Anyone aware of an up-to-date equivalent mod or fork that has less compatibility issues? I could try taking a dive in to fix some problems but coding isn't really my forte.
There seems to be a conflict between this mod and the "Build and Place Anything Anywhere" mod. When trying to place paths underneath fences or scarecrows (and probably other objects too), the box selector shows green but I cannot place them. Disabling Anything Anywhere fixes the problem so I presume something is wrong there.
There's that dirt path that goes up to the shipping container and sadly you cant place buildings on it. is there anyway to make it where you are able to?
This mod appears to break functionality of mods that use furniture for other functions. Example is personal indoor farm https://www.nexusmods.com/stardewvalley/mods/20537 . When this mod is installed you can't interact with the door so you can't access the room.
I don't suppose when moving farm buildings it would be possible to make it so when you place a building over debris that it destroys it? Having rocks and fibre stuck under the buildings can be a little annoying. Having to run all the way back to the farm to move/destroy things is a slight pain.
On a similar note does anyone know if theres a mod for Robin to be able to move big craftables around while in build mode? So I can move them out of the way without having to run back to the farm.
That version is broken, it makes basically every tile invalid to build on apart from occupied ones, basically inverting what is considered a valid tile rather than making them all valid
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Thanks
Having rocks and fibre stuck under the buildings can be a little annoying. Having to run all the way back to the farm to move/destroy things is a slight pain.
On a similar note does anyone know if theres a mod for Robin to be able to move big craftables around while in build mode? So I can move them out of the way without having to run back to the farm.
You can see the pull request here, if you're curious.
Edit: Fixed and edited the link in the first comment. Thanks for reporting!