I hope you are having a good year so far swyrl, I hope that ConcernedApe doesn't make such massive changes with 1.7 that results in this new update you are "working" on to break for you all over again. :( I wish you luck and wish we could donate to you to make it worth your while.
Quick question. I noticed on the github page that at least some parts of the mod are up and working, does that include the interacting with the statues on the map to teleport to other ones part? That's the main part of this mod I loved (and the confirm before using a totem), and would be thrilled to add it back to my mod list.
Unfortunately some of the new code in the post-1.6 updates broke what I had, and I haven't had the opportunity to fix the remaining issues yet. No ETA until my life stops being a gigantic mess. Modding is a hobby and I have bigger fish to fry right now. Mod is MIT licensed, if you would like to port it or commission somebody else to support it, feel free.
Nothing is known to be broken, but I only tested it to things I knew how they used to work in 1.5. That is to say, these features Work For Me(tm):
1. The settings menu comes up and is localized, settings save & load correctly 2. Walking up to a totem and clicking on it works 3. The "Return Scepter" works 4. The "Return" function of the "Return Scepter" works if configured 5. It can find the warp totem on custom farms (I tested it with Grandpa's Farm)
What I don't know about:
1. It looks like it used to do something with crafted warp totems. The first I learned of that feature was reading the code and I'm not sure (from reading the code) what it was supposed to actually do. Maybe it does that now, maybe it doesn't. 2. There's lots of code to do with mod integration and perhaps other forms of customization, but again, I'm not familiar and so don't know how to test it. Maybe it works, maybe it doesn't. 3. I could see that there was a bunch of unfinished work in the source code - greater things were planned and my efforts just extended to making things work like they did in 1.5 and I did little, if anything, to complete the vision. That could lead to bugs. (In particular, in the area of mod integration I mentioned above). 4. There may be issues with finding the warp totem on certain stock farms. There's code to support them all, but I've not tested them.
If you can help test it, that'd be great! Report bugs by raising issues here for best results:
Take care of yourself Swyrl!! I'm so sorry to hear that life is being a giant jerk at the moment, but I hope you are able to find some peace and relief soon. You are such an amazing talented modder, and we can wait as long as you need to get your mods updated. Your health and well being are way more important!! Hang in there!! 😊
Very excited for the 1.6 Version - As someone who finalized his mods, this is the only thing missing for the true modded experience. Would Endorse again but already did a while ago. <3
128 comments
Edited 5/22/24
Mod is MIT licensed, if you would like to port it or commission somebody else to support it, feel free.
And don't sweat it, we'll wait.
https://github.com/tlitookilakin/WarpNetwork/pull/9
And I made this release build:
https://github.com/NermNermNerm/WarpNetwork/releases/tag/v2.0.0-test1
Nothing is known to be broken, but I only tested it to things I knew how they used to work in 1.5. That is to say, these features Work For Me(tm):
1. The settings menu comes up and is localized, settings save & load correctly
2. Walking up to a totem and clicking on it works
3. The "Return Scepter" works
4. The "Return" function of the "Return Scepter" works if configured
5. It can find the warp totem on custom farms (I tested it with Grandpa's Farm)
What I don't know about:
1. It looks like it used to do something with crafted warp totems. The first I learned of that feature was reading the code and I'm not sure (from reading the code) what it was supposed to actually do. Maybe it does that now, maybe it doesn't.
2. There's lots of code to do with mod integration and perhaps other forms of customization, but again, I'm not familiar and so don't know how to test it. Maybe it works, maybe it doesn't.
3. I could see that there was a bunch of unfinished work in the source code - greater things were planned and my efforts just extended to making things work like they did in 1.5 and I did little, if anything, to complete the vision. That could lead to bugs. (In particular, in the area of mod integration I mentioned above).
4. There may be issues with finding the warp totem on certain stock farms. There's code to support them all, but I've not tested them.
If you can help test it, that'd be great! Report bugs by raising issues here for best results:
https://github.com/NermNermNerm/WarpNetwork/issues
Otherwise message me here on Nexus or Discord or sth.
In combination with PolyCards https://www.nexusmods.com/stardewvalley/mods/23311 it´s easy to get everywere you want.
- V.