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TheBeefyBison and Derek

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TheBeefyBison

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7 comments

  1. sheref14
    sheref14
    • member
    • 0 kudos
    1.6 ??
  2. strawbreebunni
    strawbreebunni
    • member
    • 0 kudos
    I love this mod! However, it doesn't allow you to upgrade your house when you have it installed. Do you plan on fixing this in the future, or could you possibly tell me how to do a quick fix? Thank you
  3. deleted46480847
    deleted46480847
    • account closed
    • 2 kudos
    This was useful to me until I started a playthrough with different community center bundles. It did not recognize them, does it only work with default ones?
  4. HannaVictoria
    HannaVictoria
    • supporter
    • 15 kudos
    You mean as opposed to bundle items identifying themselves via the tree-plaque in the upper right pulsing when you mouse over them?
    1. MelodicLullaby
      MelodicLullaby
      • supporter
      • 17 kudos
      I believe that will still happen, this is just attached to the name of the item themselves now as well.
    2. TheBeefyBison
      TheBeefyBison
      • member
      • 0 kudos
      I actually never knew this was a thing myself lol! I still think this is a decent idea anyway, I know I'll use it personally because I just find this to be a quicker (and albeit sloppier) way to keep track of things to NOT throw out if I start a new game. And this mod is not a "this or that" thing, the scroll/plaque will still pulse like MelodicLullaby stated. 
    3. HannaVictoria
      HannaVictoria
      • supporter
      • 15 kudos
      Oh no, you are correct. This is much clearer that a pulsating tile off to the side.

      Combined the two will be quite helpful: "Hm, it says its a bundle item, not pulsing? Then I already have it, I can use it for X instead :)"

      In summary, you can factually present the base game mechanic as a mitigator for the fact your own indicator cannot disappear after the item enters the bundle