Stardew Valley

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grapeponta

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grapeponta

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143 comments

  1. grapeponta
    grapeponta
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    Sticky
    If you're using Mac and are having issues, try the newest mod version (2.0.1); it should be fixed now. Thanks again to Draylon for the tile layer format tip :)
  2. Pixignome
    Pixignome
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    I tried using this map with Stardew Valley 1.6 but couldn't use the exit towards town. The busstop map loaded ok, but I got stuck behind the pink tree and couldn't move forward. The other exits worked fine, and when I went around another way I could enter the farm from the busstop map. Any thoughts on how to fix this? I'm completely new to modding.
    1. etherealneko
      etherealneko
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      It's a new problem with 1.6. they have to update the map to be 1.6 compatible. It worked before the 1.6 update  
    2. Pixignome
      Pixignome
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      I solved it, but I had to edit the warp coordinates for the exit to the BusStop map. I read in the patch notes for SV 1.6 that the BusStop map had been elongated so the coordinates didn't match.
    3. etherealneko
      etherealneko
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      how did you edit the cords? i would love to keep using this map
    4. asjdfhasuidfh12387
      asjdfhasuidfh12387
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      Pray tell what to edit in Tiled, or if you could better yet be so kind as to push your changes to a temporary host.
    5. Jojolotok
      Jojolotok
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      I think I figured it out. (It works for me at least)
      Open Farm_Garden.tmx in the assets folder of the mod using notepad or other text editor, then edit this line:
      <property name="Warp" value="80 16 BusStop 0 23 80 17 BusStop 0 23 80 18 BusStop 0 24...
      to:
      <property name="Warp" value="80 16 BusStop 11 23 80 17 BusStop 11 23 80 18 BusStop 11 24...
      by changing the "0" to "11" (the 0s next to BusStop)
      If you disable permanent decor, then edit Farm_GardenClear.tmx
      Also, I might be wrong so do this at your own risk. Hope it helps!
    6. Pixignome
      Pixignome
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      That is similar to what I did, just slightly different coordinates.
       I used
       <property name="Warp" value="80 16 BusStop 10 23 80 17 BusStop 10 23 80 18 BusStop 10 24

    7. albinenaomi
      albinenaomi
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      hi! if I modify the coordinates it will only apply to the secret garden farm? just because i don´t want to lose my other saves
    8. chokichii
      chokichii
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      Hello!
      If it's not a problem, would it be alright if you could post your unofficial conversion of this MODDED farm map to 1.6? 
  3. honeyaube
    honeyaube
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    hi! this is my very first custom farm and everything seems to work fine except i have two mails overlapped? and there's some train rails under my porch. i already tried taking out the medieval building mod i use, recolors, even sve since it's my only big mod (everything else is purely aesthetic) but it's the same. i can move my house, but i can't place it where it was. it feels like theres another house under mine lol

    i love the farm, love it so much that i can totally live with a vanilla mail peeking behind my moded one, but i'd be more than happy to find a solution :(
    1. Pixignome
      Pixignome
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      I noticed the same thing when I tried to move the farmhouse and the water bowl, and then I couldn't move it back. I used the mod "Map editor extended" to change the properties of the tiles that gave me problems.
    2. honeyaube
      honeyaube
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      thank you so much!  <3
  4. bell9645677
    bell9645677
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    When I enter the cave and leave I am teleported to another side of the farm, can anyone tell me how to solve this error?
  5. deareiv3
    deareiv3
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    love this mod thank you!!!
  6. nymphmayhem
    nymphmayhem
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    does anyone know why i dont have the mushroom cave expansion? 
    1. livipup
      livipup
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      You must have another mod loading after this one which overwrites the cave map.
  7. livipup
    livipup
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    Looks like I barely missed this mod's release last time I played the game. :) I'm going to use this for my next playthrough. I love how it's spacious without being overly huge. That means I can plan out how to place everything more freely than most farm map mods would allow.
  8. WisteriaMothh
    WisteriaMothh
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    Does anyone know if this is compatible with SDV Expanded and Ridgeside Village? My game freezes every time I try to make a new save with this map!
  9. bluesidra
    bluesidra
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    Hi! Is it okay if I ask the maker of Stardew Valley planner to add your layout to the app? (https://stardew.info/planner/tasty-shrimp-65/#)
  10. n4pqueen
    n4pqueen
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    Hi! I really love this map, been playing on it for a while now. I was wondering if anyone has been able to add custom forage or mining to the Deep Cave? I tried using the FTM Config Editor to add the custom map "Custom_SecretGarden_DeepCave" to the forage section and when I tested it, I couldn't get anything to spawn down there. I just think it'd be fun to find a purple mush or a quartz in there every once in a while. Thank you for this beautiful map!
  11. Elicantu
    Elicantu
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    It doesnt work 4 Android, i love your farm, is gorg