    2. flunzy
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      Also, it seems like when client uses the mod and host doesnt, the mushroom floors get bugged and dont spawn anymore at all.
    3. TehPers
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      Uh oh, that doesn't sound good. I'll look into it more.
    4. flunzy
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      As a note, I don't think it has something to do with your mod, but rather with how the multiplayer handles these things. At the beginning, everything worked fine with the mushroom floors, but as soon as they were determined by RNG, it was out of sync. I assume that the RNG were new mushroom floors spawned is different for host and client and therefore it started overlapping. I am regularly hitting floors as client that say "this floor is overrun", indicating that the floor before should have been a shroom floor, but the "overrun" floor is a regular floor with rocks and nodes and such and no matter how often I go on the supposed "mushroom floor", there are none.
    5. TehPers
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      Yeah, my mod doesn't affect what layers mushrooms can spawn in. I know the reason why the clients have incorrect floors, but there's currently nothing I can do to fix it. It won't be possible until after SMAPI's multiplayer helpers come out. There is a value in the game that isn't synchronized between players, but the game uses it to determine if a floor is a mushroom floor. I currently can't manually synchronize that value, so MP support has to wait for now. Sorry.
  10. lunarose
    lunarose
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    any chance on a beta stardew valley update for this mod?
    1. TehPers
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      I'll try to get one out today
      Edit: Done.