Stardew Valley

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TSlex

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TSlex

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39 comments

  1. RedRedRoze
    RedRedRoze
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    I really love this mod and I am looking forward to the update. Good luck modding :)
  2. Tash1116
    Tash1116
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    Please update to 1.6!
    1. OpalSilkMoth
      OpalSilkMoth
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      They said they would in the description of the mod when they had free time :)
    2. TSlex
      TSlex
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      I am working on it, please wait :)
    3. JEdwards89102
      JEdwards89102
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      I can't wait! My favorite mod on the game is coming back! Woot Woot!
  3. beanie8300
    beanie8300
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    Hello! I'm having an issue where if I put specific items like tools or dandelions into the research box, the numbers that should be shown to tell me how much I need becomes an 'x' instead and when I click the magnifying glass it disappears. Is this a bug or am I just not able to research certain things and, if it is a bug, how can I fix this?
    1. TSlex
      TSlex
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      Hi, this is strange, the aforementioned "X" only appears in case of "forbidden" items, like quest ones (researching them would lose some information and bug quests). For normal items, it should always either show how many items need to be researched, or ($$$) which indicates that the item will be sold immediately


      
      If this is indeed happening, could you please specify the SMAPI version, mods list and your save file (or dump your progression via rns_dump_progression)
    2. beanie8300
      beanie8300
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      Hi! Thank you for responding! I switched to buy mode instead of spawn mode for the mod and that seemed to work for me. Just incase though, the SMAPI version I'm using at the moment is 3.18.6.
  4. vulpixtales
    vulpixtales
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    if you dont mind me asking is there away to make the stuff in buy mode more expensive 
    1. TSlex
      TSlex
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      Hi, sorry for the late response. There are files under /assets/config (categories.json and pricelist.json) where you can control costs for specific categories of items (however it will work only if the item has no selling price already) or prices for specific items (but you will have to list all items separately).
      I will (probably :') ) come up with something more brilliant once the game updates to 1.6 with the corresponding SMAPI update + other features that I want to implement. Probably. Hopefully...
    2. vulpixtales
      vulpixtales
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      thanks
  5. lunepoesie
    lunepoesie
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    hi
    how do i unlock all of the items for searching?
    1. TSlex
      TSlex
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      Hello, could you please clarify what you want to do?

      If you want to unlock all items, there is a command: rns_unlock_all (use it in smapi console or ingame if you have chatcommands mod), if you want to unlock a specific item, unfortunately, right now you need to dump the progression, change the value of specific item and load the progression back using commands:
      rns_dump_progression
      rns_load_progression


      If you want to know what is current state of specific item through the menu, unfortunately, this is not possible right now, as only fully researched items are added to the menu

      Hope this was helpful
  6. Hello, i can't switch buy mode... i can set and save in the options, but stays in spawn mod.  I also tried set in-game. Have any idea where is the problem?
  7. LancerMatt
    LancerMatt
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    Can you add a third "Balanced" game mode. Currently both modes kind of break the game.
    For spawn mode if you set the research number too low you end up with infinite items too early. If you set the number too high you don't need the extra items by the time you finish research.
    For buy mode the buying price for items is pretty low. And because you only need one item to research you can break the game by getting things like a single hyper fertilizer/Ancient seed/Rare Seed.
    A third mode which combines both current modes will be perfect. Basically you first collect a certain amount of items for research which then unlocks infinite items that you can buy with money.
    1. TSlex
      TSlex
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      Hmm, sounds like a good idea, I will consider it when I will update this mod, thx :)
  8. hukukjuiiii
    hukukjuiiii
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    hi, it seems like everytime i put a quartz it disappears? how to fix?
    1. TSlex
      TSlex
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      Hi, sorry for late responce.

      Have you manage to solve this problem by your own yet? Just have checked, both in buy and research mode I have no problem putting anything it\out (Quarts specifically). If problem is still relevant to you, could you describe it better, and\or provide maybe some graphical information?
    2. Bluebottle0
      Bluebottle0
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      hey i think i have the same problem as this guy, when i put an item in the blank box and then click the magnifying glass under it, the item disappears but nothing shows up in the rest of the window

      before clicking magnifying glass:
      after:
      on a related note, i changed the mode to 'Buy' but the icon is still a magnifying glass, according to your screenshots it should be changed to a little coin icon right?
    3. TSlex
      TSlex
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      Regarding the disappearance of an item, I made the research mode the way that it "consumes" an item when you press the magnifying glass button, and below is shown how much you need of that item to be "consumed" to be researched, and after that it will appear in the menu. So, for example, having a flower with (1/5) progress, after pressing the button it will be consumed and the progress will be 2 out of 5 (2/5), so you need another 3 flowers to complete the research. After that it will appear in the menu, providing you with an unlimited amount of that item. Note that if item has quality (star), consuming item will also add progress to all previous quality items, for example researching 2 iridium quality fishes will add 2 to progress bar of iridium quality, gold quality and silver quality, but if you research gold quality item, only gold and silver research progresses will be affected.

      Regarding the switching to buy mode, not sure how to you switch it, command should work, and icon of the button should change as well, if it don't then you still have research mode active. If you change the mode with a command, maybe you misspelled that, but the game doesn't display info to you (it happens, don't know much why). If you changed it with settings mod, then it probably requires to start a new day or sth (not sure).

      Probably I should make the description and usage guide more informative, but currently I am a bit burned out.
      P.S. sorry for my bad english :')
    4. Bluebottle0
      Bluebottle0
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      i changed the mode to Buy in the config.json but that didn't work, using the command in-game did work however, it's working fine now :)
    5. TSlex
      TSlex
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      Yeah, I believe the config is being read only when you init the save file (select a save and start a day), but commands do their job immediately :)
  9. doi3kimngoc
    doi3kimngoc
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    Hey TSlex, I found issue after research an item, it disappears item researched after hold Shift on inventory.
    Log (no error): https://smapi.io/log/50e261681e96469c897f152bef955430
    1. TSlex
      TSlex
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      If I understood correctly, after item was researched it disappears uppon clicking it holding shift key, if that so, this is normal behavior.
      This is done in order to provide more convinient way of researching bunch of items at once, at if item is already researched it "jumps" from the inventory dirrectly to mod inventory. Maybe I will add some options to disable that, but it don't think that it is very nessesary.

      If that is not the case, please could  you provide some more information (like screenshots or sth), because that log gives not much information on the problem (actually I don't see that my mod provides any logging)

      Also, If you have some mods that provide new items (fish, crops etc) it may behave unpredictable, i've not tested that aspect, but I think that there should be no problems unless CJB Item Spawner has any
  10. JEdwards89102
    JEdwards89102
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    Okay, so only one flaw I've found and it was the same with the prior one, but when swapping between saves with the same farmer name, the research is kept. So If my farmer is named Joshua on both files, and I put in a copper ore on one, it'll be there for the other, even if the second is a new save.
    1. TSlex
      TSlex
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      Currently the mod uses farmer unique name provided by SMAPI API, and farm name, and apparently if farmers names and farms names are the same, the mod will use the same file, altrough I've thought that in that case SMAPI should generate unique part for farmer name.

      In release version, the progress will be saved in save file, so it can be sync with steam etc. Then, this will not be the problem.
      Currently, I suggest use unique name (edit your current save file) or wait :)
    2. JEdwards89102
      JEdwards89102
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      I'm gonna wait on that one. Though it's not hard for me to work around if I want to. =)