Stardew Valley
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  1. mgkilleryt
    mgkilleryt
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    This maybe the best mod that l have ever downloaded and it even fix the stupid system.outofmemory error before this l cannot even save after l sleep it just a black screen and a saving text.
    10/10 mods
    thanks aredjav you my lifesaver :)
  2. HenryScores
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    The save doesen't work properly :(

    [game] System.InvalidOperationException: There was an error generating the XML document. ---> System.InvalidOperationException: The type Moongates.MGNPC was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically.
       at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write100_NPC_PatchedBy<Platonymous.PyTK.Rev>(Object n, String ns, String o, NPC isNullable, Boolean needType, Boolean )
       at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write158_Town_PatchedBy<Platonymous.PyTK.Rev>(Object n, String ns, String o, Town isNullable, Boolean needType, Boolean )
       at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write188_GameLocation_PatchedBy<Platonymous.PyTK.Rev>(Object n, String ns, String o, GameLocation isNullable, Boolean needType, Boolean )
       at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write235_SaveGame_PatchedBy<Platonymous.PyTK.Rev>(Object n, String ns, String o, SaveGame isNullable, Boolean needType, Boolean )
       at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write236_SaveGame(Object o)
       --- End of inner exception stack trace ---
       at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
       at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o)
       at StardewValley.SaveGame+<getSaveEnumerator>d__90.MoveNext_Patch0(Object )
       at StardewValley.SaveGame.<>c__DisplayClass88_0.<Save>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 386
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.Execute()
    [game] An error occurred in the base update loop: System.InvalidOperationException: There was an error generating the XML document. ---> System.InvalidOperationException: The type Moongates.MGNPC was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically.
       at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write100_NPC_PatchedBy<Platonymous.PyTK.Rev>(Object n, String ns, String o, NPC isNullable, Boolean needType, Boolean )
       at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write158_Town_PatchedBy<Platonymous.PyTK.Rev>(Object n, String ns, String o, Town isNullable, Boolean needType, Boolean )
       at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write188_GameLocation_PatchedBy<Platonymous.PyTK.Rev>(Object n, String ns, String o, GameLocation isNullable, Boolean needType, Boolean )
       at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write235_SaveGame_PatchedBy<Platonymous.PyTK.Rev>(Object n, String ns, String o, SaveGame isNullable, Boolean needType, Boolean )
       at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write236_SaveGame(Object o)
       --- End of inner exception stack trace ---
       at StardewValley.SaveGame.<Save>d__88.MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 414
       at Omegasis.SaveAnywhere.Framework.NewSaveGameMenuV2.update(GameTime time) in D:\StardewValleyMods\Stardew_Valley_Mods\GeneralMods\SaveAnywhere\Framework\NewSaveGameMenuV2.cs:line 104
       at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4080
       at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872
       at StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 185
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1000
  3. Skishe
    Skishe
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    Another SaveAnywhere mod?

    Smapi logs in Stardew Modding sites go brrrrrrr
    1. Aredjay
      Aredjay
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      What do you mean by that? sorry, I dont know what your talking about :(
      Are you having a problem with this mod?
    2. Skishe
      Skishe
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      Save Anywhere mods tend to occasionally break or crash the game for some people. In which they occasionally flood some modding forums like reddit, nexusmods, etc. with Smapi logs in which some users point out that Save Anywhere is the culprit.

      Im not discouraging anyone using this. I just find it an hilarious cycle
  4. FC360
    FC360
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    SMAPI keeps saying there is a update of Save Anywhere to 2.13 and the link goes to another Save anywhere mod which is rather confusing. Are there 2 versions of the same mod? If that's the case I'm guessing this 1 is a unofficial version and yet seems to be detected by SMAPI as a older version of the official mod which suggests something needs fixing so this doesn't happen. Also maybe a name change so there's less confusion especially when the other mod got updated and apparently runs on 1.4+ on 31st March.
  5. Aredjay
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    Hey guys, the official save anywhere mod update was just released!
    1. BunnyBoiSlave
      BunnyBoiSlave
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      Yeah...but the official has a ton of bugs and the mod creator won't fix them. The mod creator only updated for 1.5 with all the messy bugs stills. I hope this modder will update when needed but i have had no issues with this mod and it saved my butt a few days ago when my game wouldn't save correctly.
    2. Unravel0404
      Unravel0404
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      Hi,

      I have tried to use this to save my but due to some crashing issues with my laptop.
      It saves the day and time, but does not save any progress made - including money earnt selling items, experience gained, gifts given/villagers spoken to etc. 
      It literally just saves the time/day.

      Any advice?
  6. DoomWalker83
    DoomWalker83
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    Im getting stuck on the  saving screen

    [Save Anywhere] SaveManager.BeginSaveData[Save Anywhere]  beforeSave[TMXL Map Toolkit] Failed to serialize: CrimsonBadlands[TMXL Map Toolkit] There was an error generating the XML document.[Deep Woods] BeforeSave event was called twice in a row. Ignoring second call.[Save Anywhere]  customSavingBegin.Value()[Save Anywhere]  cleanMonsters() start[Save Anywhere] cleanMonsters start[Save Anywhere]  location:FarmHouse[Save Anywhere]  location:Farm[Save Anywhere]  location:FarmCave[Save Anywhere]  location:Town[Save Anywhere]  location:JoshHouse[Save Anywhere]  location:HaleyHouse[Save Anywhere]  location:SamHouse[Save Anywhere]  location:Blacksmith[Save Anywhere]  location:ManorHouse[Save Anywhere]  location:SeedShop[Save Anywhere]  location:Saloon[Save Anywhere]  location:Trailer[Save Anywhere]  location:Hospital[Save Anywhere]  location:HarveyRoom[Save Anywhere]  location:Beach[Save Anywhere]  location:ElliottHouse[Save Anywhere]  location:Mountain[Save Anywhere]  location:ScienceHouse[Save Anywhere]  location:SebastianRoom[Save Anywhere]  location:Tent[Save Anywhere]  location:Forest[Save Anywhere]  location:WizardHouse[Save Anywhere]  location:AnimalShop[Save Anywhere]  location:LeahHouse[Save Anywhere]  location:BusStop[Save Anywhere]  location:Mine[Save Anywhere]  location:Sewer[Save Anywhere]  location:BugLand[Save Anywhere]  location:Desert[Save Anywhere]  location:Club[Save Anywhere]  location:SandyHouse[Save Anywhere]  location:ArchaeologyHouse[Save Anywhere]  location:WizardHouseBasement[Save Anywhere]  location:AdventureGuild[Save Anywhere]  location:Woods[Save Anywhere]  location:Railroad[Save Anywhere]  location:WitchSwamp[Save Anywhere]  location:WitchHut[Save Anywhere]  location:WitchWarpCave[Save Anywhere]  location:Summit[Save Anywhere]  location:FishShop[Save Anywhere]  location:BathHouse_Entry[Save Anywhere]  location:BathHouse_MensLocker[Save Anywhere]  location:BathHouse_WomensLocker[Save Anywhere]  location:BathHouse_Pool[Save Anywhere]  location:CommunityCenter[Save Anywhere]  location:JojaMart[Save Anywhere]  location:Greenhouse[Save Anywhere]  location:SkullCave[Save Anywhere]  location:Backwoods[Save Anywhere]  location:Tunnel[Save Anywhere]  location:Trailer_Big[Save Anywhere]  location:Cellar[Save Anywhere]  location:Cellar2[Save Anywhere]  location:Cellar3[Save Anywhere]  location:Cellar4[Save Anywhere]  location:BeachNightMarket[Save Anywhere]  location:MermaidHouse[Save Anywhere]  location:Submarine[Save Anywhere]  location:AbandonedJojaMart[Save Anywhere]  location:MovieTheater[Save Anywhere]  location:Sunroom[Save Anywhere]  location:BoatTunnel[Save Anywhere]  location:IslandSouth[Save Anywhere]  location:IslandSouthEast[Save Anywhere]  location:IslandSouthEastCave[Save Anywhere]  location:IslandEast[Save Anywhere]  location:IslandWest[Save Anywhere]  location:IslandNorth[Save Anywhere]  location:IslandHut[Save Anywhere]  location:IslandWestCave1[Save Anywhere]  location:IslandNorthCave1[Save Anywhere]  location:IslandFieldOffice[Save Anywhere]  location:IslandFarmHouse[Save Anywhere]  location:CaptainRoom[Save Anywhere]  location:IslandShrine[Save Anywhere]  location:IslandFarmCave[Save Anywhere]  location:Caldera[Save Anywhere]  location:LeoTreeHouse[Save Anywhere]  location:QiNutRoom[Save Anywhere]  location:DeepWoods[Save Anywhere]    monster[Save Anywhere]    monster[Save Anywhere]    monster[Save Anywhere]    monster[Save Anywhere]    monster[Save Anywhere]    monster[Save Anywhere]    monster[Save Anywhere]    monster[Save Anywhere]    monster[Save Anywhere]    monster[Save Anywhere]    monster[Save Anywhere]    monster[Save Anywhere]    monster[Save Anywhere]    monster[Save Anywhere]    monster[Save Anywhere]    monster[Save Anywhere]    monster[Save Anywhere]    monster[Save Anywhere] cleanMonsters end[Save Anywhere]  cleanMonsters() end[Save Anywhere]  farm.getShippingBin not null[Save Anywhere]  Helper.Data.WriteJsonFile[Save Anywhere]  RemoveLegacyDataForThisPlayer[Save Anywhere]  Done[game] System.InvalidOperationException: There was an error generating the XML document. ---> System.InvalidOperationException: The type DeepWoodsMod.DeepWoods was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically.   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write188_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write235_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write236_SaveGame(Object o)   --- End of inner exception stack trace ---   at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)   at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o)   at StardewValley.SaveGame+<getSaveEnumerator>d__90.MoveNext_Patch0(Object )   at StardewValley.SaveGame.<>c__DisplayClass88_0.<Save>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 386   at System.Threading.Tasks.Task.InnerInvoke()   at System.Threading.Tasks.Task.Execute()[game] An error occurred in the base update loop: System.InvalidOperationException: There was an error generating the XML document. ---> System.InvalidOperationException: The type DeepWoodsMod.DeepWoods was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically.   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write188_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write235_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write236_SaveGame(Object o)   --- End of inner exception stack trace ---   at StardewValley.SaveGame.<Save>d__88.MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 414   at Omegasis.SaveAnywhere.Framework.NewSaveGameMenuV2.update(GameTime time) in d:\Games\Stardew Valley\StardewValley-SaveAnywhere\Framework\NewSaveGameMenuV2.cs:line 94   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4080   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872   at StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 185   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1000
    1. Aredjay
      Aredjay
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      try restarting :)
  7. garethgreen
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    It may cause some NPC stuck or disappser.
    The game saved about 8 in the morning on my farm, next time when I loaded the game ,Penny was stuck in the tree in front of Jody's house , Gus disappeared a whole day so I couldn't buy anything from the saloon.
    There is error or warning when I start SMAPI
    1. Aredjay
      Aredjay
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      very interesting, will be looking into this.
  8. bambiegirl
    bambiegirl
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    this might seem a bit odd but I think this conflicts with Adopt n Skin. Whenever I load up the game from one of the saves made with this mod random stray dogs start to spawn on my farm. They don't register as one of my pets so I can't get rid of them either, though I can still pet them. normally you can get rid of pets through a command with Adopt N Skin but these stray dogs don't register as being there. they don't even have an ID of zero, it just doesn't have an ID at all. once I took this mod out of my mod folder the problem stopped.
    1. Aredjay
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      That is very interesting...
      This may be happening because it is saving the strays, but they then duplicate and create more when loaded.
      I have noticed there are a lot of problems with this mod and other mods like this that add new locations or new entities where there is only supposed to be one. I will definetly look into this, and I have found that the reason why this may be is because in the code of save anywhere it has to register where every npc is at a time because they will go home if they aren't. basically, when your stray entities are "saved" it duplicates them because Save Anywhere doesnt know what they are. below I will leave a possible fix for this :)
    2. Aredjay
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      This is my possible fix:
      btw, I'm trying to look through your other mod and am having trouble finding where the entity names are which is troubling since I cant update save anywhere for you without them, so if you can find the entity names, please tell me but I will keep looking :)
    3. bambiegirl
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      thanks for looking into this but Adopt n skin isn't my mod, just one I use and saw a problem with. what is really strange is that my pet was a cat, so I'm not entirely sure where the stray dog is coming from unless it's the adoptables from Marnie's place. While I am familiar with downloading mods and getting them working together relatively ok, I don't know about making mods so I'm not entirely sure what all I would be looking for in the files. 
    4. Aredjay
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      Ok, I didnt expect you to, I was gone for a little bit so sorry for the delay but I am trying my hardest to fix this!
    5. Aredjay
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      Ok I have been doing a lot of research in your other mod and I cant seem to find the problem, could you try reinstalling both mods and see if anything happens?

      Also, I'm moving this problem to the bugs tab :)
    6. bambiegirl
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      I can try and redownload them no problem :) I'll get back to the bugs tab once I find out.
    7. Aredjay
      Aredjay
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      Awesome!
  9. Aredjay
    Aredjay
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    Hey everyone, if you have a mod problem please report it under the bugs tab.

    Thanks!
  10. Hi7here
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    Yo I saved right before having a crash at around 8pm in game time and when I loaded back into my game, it only saved what time it was and my position on the map. I had gone fishing and given Maru a gift for her birthday but my inventory was reverted to how it was earlier that morning, no fish and still holding Maru's gift. Also the crops that I had watered weren't watered anymore
    1. Aredjay
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      Interesting, this may be a problem your game and other mods clashing with this one if the game crashed. try running this mod with no other mods and see if there is any problems!

      One more thing to try would be reinstalling this mod or others and maybe even smapi, this might not do anything though if the files aren't corrupted, but it is a last resort.