I wasn't at all excited for 1.6 because I haven't played on any other map since getting this one 3 years ago... And I don't think I can play on any other map...
Draylon, are you around? >.<
Edit: I just clicked on your name and found out you have a ton of other amazing looking farms I never saw before, somehow. Maybe one of them works on 1.6... I'm guessing that not many people actually ever come across your farms! Edit 2: Marsh Meadows... Wowies! o.O I guess I can try playing on Everfarm and pretend like it isn't too big for me alone...!
I'm working my way through updating my mods to work with 1.6 with what little free time I have at the moment, I've got A larger hilltop [CP], Cliffside, giga farm (both versions), desert farm, delta farm, and everfarm are done so far. Hopefully I'll have them all done by the end of Thursday. (There was more i had to update for the 1.6 patches that I initially expected, so I had to figure out how to get some things working the way I wanted.)
I have to say that your maps are really nice. All of them are very well thought out and amazing. I was playing Confluence exclusively for 3-4 years because I never found anything better than it. (The base game maps are too small and kind of bland. I love little islands and big wild forests and big grass areas.) I call the little middle area in Confluence my "Secret Garden". >.>
I think I will play Marsh Meadows for my 1.6 playthrough because it looks as nice as Confluence and I should probably shake things up after all this time... Although Everfarm would have beach forage and a quarry... What a dilemma. :P
Your next map should be Marsh meadows, but with a secret garden area like in Confluence, and a bit bigger with a beach section with islands and beach forage and wreckage, and another section with a couple quarries. Oh, and all the benefits of 4 corners like you did with Everfarm. Easy peazy. LOL
You may be joking, but I do often take requests and suggestions for farms(even if I don't advertise it so noone asks lol), as I often run out of ideas, i do have 1 map that's almost done, so I'll be finishing that one first, but I can definitely work on what you've described after that one, now is your chance to add descriptions of what you want. None of what you listed is that complex to do :p
I will take the time to really think it through and post again soon. I really like a map that has everything you could possibly want (all the options from all the special maps), and it big enough to never run out of space and have "wild" forests, but without getting so big that it loses the artistic finishes. I'll try to come up with a complete list of every possible feature I'd want crammed into a map... lol ;)
There is a Destroyable bushes mod, that allows you to axe them down, though you might also need to use the noclip mod to access them.
There is also a mod that can change or reset terrain features (which is what I think that mod's name is).
According to the Smapi commands list, Entering "Debug removelargetf" into the smapi console while on the farm map should "Removes all large terrain features (such as bushes) from the current location." I'm not sure specifically what else it might hit (like boulders and Logs/Large Stumps maybe?) Should work? and I don't think it will hit grass or crops as there is another command to remove those.
I think there is also a mod that is a save editor that would let you spot remove the bushes?
I noticed that there is no setup for a marriage partner's personal outdoor area... Will that cause issues since they usually spend time there on some days? Just afraid of the save breaking after marriage...
Oh, sorry! I looked for it in the image and in game, but didn't see it before... I really like the map, especially the hidden waterfall area! Thanks for sharing it with us!
Technical Answer Any 1.5 Map won't function properly on a pre 1.5 game, Because with 1.5 the greenhouse and shipping box are entirely generated by code, where the used to be part of the map in 1.4 and earlier. So if you try to load a 1.5 map in 1.4.x Game, There won't be a greenhouse or a shipping bin.
And if you try to load a 1.4 map in a 1.5 game, there will be 2 shipping bins on top of each other, one you can move, one you cant. The greenhouse will be movable, and I but the previous area it was in would still block movement through those tiles.
Unfortunately there is no Config because I can't code.
It is possible to change the farm through the Content json's however using something like notepad or notepad++
To do so you'd want to change "Farm_Foraging" in the CP content file to "Farm" for standard or "Farm_Mining" for Hilltop. for the FTM content file is a bit more complex, but just go to the bottom and you'll find File Conditions, one of those should be, "FarmTypes": [ "Forest" ] at current. FTM takes the display farm names though, so you'd have to put "Standard" or "Hilltop" in the place of "Forest".
Note that by changing the farm replacement it will change some things, The forage on the main farm and the mixed seed grass won't spawn anymore. (cuz that is intrinsic to being internally called "Farm_Foraging" as each map has their features. But the extra area's forage, the respawning stumps for the main area, and the quarry will still work. because they are all handled by FTM.
The Forest Map is normally 80 wide and 65 tall. This Map is 120 wide and 100 tall. The additional map is 40x40, but its representative of the center area of the farm map that is inaccessible.
22 comments
Draylon, are you around? >.<
Edit: I just clicked on your name and found out you have a ton of other amazing looking farms I never saw before, somehow. Maybe one of them works on 1.6... I'm guessing that not many people actually ever come across your farms!
Edit 2: Marsh Meadows... Wowies! o.O I guess I can try playing on Everfarm and pretend like it isn't too big for me alone...!
I have to say that your maps are really nice. All of them are very well thought out and amazing. I was playing Confluence exclusively for 3-4 years because I never found anything better than it. (The base game maps are too small and kind of bland. I love little islands and big wild forests and big grass areas.) I call the little middle area in Confluence my "Secret Garden". >.>
I think I will play Marsh Meadows for my 1.6 playthrough because it looks as nice as Confluence and I should probably shake things up after all this time... Although Everfarm would have beach forage and a quarry... What a dilemma. :P
Your next map should be Marsh meadows, but with a secret garden area like in Confluence, and a bit bigger with a beach section with islands and beach forage and wreckage, and another section with a couple quarries. Oh, and all the benefits of 4 corners like you did with Everfarm. Easy peazy. LOL
There is also a mod that can change or reset terrain features (which is what I think that mod's name is).
According to the Smapi commands list, Entering "Debug removelargetf" into the smapi console while on the farm map should "Removes all large terrain features (such as bushes) from the current location." I'm not sure specifically what else it might hit (like boulders and Logs/Large Stumps maybe?) Should work? and I don't think it will hit grass or crops as there is another command to remove those.
I think there is also a mod that is a save editor that would let you spot remove the bushes?
Those are the options I know of.
I noticed that there is no setup for a marriage partner's personal outdoor area... Will that cause issues since they usually spend time there on some days? Just afraid of the save breaking after marriage...
Thanks!
Technical Answer
Any 1.5 Map won't function properly on a pre 1.5 game, Because with 1.5 the greenhouse and shipping box are entirely generated by code, where the used to be part of the map in 1.4 and earlier. So if you try to load a 1.5 map in 1.4.x Game, There won't be a greenhouse or a shipping bin.
And if you try to load a 1.4 map in a 1.5 game, there will be 2 shipping bins on top of each other, one you can move, one you cant. The greenhouse will be movable, and I but the previous area it was in would still block movement through those tiles.
lovely looking farm :D
It is possible to change the farm through the Content json's however using something like notepad or notepad++
To do so you'd want to change "Farm_Foraging" in the CP content file to "Farm" for standard or "Farm_Mining" for Hilltop.
for the FTM content file is a bit more complex, but just go to the bottom and you'll find File Conditions, one of those should be,
"FarmTypes": [
"Forest"
]
at current.
FTM takes the display farm names though, so you'd have to put "Standard" or "Hilltop" in the place of "Forest".
Note that by changing the farm replacement it will change some things, The forage on the main farm and the mixed seed grass won't spawn anymore. (cuz that is intrinsic to being internally called "Farm_Foraging" as each map has their features.
But the extra area's forage, the respawning stumps for the main area, and the quarry will still work. because they are all handled by FTM.
Debería funcionar, ya que no toca nada fuera de la granja. (Perdón por el mal español porque estoy usando un traductor.)
In English
Yes
It should work, as it does not touch anything outside the farm. (Sorry for bad Spanish as I'm using a translator.)
This Map is 120 wide and 100 tall.
The additional map is 40x40, but its representative of the center area of the farm map that is inaccessible.