Now I wonder if you'll add some kind of functionality with Automate. So that it doesn't automatically sort into chests, unless said chests are connected with a specific path or object. *Configured in your mod's config file under an automate section. To prevent any accidental sorting with Automated machinery*
I.e if you have it set to crystal path, any chests connected would sort to the one with the greater number at least. Maybe even make use of certain keywords too. Like it would refrain from sorting TO a chest if "Pathoschild.Automate/StoreItems" on that container is set to disable. Same with sorting items FROM a chest if "Pathoschild.Automate/TakeItems" on the container is set to disable. Example SetUp: [INPUTCHEST] V *Configured Connector* [CROPS],[MINERALS/ORES],[ARTISANGOODS]. Imagine the functionality with this. Maybe even add a way to prevent all of an item to be transferred out of a chest. To act as a sorting buffer to divide up production of goods, Juice VS Pickles, etc.
I've been trying to replicate this action, I want to take my block of chests connected via Automate Mod, funnel them through a junimo chest and a connector, which could then sort them into chests I've preflagged using Convenient Chests. I thought the Super Hopper could do it but it only seems to work directly and won't sort into other chests.
When i install this mod (combined with Automate and ChestsAnywhere) on a Multiplayer (haven't tried Singleplayer yet) some Chests randomly open.. my guess that it happens when Automate pushes in a chest and it's then Sorted out.. stopped happening when i removed this Mod.
Well, in my single player farm i have automate too. Whenever i sleep and a choice appears as level 5-10 professions or baby making thingie, a chest opens as interface and doesnt let me pick anything. Whenever ? close the chest window, it passes the choice as well.
Hello I love the mod so far but I recently downloaded a mod called Wear More Rings, and now that I have downloaded this when I log into the game my console says:
[SortingChests] This mod failed in the GameLoop.SaveLoaded event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at SortingChests.ChestFactory.AddItems(IDictionary`2 curContent, Chest sourceChest, IEnumerable`1 toBeAdded) in D:\aRooba\documents\code\SortingChests\SortingChests\ChestFactory.cs:line 103 at SortingChests.ChestFactory.SortChests(GameLocation location) in D:\aRooba\documents\code\SortingChests\SortingChests\ChestFactory.cs:line 75 at SortingChests.ChestFactory.SortChestsInAllLocations() in D:\aRooba\documents\code\SortingChests\SortingChests\ChestFactory.cs:line 84 at SortingChests.ModEntry.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in D:\aRooba\documents\code\SortingChests\SortingChests\ModEntry.cs:line 37 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 125
Now I have no idea what this means because I am fairly new to modding Stardew Valley and modding in general. But now that I have this error when I go to put stuff into a chest it does not auto sort the chests. So I am stuck back to manual insertion of items into chests. Lemme know if there is way to fix? I'd rather not get rid of the ring mod, but if necessary I will because the chest storage is way more important! Thanks!
Also since re downloading the mod and putting it back into my mods it now just eats the items and makes them disappear when "sorting" it
i/e: I have 17 snow yams in one chest, I take 5 out and move to a different chest to test, when I enter it makes the motion that it sorted the item. BUT it just makes the item disappear and I have now 12 snow yams in the chest.
This is such a great mod! I'm loving using it, but I'm having a problem with the items being sorted when I log back into the game. I have to place items in their chests again before the mod will sort into them. I'm not sure if it's not recognizing them at the first sort at the beginning of the game or not. Otherwise, it's pretty great!
You mean the item will not be sorted automatically when you logged in? Can you please confirm that the chests you are interested in are in the same value, and that the stack size of the item is less than the max stack size (typically 999)?
Example: I have 3 diamonds in a chest when I log in. I gain another diamond (#4) and I have to manually place it in the chest with the other diamonds to stack to 4 diamonds. Then if I receive another diamond (#5) I can then just put it in another chest and it sorts like it's supposed to. But then if I log out and back in I will then have 5 diamonds stacked in the chest from before, but if I get another diamond, (#6) I have to manually put it in the stack again before I can sort another (#7) automatically. Does that make sense? It's as if the mod forgets where the items are after each login. Perhaps on that first auto sort when the player logs in isn't working correctly? The chests are all the same, all in the same place and not stacked to 999.
Thank you for the detailed explanation, but I couldn't replicate the error. Are you playing a multi-player mode? If so, are you the master player? Where did you put the chests?
No, I don't play multiplayer. It's just me. All the chests are in the same room, they are all the same size and they are not in max stack size (999). The chests are in the shed. Could it be a conflict with automate or chests anywhere? Those are the only other chest mods that I use.
I love this mod, it makes sorting so so much easier. However, I've had an issue with it eating my items on occasion. I swear I've looked absolutely everywhere for them, and sometimes they just vanish as if they're being sorted, but never go anywhere. I've checked every chest. I had this happen with some crops and eggs.
I'm not sure if anyone else have tried to play the game with this mod on multiplayer, but I tried to play multiplayer with the mod on. It renders whoever is joining another person's game not able to create their character. It basically skips the character creation screen and joins the game as the default model and without a name.
38 comments
I.e if you have it set to crystal path, any chests connected would sort to the one with the greater number at least.
Maybe even make use of certain keywords too.
Like it would refrain from sorting TO a chest if "Pathoschild.Automate/StoreItems" on that container is set to disable. Same with sorting items FROM a chest if "Pathoschild.Automate/TakeItems" on the container is set to disable.
Example SetUp:
[INPUTCHEST]
V *Configured Connector*
[CROPS],[MINERALS/ORES],[ARTISANGOODS].
Imagine the functionality with this.
Maybe even add a way to prevent all of an item to be transferred out of a chest.
To act as a sorting buffer to divide up production of goods, Juice VS Pickles, etc.
[SortingChests] This mod failed in the GameLoop.SaveLoaded event. Technical details:
System.NullReferenceException: Object reference not set to an instance of an object.
at SortingChests.ChestFactory.AddItems(IDictionary`2 curContent, Chest sourceChest, IEnumerable`1 toBeAdded) in D:\aRooba\documents\code\SortingChests\SortingChests\ChestFactory.cs:line 103
at SortingChests.ChestFactory.SortChests(GameLocation location) in D:\aRooba\documents\code\SortingChests\SortingChests\ChestFactory.cs:line 75
at SortingChests.ChestFactory.SortChestsInAllLocations() in D:\aRooba\documents\code\SortingChests\SortingChests\ChestFactory.cs:line 84
at SortingChests.ModEntry.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in D:\aRooba\documents\code\SortingChests\SortingChests\ModEntry.cs:line 37
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 125
Now I have no idea what this means because I am fairly new to modding Stardew Valley and modding in general. But now that I have this error when I go to put stuff into a chest it does not auto sort the chests. So I am stuck back to manual insertion of items into chests. Lemme know if there is way to fix? I'd rather not get rid of the ring mod, but if necessary I will because the chest storage is way more important! Thanks!
i/e: I have 17 snow yams in one chest, I take 5 out and move to a different chest to test, when I enter it makes the motion that it sorted the item. BUT it just makes the item disappear and I have now 12 snow yams in the chest.
example: image