Unfortunately some of the new code in the post-1.6 updates broke what I had, and I haven't had the opportunity to fix the remaining issues yet. No ETA until my life stops being a gigantic mess. Modding is a hobby and I have bigger fish to fry right now. Mod is MIT licensed, if you would like to port it or commission somebody else to support it, feel free.
Very excited for the 1.6 Version - As someone who finalized his mods, this is the only thing missing for the true modded experience. Would Endorse again but already did a while ago. <3
I'm a bit confused. Have you uploaded the 1.6 Version already? Because I can't seem to find it. I'm only asking, because you wrote that the update is ready almost a month ago. Hope you're doing well. Have a nice day
Be patient. I have more mods than just this and only so much time to work on them. This might surprise you, but I have a life outside of modding. Modding does not pay my bills and I still have to work a full-time day job. As with all of my mods, Warp Network is MIT-licensed, so if you truly cannot wait, feel free to update it yourself.
I'm having an issue where warp network will not show up in my mod config. I checked the folder and noticed a config file was not created. I have all the dependencies and my other mods are working fine, including those that use the in-game mod config. Any ideas? Thank you, this is a great mod and I find it hard to play without it.
122 comments
Edited 5/22/24
Mod is MIT licensed, if you would like to port it or commission somebody else to support it, feel free.
And don't sweat it, we'll wait.
In combination with PolyCards https://www.nexusmods.com/stardewvalley/mods/23311 it´s easy to get everywere you want.
- V.
This might surprise you, but I have a life outside of modding. Modding does not pay my bills and I still have to work a full-time day job.
As with all of my mods, Warp Network is MIT-licensed, so if you truly cannot wait, feel free to update it yourself.