Hello,what's wrong with this? It frequently appears in SMAPI [18:29:55 ERROR Visible Fish] This mod failed in the Player.Warped event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at showFishInWater.FishManager.OnWarped(Object sender, WarpedEventArgs e) in C:\Users\shekurika\source\repos\showFishInWater\showFishInWater\FishManager.cs:line 55 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
I'm sorry I can't upload my log. He always says my log is too long and keeps reporting this error in the game, but it's all the same error message. I'm a multiplayer game
[Visible Fish] This mod failed in the Player.Warped event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at showFishInWater.FishManager.OnWarped(Object sender, WarpedEventArgs e) in C:\Users\shekurika\source\repos\showFishInWater\showFishInWater\FishManager.cs:line 55 at StardewModdingAPI.Framework.Events.ManagedEvent`1[[StardewModdingAPI.Events.TimeChangedEventArgs, StardewModdingAPI, Version=4.0.7.0, Culture=neutral, PublicKeyToken=null]].Raise_PatchedBy<SinZ.Profiler>(ManagedEvent`1 this, TimeChangedEventArgs args)
I didn't know that about Sunfish! I just rushed in to test for a fresh save but I haven't fished yet, you are right! That explains it, sorry. Feel free to delete my blunder lol
Great mod, thx for updating. It adds so much aesthetically and make the village so much livelier. FYI, I've notice that the "disable trash when Fishing level 10" doesn't seem to work with this newly update, but it doesn't bother me, I can always turn the option "show trash on XX" off. Just thought you might want to know. Thanks again! <3
Hey, so I'm having a situation and I don't know for sure if it's this mod but this is the only mod I have that's even remotely doing anything with the fish; Squid are showing up in the ocean out of season. With Visible Fish on, I am both seeing them in the ocean, especially after 6 pm, even though I am in Spring and I'm catching them. I'm pretty sure I was seeing them before 6 pm, too. I just tried taking the mod out and fishing the ocean for a day (thank god for the new Sonar Bobber, lol) and did not see any squids on the line, before or after 6 pm. Put the mod back in and squids again, though this time only after 6 pm. To make it more confusing, I know I got a squid before Winter year 1 on this file (file started after the update, with the newest version of Visible Fish), but I think I got it from the Travelling Merchant or something, because I only had the one until Winter rolled around. I actually think the squid showing up out of time and season might have only happened after Squidfest, like the game somehow held onto the additional availability. I don't even know if it's even possible for this mod to affect fish availability, but like I said, this is the only fish related mod I've got. I'm going to try playing without this mod for a bit and see if I still catch any squid.
Yes, even though ghost fish appears in the cave fishing pools, stonefish, ice pip and lava eel does not. Also, the mod does not work in the desert fishing area at all.
I absolutely love this mod, hope that you can take a look and fix this soon.
481 comments
[18:29:55 ERROR Visible Fish] This mod failed in the Player.Warped event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at showFishInWater.FishManager.OnWarped(Object sender, WarpedEventArgs e) in C:\Users\shekurika\source\repos\showFishInWater\showFishInWater\FishManager.cs:line 55
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
[Visible Fish] This mod failed in the Player.Warped event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at showFishInWater.FishManager.OnWarped(Object sender, WarpedEventArgs e) in C:\Users\shekurika\source\repos\showFishInWater\showFishInWater\FishManager.cs:line 55
at StardewModdingAPI.Framework.Events.ManagedEvent`1[[StardewModdingAPI.Events.TimeChangedEventArgs, StardewModdingAPI, Version=4.0.7.0, Culture=neutral, PublicKeyToken=null]].Raise_PatchedBy<SinZ.Profiler>(ManagedEvent`1 this, TimeChangedEventArgs args)
https://smapi.io/log/50a0220676bc47a0b31adb117fa70f63
https://smapi.io/log/b44849eed2ba42bca574ab14c0524ae1
--thank you !!
--Google Translate
https://smapi.io/log/e5348919e5e14f75a767f304712777ab
Is there anything to do with it, or is it just a new cursed part of the landscape? XD
Its fine for me; does it happen on 60 and 100 too? Have you caught a fish before? (Sunfish is the tutorial fish that appears before your first catch)
Now I have night market submarine fish swimming around on this new save of mine. It's only spring first week. Squid are also flying across the deck.
log
pic
To make it more confusing, I know I got a squid before Winter year 1 on this file (file started after the update, with the newest version of Visible Fish), but I think I got it from the Travelling Merchant or something, because I only had the one until Winter rolled around. I actually think the squid showing up out of time and season might have only happened after Squidfest, like the game somehow held onto the additional availability.
I don't even know if it's even possible for this mod to affect fish availability, but like I said, this is the only fish related mod I've got. I'm going to try playing without this mod for a bit and see if I still catch any squid.
https://smapi.io/log/d3a766b1c5244688a1c890f66c88afa7?Mods=ConsoleCommands%7EGenericModConfigMenu
I absolutely love this mod, hope that you can take a look and fix this soon.