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2Retr0

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2Retr0

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70 comments

  1. MisterHamuel
    MisterHamuel
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    Anyone aware of an up-to-date equivalent mod or fork that has less compatibility issues? I could try taking a dive in to fix some problems but coding isn't really my forte.
  2. Oliveiral
    Oliveiral
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    how did you get those treasure chests on your farm?
  3. septagonic
    septagonic
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    There seems to be a conflict between this mod and the "Build and Place Anything Anywhere" mod. When trying to place paths underneath fences or scarecrows (and probably other objects too), the box selector shows green but I cannot place them. Disabling Anything Anywhere fixes the problem so I presume something is wrong there.
  4. TJGamerWolf
    TJGamerWolf
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    Hey I saw in the files you updated for 1.6! Just wanted to suggest updating your description and tags to let people know it works with 1.6 ^-^
  5. Suntooth
    Suntooth
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    • 5 kudos
    This mod throws an occasional error, although I haven't figured out what the trigger for it is. Log here, the error is near the end.
  6. SnoringLlamas13
    SnoringLlamas13
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    There's that dirt path that goes up to the shipping container and sadly you cant place buildings on it. is there anyway to make it where you are able to?
  7. Dano6655
    Dano6655
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    • 2 kudos
    This mod appears to break functionality of mods that use furniture for other functions. Example is personal indoor farm https://www.nexusmods.com/stardewvalley/mods/20537 . When this mod is installed you can't interact with the door so you can't access the room.

    Thanks
  8. SirKirky
    SirKirky
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    I don't suppose when moving farm buildings it would be possible to make it so when you place a building over debris that it destroys it?
    Having rocks and fibre stuck under the buildings can be a little annoying. Having to run all the way back to the farm to move/destroy things is a slight pain.

    On a similar note does anyone know if theres a mod for Robin to be able to move big craftables around while in build mode? So I can move them out of the way without having to run back to the farm.
  9. MintTeax21
    MintTeax21
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    • 13 kudos
    This is amazing. THank you so much.
  10. flowershades
    flowershades
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    is this going to be updated for 1.6?
    1. aschismatism
      aschismatism
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      • 8 kudos
      I was really missing this in my game, so I patched it myself (hope that's ok, 2Retr0!). I also included the fix to stop consuming 2 items per swap.

      You can see the pull request here, if you're curious.
    2. SirKirky
      SirKirky
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      That version is broken, it makes basically every tile invalid to build on apart from occupied ones, basically inverting what is considered a valid tile rather than making them all valid
    3. aschismatism
      aschismatism
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      • 8 kudos
      Thanks for trying it! Hmm it works for me. Are you:

      • playing it in singleplayer or multiplayer?
      • having trouble with placing flooring, or fences, or both?
    4. aschismatism
      aschismatism
      • member
      • 8 kudos
      Ahhh I see, it's building placement... I'll fix that tonight :)

      Edit: Fixed and edited the link in the first comment. Thanks for reporting!
    5. SirKirky
      SirKirky
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      Thanks!