My biggest issue with this mod is the INSANE log spam. Every single frame a health bar is drawn, each enemy's name is logged. It's not an issue for normal gameplay but it makes debugging a MASSIVE pain
Doesn't happen with me. I was worried about that when i read your comment but i get no log output when hitting or defeating enemies with this mod. Maybe some correlation with another mod?
There's no problem i guess. The mod has compatibility with SVE, turning the health bars a little more darker when in The Crimson Badlands (SVE Map with monsters).
update yesssss!!!!!! I absolutely love the pixelated health bar you made—it's so detailed and adorable, and it fits seamlessly with the game's art style!
Mano, fui testar aqui e não deu erro nenhum no SMAPI, ou travou, tá funcionando perfeitamente. Mas o SMAPI tá soltando várias mensagens amarelas com o nome de cada monstro que carrega, e tô usando o 'More Monsters', dai tu ja imagina kkkk. Tô com medo de o SMAPI travar por causa de tanta mensagem amarela. Como eu falei, não tá dando lag, mas não tô acostumado com o mod mandando tanta mensagem no terminal.
it is a good mod, designs are fun and nicer to look at than the other similar mods here, however certain monsters like the dust mites its almost impossible to tell the health from the background, if you cant read it then it just becomes visual clutter, mod could use an update to increase contrast in those monsters health bars...
[Mini Bars] This mod failed in the Display.RenderedWorld event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at MiniBars.Framework.Rendering.Renderer.OnRendered(Object sender, RenderedWorldEventArgs e) in D:\Projects\p2\MiniBars\Framework\Rendering\Renderer.cs:line 98 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
93 comments
NullReferenceException: Object reference not set to an instance of an object.
at MiniBars.Framework.Rendering.Renderer.OnRendered(Object sender, RenderedWorldEventArgs e) in D:\Projects\p2\MiniBars\Framework\Rendering\Renderer.cs:line 98
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101