If you have problems/Errors add link to your log ( instructions on the page ) to the comment. An in-game screenshot could be helpful too c:
Added the AT version. It doesn't include the gravel path as that one is overlaid ( thanks to that it matches the recolour you're using ) but I made few paths/floorings have 2 variations so now they look less repetitive and finally recoloured the missing Stone Walkway Floor c:
Hi! these are lovely! I was wondering if I could have permission to make and post an edit of the gravel version? I want to make an edit of it for my own game that uses VPR colors and uses AT so it can have a variant without the holes in wide gravel paths and a variant that does inside corners normally. Edit: I'm interested in doing an edit of a couple others too actually, if that would be ok, just the gravel is my main interest.
I'm always fine with ppl editing/changing my mods to fit their aesthetic/need. But I'm drawing a line on releasing it. I think it's such a small edit I don't find it transformative enough to basically reupload the textures.
Here's the edit I made for myself, then. Still trying to figure out a way to make inside corners work more gracefully but I'm really happy with your path and excited to use it in the new farm I started. Thank you!
Hello! I am having trouble getting this mod to work - but for context I may be a complete idiot. Here is my log! https://smapi.io/log/6c79e6d78f654b5ba75d65261fb539af
What is happening: the paths do not seem to change from the defaults. I have the cobblestone path but also the wooden path as a test. I also tried buying the spray paint but it says no alternate textures exist. Could you tell me if I'm doing something wrong? Thank you and sorry if I'm a dumbass lmfao!!
I'm a bit confused. Your log tells me that the tilesheet was edited: Content Patcher edited TerrainFeatures/Flooring_winter (for the 'Gwens_paths' content pack). Just to be sure -> this mod edits the craftables paths/floors it does not change the item/indoors flooring. Could you send me an in-game screenshot of the unchanged paths?
Also -> Changing paths with AT would work only when you have my version for AT installed.
Thank you for your quick response! Here is a screenshot of what I see in game. https://steamuserimages-a.akamaihd.net/ugc/2469734902798437241/BBBCECBC80EEF54F5EC582C9760AAA5151A72FD8/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
(In case that link doesn't work, here's another one: https://files.catbox.moe/7z2ynl.jpg)
Maybe I ought to try the AT version instead? Is it possible the Pastoral Recolor mod is overwriting your textures?
I'm a bit more confused now. The screens show my textures for cobblestone path and wood path applied and working totally fine??? They are slightly less saturated as it's winter in your save but these are my retextures cx
Oii, eu to tendo problema com um caminho em especifico, o de uma pedra só, fica uma sombra quadrada em baixo e eu não sei oque pode ser já que é apenas ele.
my log: https://smapi.io/log/25d5b935ab3946efbf1e49bad5661eb3
Hi! I am new to playing with mods (used to play on the Switch) and I have added a bunch but the one I am having trouble with is the Paths one. Here is a link to my log: https://smapi.io/log/6d7ab0092df74300a24dca686da56be8
None of the pathing in the game changes so I am not sure what I am doing wrong, thank you!
I see the mod loaded but it's editing only the item icons. Did you load a save in that session?
Could you do a patch summary? Simply open the game, load a save and step outside the house ( where there are some pathing/or place a piece to ensure the textures are fully loaded). Then in the smapi console window ( the black window in background ) write: patch summary and hit enter. Some text will show up, should be done in few sec max. Then close the game and send me the fresh log.
The first log I sent after I had already tried loading the game and checking out if the pathing was there (it was not).
I have done the patch summary, after loading the game, and then walking out of my house. I walked to the town just to make sure the textures loaded. Here is the link https://smapi.io/log/855a0911b91e4d98906aaf7c0fcaed21
The issue: The CP Version doesn't 'replace' the Vanilla Floorings anymore - don't think this is intended - so the assets do not show up in Game anymore.
AT Version is fine but you have to change each default tile by hand...
I don't think you will get much out of my log but here you go: https://smapi.io/log/da297c086e4a476ebba4335aa6cf7c52
The log is the best tool for troubleshooting. It gives me all crucial info I need <3
In your case I can see that my mod is loaded and is editing the Flooring tilesheet as intended and I can also see that you have multiple other mods editing that tilesheet after my mod = they overwrite my changes/textures.
Hey, with AT you can just use the spray can and select the desired texture for a certain item, and change your radius as far as you want it to go, and just hold click while walking, it should change all the textures to the one you want.
hi! Thanks for your beautiful mods. But I'm wondering why my crystal path&floor are little different from your examples? Is there anything I got wrong? mine:
Happy to hear you like them c: I'm a bit confused what exactly is different on the screens? I'm using the two ( flooring and path ) together -> one inside ( to have the fancy detail ) and the other all around it ( to add a simple border ).
Bro, it's not that the mod is bugged and doesn't work in some ways or something, but it's that it's literally not working. the options don't appear in my game
The mod is skipped on loading as you have outdated framework mod version: AT_Gwen_Paths 1.1.0 because it needs newer versions of some mods: Alternative Textures (needs 6.10.0 or later) Update Alternative Textures c:
160 comments
Added the AT version. It doesn't include the gravel path as that one is overlaid ( thanks to that it matches the recolour you're using ) but I made few paths/floorings have 2 variations so now they look less repetitive and finally recoloured the missing Stone Walkway Floor c:
Yes, it's SV 1.6 compatible
Edit: I'm interested in doing an edit of a couple others too actually, if that would be ok, just the gravel is my main interest.
I'm always fine with ppl editing/changing my mods to fit their aesthetic/need.
But I'm drawing a line on releasing it. I think it's such a small edit I don't find it transformative enough to basically reupload the textures.
Here's the edit I made for myself, then. Still trying to figure out a way to make inside corners work more gracefully but I'm really happy with your path and excited to use it in the new farm I started. Thank you!
It should work with this
What is happening: the paths do not seem to change from the defaults. I have the cobblestone path but also the wooden path as a test. I also tried buying the spray paint but it says no alternate textures exist. Could you tell me if I'm doing something wrong? Thank you and sorry if I'm a dumbass lmfao!!
I'm a bit confused. Your log tells me that the tilesheet was edited:
Content Patcher edited TerrainFeatures/Flooring_winter (for the 'Gwens_paths' content pack).
Just to be sure -> this mod edits the craftables paths/floors it does not change the item/indoors flooring.Could you send me an in-game screenshot of the unchanged paths?
Also -> Changing paths with AT would work only when you have my version for AT installed.
(In case that link doesn't work, here's another one: https://files.catbox.moe/7z2ynl.jpg)
Maybe I ought to try the AT version instead? Is it possible the Pastoral Recolor mod is overwriting your textures?
my log: https://smapi.io/log/25d5b935ab3946efbf1e49bad5661eb3
Yup, that's something wrong with the textures shadow in the AT version. Thank you for letting me know <3 I'll look into it.
None of the pathing in the game changes so I am not sure what I am doing wrong, thank you!
I see the mod loaded but it's editing only the item icons. Did you load a save in that session?
Could you do a patch summary?
Simply open the game, load a save and step outside the house ( where there are some pathing/or place a piece to ensure the textures are fully loaded). Then in the smapi console window ( the black window in background ) write:
patch summary
and hit enter. Some text will show up, should be done in few sec max. Then close the game and send me the fresh log.
The first log I sent after I had already tried loading the game and checking out if the pathing was there (it was not).
I have done the patch summary, after loading the game, and then walking out of my house. I walked to the town just to make sure the textures loaded. Here is the link https://smapi.io/log/855a0911b91e4d98906aaf7c0fcaed21
Thank you so much!
This mod changes the craftable floors/paths it does not change static/map pathings ( like the town walkways ).
We all learn at the start. Thank god you mentioned going to town or I'll still be wondering why it's not working for you xD
Have fun playing!
Should work fine with 1.6 but not yet updated specifically for it.
Is something not working? If so can you describe the issue and add your log?
AT Version is fine but you have to change each default tile by hand...
I don't think you will get much out of my log but here you go: https://smapi.io/log/da297c086e4a476ebba4335aa6cf7c52
In your case I can see that my mod is loaded and is editing the Flooring tilesheet as intended and I can also see that you have multiple other mods editing that tilesheet after my mod = they overwrite my changes/textures.
They are as follow:
Seasonal Floorings
(CP) Seasonal Grass Path Vibrant Pastoral
(CP) Shardust's Fences Gate Flooring All In One
Try uninstalling them/change theirs config options to see my retextures underneath c:
Yes, the CP version will for sure work for Android.
I'm not sure about the AT version as I don't remember if Alternative Texture works on android cx
mine:
your example:
Happy to hear you like them c:
I'm a bit confused what exactly is different on the screens? I'm using the two ( flooring and path ) together -> one inside ( to have the fancy detail ) and the other all around it ( to add a simple border ).
https://smapi.io/log/aefa15bdb76a43839da5d1777890ccd4
The mod is skipped on loading as you have outdated framework mod version:
AT_Gwen_Paths 1.1.0 because it needs newer versions of some mods: Alternative Textures (needs 6.10.0 or later)
Update Alternative Textures c: