The mod creator did respond to a direct message indicating he is busy with school and has plans to update the mod, but intends to try but does not have an idea as to a timeline but encourages people to try if they can as the code is open source.
It appears to be working! The only setting that doesn't is the backdrop one, which I believe basically made the inventory menu squares appear behind them for visibility. It even is recognizing modded tools as tools like the rucksack I have. :) Thank you so much!
Do this work for mobile? Because I really need this because I hate it when I manually press every tool on my screen and sometimes it would work because the inventory bar is place on the edge of my screen. I'm just asking : )
I really love this mod and I consider it a necessity now while playing. I had a suggestion though. Is it possible to include a way to exclude a specific tool? I want to exclude a few tools that some of my other mods add to the game as they clutter up the toolbelt, but I don't see a way to do that in the config.
Hey, when I click the "LeftAlt" Button to get the tool wheel, my HUD disappears and sometimes it just wont come back until I press the button again a few times. Any idea how to fix this? It couls very well be another mod I have I just do not know which one. Maybe you have encountered the same problem and know how to fix this :) ♥
Hello, can you add an option to disable the hotkey on controller l3(LeftStick)? I configure it to another button, and now I have 2 hotkey opening the tool wheel, and this is disturbing my gaming a lot.
Great mod so far! I've read a bit of the replies and wanted to show some backup for soem suggestions and present my own take on one of them.
I realize that the idea to not split the toolbelt into a separate inventory from the backpack was a conscious choice to not make the early game overly easy. However, I do think that it would still be very useful in the long run, especially for modded playthroughs where additional tools may be present. Therefore, I'd like to suggest that there be a separate toolbelt that you can buy and upgrade at the shop. In my head, the initial level would be enough for the starter farm tools. The upgraded versrion would add an additional row like the backback upgrades. This way you don't make inventory trivial early game. Additionally, if balanced well, it could provide a meaningful choice between "do I get 8 more inventory that can hold anything, or do I buy fewer that are locked specifically to tools?"
Second, I've seen some people mention wanting to add things like bombs, energy restoration items, and health restoration items to the selection. While I don't hate the idea, I think I'd rather see it as it's own menu bound to a different activation button. Like RightStick press for "support" items instead of LeftStick press for "main hand."
Then lastly, just generic black or white listing of items to consider tools.
My main problem with this: When you are at the edge of the screen, part of the wheel isn't shown. It should be always fully visible, regardless where you are. Otherwise it's really better to use the toolbar which is always there.
Also nice (for mining) would be: - Option to add Life Elixir and Energy Tonic to the wheel, ideally with skipping the question to consume the item(s) - Option to add all kinds of bombs (Cherry Bomb/Bomb/Mega Bomb) to the wheel - Enable translations for the mod config menu
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I'm using the link from the unofficial mod forum and it does not free up inventory slots
I'm just asking : )
I configure it to another button, and now I have 2 hotkey opening the tool wheel, and this is disturbing my gaming a lot.
I realize that the idea to not split the toolbelt into a separate inventory from the backpack was a conscious choice to not make the early game overly easy. However, I do think that it would still be very useful in the long run, especially for modded playthroughs where additional tools may be present. Therefore, I'd like to suggest that there be a separate toolbelt that you can buy and upgrade at the shop. In my head, the initial level would be enough for the starter farm tools. The upgraded versrion would add an additional row like the backback upgrades. This way you don't make inventory trivial early game. Additionally, if balanced well, it could provide a meaningful choice between "do I get 8 more inventory that can hold anything, or do I buy fewer that are locked specifically to tools?"
Second, I've seen some people mention wanting to add things like bombs, energy restoration items, and health restoration items to the selection. While I don't hate the idea, I think I'd rather see it as it's own menu bound to a different activation button. Like RightStick press for "support" items instead of LeftStick press for "main hand."
Then lastly, just generic black or white listing of items to consider tools.
When you are at the edge of the screen, part of the wheel isn't shown. It should be always fully visible, regardless where you are. Otherwise it's really better to use the toolbar which is always there.
Also nice (for mining) would be:
- Option to add Life Elixir and Energy Tonic to the wheel, ideally with skipping the question to consume the item(s)
- Option to add all kinds of bombs (Cherry Bomb/Bomb/Mega Bomb) to the wheel
- Enable translations for the mod config menu