Stardew Valley
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Aredjay and Sweet Panda

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Aredjay

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  1. RealSweetPanda
    RealSweetPanda
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    Stability Of The Mod
    From version 3.3.0 and later the mod should be maybe stable!
    HAVE FUN!

    Currently Known Issues:
    Fishing Trawler incompatibility
    questable tractor incompatibility
    unlockable bundles incompatibility
    Buffs aren't saved
    Multiplayer broken
    saving skips a day (currently working on it)
    weather rerolls (currently working on it)
    Junimo Harvesters break saves (currently working on it)


    Please report any issue you have with the mod like that (comments or bugs):

    Describe the issue the most detailed you can.
    Add a log of when the issue happened, including when you saved last and loaded (if it matters) use the SMAPI log parser
    version of the mod you are using.
    was it working right before? if it did, what changed?

    (all the things below are info that you should provide only if you can, if you can't it is fine)
    steps to reproduce (if you found any)
    causes (that and if you know/think)
    how you fixed it (if you managed to)
    any other info you think could help

    Sorry for any inconveniences, I'm working the best i can to fix everything. 
  2. Aredjay
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    Hey! Here are some more mods I'm working on!
    Aredjay's Cool-Colored Grass
    (Working on farm map)
  3. dumdum55456
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    This is a JOKE of a Mod in Stardew because it's name is utterly wrong to what it does. This mod has no capabilities to "Save Anywhere" on its own but instead triggers the game's own Internal Save mechanism to END the day for you automatically, leaving all of your planned actions incomplete so you'll be WASTING 1 day just because of false advertisement this mod is currently doing. Good thing is, author warns in his description to "Not Trust this Mod" so I didn't trust it to manually backup my save so I restored it after deleting this nonsense action done by bad mod.

    If you want to see a REAL "Save Anywhere" action, either wait for another author FlyingTNT to adapt https://www.nexusmods.com/stardewvalley/mods/15402 Multi Save into v1.6 (that author adapted many old mods to 1.6) or you can use Unofficial another adaptation from https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-143#post-121922. This is because when Multi Save does a "Save Anywhere" action, it does NOT waste the rest of your whole day but only saves your progression so far from the start of the day.

    TLDR? This mod wastes 1 day so let's say you decide to save anywhere at 8AM of Spring 10, now mod auto-carries you into 6AM of Spring 11, very very bad implementation. Instead use Multi save because you will still be in 8AM of Spring 10 but your actions in between 6AM to 8AM will be saved instead.
    1. RealSweetPanda
      RealSweetPanda
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      the day passing is not an intended behavior of the mod, I am currently working on fixing it. the name isn't supposed to be misleading, it's just a bug that started after the mod was ported to 1.6. the mod is supposed to let you continue from the same point in time and the same day you saved even when loading the save again.

      I am sorry for the inconvenience
    2. Lordringsss
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      Hey man ur doing ur best, looking forward to getting the fixed version, much love :3
    3. Kyuchibi
      Kyuchibi
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      How about giving the explanation next time without the 'being an asshole' part
    4. Aredjay
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      Hey, if you haven't already, read RealSweetPanda's reply. Before 1.6 it did work as you described it, this is a new bug that is currently being worked on; oh, and just a reminder, mod authors make mods for FREE (besides a TINY bit of ad revenue). Bugs WILL show up, especially after a major content update. You seriously need a reality check man, I hope you can be satisfied in the future, we are working on it.
    5. Cr1kk3t
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      This was a little harsh. It did used to work until the updates to the game which kinda broke the mod. The modder is working on it as a known issue. But thank you for the other mods. 
    6. mvandemar
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      @RealSweerPanda Just wondering, any luck on this? Does it seem fixable?
  4. Luminatron
    Luminatron
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    Day gets reset back to around 6:10 AM if you use this with Casual Life Realtime Clock (increments time by 1 minute instead of 10 minutes) rip
  5. meitneriumoxide
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    I am looking forward to seeing this mod fix its bugs. Its so awesome and I hope you can get functioning again soon. :)
  6. LLBeanieBabie
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    Works perfectly for me!

    For a long time I thought it was skipping a day because the animation plays. For those confused like I was this is what happens: 

    Say it's the second day of spring. You save. Animation plays that indicates end of day. Banner runs - 1st of Spring to 2nd of Spring. 

    It is still the second day, just like when you started. It just looks like it skips forward if you aren't paying attention. 
  7. WindRrose
    WindRrose
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    dude, fix it, its doesent work
    1. LeafGreenCat
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      Rude! Modders make these for free in their free time.
      Your attitude is absolutely questionable at best. People like you make modder stop. So please, respectfully. Shut it. <3
  8. 524486057
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    [Save Anywhere Redux] This mod failed in the Input.ButtonPressed event. Technical details:
    NullReferenceException: Object reference not set to an instance of an object.
       at SaveAnywhere.Framework.SaveManager.BeginSaveData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 120
       at SaveAnywhere.SaveAnywhere.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 128
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
  9. dengxiaonan
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    [Save Anywhere Redux] This mod failed in the GameLoop.SaveLoaded event. Technical details:
    System.Collections.Generic.KeyNotFoundException: Required location 'Slime Hutch' not found.
       at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11120
       at StardewValley.Game1.warpCharacter(NPC character, String targetLocationName, Point position) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10537
       at SaveAnywhere.Framework.SaveManager.SetPositions(PositionData[] position, Int32 time) in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 281
       at SaveAnywhere.Framework.SaveManager.LoadData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 156
       at SaveAnywhere.SaveAnywhere.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 65
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    1. Illithidbane
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      Mine's pretty similar.

      [Save Anywhere Redux] This mod failed in the GameLoop.SaveLoaded event. Technical details:
      System.Collections.Generic.KeyNotFoundException: Required location 'Cabin' not found.
         at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11166
         at StardewValley.Game1.warpCharacter(NPC character, String targetLocationName, Point position) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10585
         at SaveAnywhere.Framework.SaveManager.SetPositions(PositionData[] position, Int32 time) in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 281
         at SaveAnywhere.Framework.SaveManager.LoadData() in C:\Users\yuval\Desktop\ggg\Framework\SaveManager.cs:line 156
         at SaveAnywhere.SaveAnywhere.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Users\yuval\Desktop\ggg\SaveAnywhere.cs:line 65
         at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

      It seems to still work, though.
  10. FormDrop
    FormDrop
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    Sadly, until this awesome mod gets the bug fixes, I will have to use the multi save mod. I do hope to see the bug fix when it does get patched.
  11. PECO7
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    The program crashes with version 1.6.4,Please fix it,thanks!!
  12. Caelithea
    Caelithea
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    The description of the mod says that NPC schedules have been fixed, but for some reason anywhere from one to half of the villagers' schedules will break if I save during the day and they just walk off the screen/into an inaccessible area and sometimes they destroy stuff in their path that wouldn't normally be in the path of any of them. I can't figure out how it decides which NPC's are broken, it happens inside houses and outside, sometimes it only breaks one person and sometimes it breaks almost ten of them. Any solutions to this would be really helpful <3