If I have a mod that adds additional dialogue or seasonal outfits to npcs and it affects Pierre, do you know if this mod break my game if I use it, since it replaces him? To be clear I don't actually know if Pierre is affected by any of my mods but I'd imagine at least the dialogue mod might.
This mod makes Pierre infinitely better, it´s a great idea. Unfortunately, I can´t buy the kupo nut tree, it´s not showing up in Krobus´s inventory, even though I´m at max hearts with Pierre and Krobus. Can you buy it only on certain days, since Krobus has a rotating inventory? Or could the fact Krobus is my roommate interfere somehow? I installed the mod when I was already in late game, does it need to be installed earlier, before you reach the 8 hearts? Thanks for the nice mod and the assistance.
ETA: I do have the other 4 required mods, Json assets, SMAPI, etc. ETA again: fixed it. In the tree json, Krobus and Pierre´s names are written all in lowercase, capitalizing the first letter did the trick.
Hey, I just wanted to let you know about another small issue I found. Pierre´s portrait is replaced with Mog in the town itself, but when he´s on Ginger Island, the original beach portrait is still in use, the Pierre_Beach one. Which is particularly funny, because his dialogue is updated to moogle-esque patterns, and so Original Pierre talks like a moogle, kupo.
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ETA: I do have the other 4 required mods, Json assets, SMAPI, etc.
ETA again: fixed it. In the tree json, Krobus and Pierre´s names are written all in lowercase, capitalizing the first letter did the trick.